Alternatives
Products that do what Gloom does
Live-coded interactive fiction, inspired by Strudel
- 1IM
I sometimes pick up random projects just because I can, this was one of those times. I made it as a week long project a while back this year but never shared here, so thought to go for it haha. I created a game inspired by Doom and the backrooms called The Backdooms under 2.4kb in minified html. (for reference, this entire post would be around 1.8kB haha) I had to use a not popular way of using GZip with Zlib headers (had to write my own script for compressing it, also in the repo) to eventually convert it a size 40 QR code that works right in your browser using Decompressionstream API. This…
2025 · github.com
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It's a web app that uses AI to turn any book into a playable text adventure. Your favorite book, but your choices, hence your story. You can even "remix" the genre like playing Dune as a noir detective story. Note: Work in progress. Suggestions are welcome.
2025 · kathaaverse.com
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2021 · codingfont.com
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2021 · writtenrealms.com
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Today I’m releasing the XR2000: A programming challenge with extensive science fiction backstory.
2025 · clearsky.dev
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2016 · facundoolano.github.io
- 14MP
I have been working on this game somewhat sparsely for the past three years or so. However, it is still in a very early stage, and there is a lot of work to do. One of my friends encouraged me to post about it here, since he felt people might find interesting how I don’t use any libraries for it. The game can be played on a browser by virtue of WebAssembly. There are native ports using either MiniFB or SDL2, but you have to build those yourself. I decided to write the game in C because I feel like it is a simple language that a lot of people can understand well enough, and I didn’t think I…
2023 · zamfofex.neocities.org
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A conversational AI interface to build intelligent workflows
Apr 2026 · tines.com
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Jan 2026 · github.com
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I just published my first book, Means and Motive. ( https://www.amazon.com/dp/B0GYCZJVGX ) As a software engineer, I approached writing like a software project. I used familiar tools (Emacs and HTML) for the primary writing. I built my own tool (EPublish) to transform the HTML manuscript into an .epub file, the source for the ebook version. And I wrote shell scripts to reliably and repeatably transform the .epub version into PDF files for the printed editions. I wrote 'design' and 'architecture' docs, describing the world, key actors, and timelines. I kept a task list of…
May 2026 · frequal.com
- 24PA
I've been working for a while on trying to curate a game that has the emergence of procedurally generated computer games but that can be played with only pen and paper. Here I present the best version I've been able to come up with that is simple and emergent. I've really enjoyed being able to engage with this sort of game while not feeling like my brain in rotting. I recon my numeracy improves while playing it.
Jun 2026 · jameshylands.co.uk
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