Alternatives
Products that do what Celestory does
Create your no-code interactive story
- 1MA
hi all, I've always wanted to make my own game, but couldn't afford a thousand-dollar adobe (flash+photoshop) license. I'm not a talented programmer, have no degree in CS. But I understand some elements of design. So I got me a copy of ImpactJS, and after about 5 months of steep learning curve (at least for me), I managed to come up with a game. I also integrated it with a highscore and badge system, similar to what you get at Kongregate. You need to login with Google/OpenID to earn badges/scores. link is: http://www.hotbazooka.com/privatejoe hope to hear some feedback/questions from you guys!
2011 · hotbazooka.com
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Hey everyone! Long time lurker, first time poster. I've just reached beta in my game BoxByte Lyte. -What is it- It's a free 3d arcade game for hardcore players that uses color matching in interesting ways. Also it's a one button game, well movement and one button. Cool huh? The final release will be free too. -What I need- This is a very challenging game, so I really need to balance the difficulty so that it's still hard but not impossible. It would be great just to hear your experiences of the game and how far in it you got. -Where can I report bugs?-…
2015
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2019 · storytime.dev
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2021 · indiedevs.net
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2016 · ceilfire.com
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Hi everyone! Want to share something I'm working on. Here is the brief description: From a single text prompt, craft dynamic worlds (both fictional and real-life, of any kind) filled with interacting NPCs pursuing goals, and control (human-in-the-loop) their behaviour and world state in real-time. Text-to-image to visualise every single step of change in the world's and NPC's state. My main goal was to check if it's possible to use LLMs (GPT-4 currently) to make characters interact with each other but in the end, it ended up with a neat little app where users can interfere with NPC's (and…
2024 · github.com
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A few months ago I shared 18 Words, Zanagrams and Sunflowers here, which loads of you ended up playing and sending really useful feedback. I’ve now brought all three together into PZL games along with three new daily games. Just wanted to say thanks to everyone here who played, commented and helped improve them. HN has been a big part of getting these games off the ground. I'v now had over 1 million players across them. Would love to hear what you think of the new site, and any feedback is very welcome.
9d ago
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2013 · github.com
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I’m experimenting with modeling tabletop RPG adventures as explicit narrative state rather than linear scripts. Everdice is a small web app that tracks conditional scenes and choice-driven state transitions to preserve continuity across long or asynchronous campaigns. The core contribution is explicit narrative state and causality, not automation. The real heavy lifting is happening in the DM Toolkit/Run Sessions area, and integrates CAML (Canonical Adventure Modeling Language) that I developed to transport narratives among any number of platforms. I also built the npm CAML-lint to…
Feb 2026 · github.com
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2021 · storyteller.webzard.io
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It's a clone of 7 Little Words, but with topics from computer science and programming. No sign-up, no app install, no tracking. It's a PWA and works offline, also as a home screen app. Tech: js, no libs, Canvas API, Web Audio, AI-aided but not vibe coded, puzzles curated by hand.
May 2026 · 7coderwords.kenamick.com
- 18OS
Hi HN! I'd love your feedback for this AI storytelling game. Remember when you used to read choose-your-own adventure books as a kid? We're trying to re-create that. The site lets you create adventures by seeding them with parameters that end up feeding LLMs: title, genre, writing style, etc. Once you've done that, you can play your book like a game: with custom chapters, illustrations, voice narration, choices, and dice rolls. We’re really into the idea of merging the open-ended generative AI with goal-directed story arcs that the game author can control. Everything is open source (links…
2023 · ai-adventure.steamship.com
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http://codewords.io/ I've been trying to get permission to run a game of it from the publisher and designer (CGE & Vlaada Chvátil) but I haven't heard back. I've found demonstrating that there's interest in what you're doing is the best way to get ahold of people. So.. Anyone interested in trying a massive game of Codenames over Twitch? Not quite "For Science!" more "For Engineering!" Which, let's be honest here, has a much better ring to it. If you'd like to know more, I put up an FAQ up here: http://codewords.io/faq/ If you'd like to sign up to help,…
2017
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Hello HN, My name is Deepak. I've created this platform (https://stackcrunch.io) where developers can share their experiences in form of short stories linked to real-world practical solutions on Q&A platforms. This project is currently in early access mode, where you can check out the platform & start writing your stories. Also, please do check out the launch article and how to create a story at https://stackcrunch.io/posts I'd love to hear back from the community. Warm Regards, Deepak
2018
- 21AQ
Hello everyone! I've finally finished my latest side project - a RPG game made in Blazor. It started as a small project to learn some Blazor (I'm .NET dev but kept mainly to backend and ASP.NET). I had such a good time coding it that at some point I decided to make a full featured game out of it. I might've have bitten off more that I could chew as RPGs have so many systems and elements but overall I think it worked out well, especially for a single person project. I want to hop on the next project soon so any comments/questions/tips than can make me better really appreciated!
2024 · whimsicalwyrm.itch.io
- 22IB
Hey HN, I'm Damiano Rodriguez, and I've been working solo on a project called Caisual Games. It's a free platform where anyone can create web games just by describing them with their voice. Here's how it works: You simply describe your game idea ("Make a cookie clicker game with 5 upgrades"), and the platform generates a playable web game in seconds using HTML and JavaScript. There's no coding required and no downloads needed—you can create and play directly in your browser. What's more, anyone can improve a published game, fostering a collaborative environment for game creation. The…
2024 · caisual.com
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I'm building Guildly, a Slack-like interface where you can run a company of AI employees. I recently used Fable to revamp the whole website into a cool retro pixel style.
Jul 2026 · tryguildly.com
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Jul 2026 · zwplayer.com
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