nowfound

AI · alternatives · 2026

2P

24 alternatives to 2d platformer game built with Codex (zero code)

Hi HN! On Sunday I spent a couple of hours building a short 2d platformer ("Prince of Persia" style). What's interesting is how I built it. I went for a zero-code approach, and built the whole thing using OpenAI Codex CLI and agent skills (with the progressive disclosure paradigm). You can play the game here: https://acatovic.github.io/gothicvania-codex-demo/ You can see the full code, agent skills and a complete writeup here: https://github.com/acatovic/gothicvania-codex-demo Some takeaways: * This was one of the most enjoyable experiences ever! *…

A 2D platformer game in the style of Prince of Persia, created without writing code by using OpenAI Codex CLI and agent skills. The developer built the entire game in a couple of hours using a zero-code approach with… Below are 24 products that do a similar job, ranked by how close each is in meaning and then by launch-day votes. Prices are shown for the 1 we have checked on their own sites, 1 of them free or with a free tier.

  1. 1H0

    Hello, Hacker News! My name is Lillian (see: http://about.lillian.link/), and I just released version 0.2 of my MIT-licensed game engine, Hypatia(http://lillian-lemmer.github.io/hypatia/). Hypatia is a game engine for single player 2D action adventure games. You can use it to make a game like Legend of Zelda: Oracle of Ages and Oracle of Seasons. Hypatia is aimed at non-programmers and programmers alike. I'm seeking any sort of feedback. Hypatia supports FreeBSD first, but has great support for just about any platform…

    2015 · its alternatives →

  2. 2MP

    I have been working on this game somewhat sparsely for the past three years or so. However, it is still in a very early stage, and there is a lot of work to do. One of my friends encouraged me to post about it here, since he felt people might find interesting how I don’t use any libraries for it. The game can be played on a browser by virtue of WebAssembly. There are native ports using either MiniFB or SDL2, but you have to build those yourself. I decided to write the game in C because I feel like it is a simple language that a lot of people can understand well enough, and I didn’t think I…

    2023 · zamfofex.neocities.org · its alternatives →

  3. 3

    I’ve been working on this for about a year through four major rewrites. Godogen is a pipeline that takes a text prompt, designs the architecture, generates 2D/3D assets, writes the GDScript, and tests it visually. The output is a complete, playable Godot 4 project. Getting LLMs to reliably generate functional games required solving three specific engineering bottlenecks: 1. The Training Data Scarcity: LLMs barely know GDScript. It has ~850 classes and a Python-like syntax that will happily let a model hallucinate Python idioms that fail to compile. To fix this, I built a custom…

    Mar 2026 · github.com · its alternatives →

  4. 4

    A top-down 2d game engine, written from scratch in under 1000 lines of C. Development of the game based on this engine is streamed on Twitch: https://www.twitch.tv/ryanpcmcquen - ryanpcmcquen/basque

    2020 · github.com · its alternatives →

  5. 5

    Hi HN ! This is an open source project I've been working on for a while. It's actually the third breakout-like game I've built. I really like the simplicity of the concept, having just one input (the puck horizontal position) and a simple gameplay that gives a low skill floor. My girlfriend and I played a lot of the excellent LBreakoutHD, an open source breakout game that follows the traditional formula of having multiple lives, scoring points by breaking bricks and catching the good upgrades that spawn randomly and fall down, while avoiding bad upgrades. She liked this game because it is…

    2025 · breakout.lecaro.me · its alternatives →

  6. 6

    I'm a software developer with 20+ years of experience but during this time I never programmed any games, but I really wanted to for the longest time. With the advent of AI coding agents I thought that this is the best time to try and so I've learned a bit of Phaser.js (a Javascript based game engine) and entered Beginner's Jam Summer 2025 - a game jam for beginners in the game dev industry that allows AI coding. After around 25-30 hours (working mainly after my full-time day job) I managed to submit the game I called "Tower of Time" (the theme of the jam was "Time Travel"). You can play it…

    2025 · github.com · its alternatives →

  7. 7

    As part of the annual JS13K games challenge, I've put together a pretty large (but small-in-code) Metroidvania game that fits in just 13KB of compressed Javascript. The source is available here: https://github.com/arikwex/infernal-sigil NOTE: the current head of the main branch is at 13.6KB due to quality of life patches. The legit 13KB version is tagged in github. Useful hacks: - Using Roadroller (https://github.com/lifthrasiir/roadroller) for compression - Compressing the map data as grayscale PNG paired with some code generation. - Using procedural…

    2022 · arineonshark.itch.io · its alternatives →

  8. 8

    Everything you need to build apps without code.

    2018 · zeroqode.com · its alternatives →

  9. 9
    Celestory▲244

    Create your no-code interactive story

    2020 · celestory.io · its alternatives →

  10. 10IS

    Hey everyone! Long time lurker, first time poster. I've just reached beta in my game BoxByte Lyte. -What is it- It's a free 3d arcade game for hardcore players that uses color matching in interesting ways. Also it's a one button game, well movement and one button. Cool huh? The final release will be free too. -What I need- This is a very challenging game, so I really need to balance the difficulty so that it's still hard but not impossible. It would be great just to hear your experiences of the game and how far in it you got. -Where can I report bugs?-…

    2015 · its alternatives →

  11. 11

    Create an infinite game in 2 minutes with no code

    2024 · its alternatives →

  12. 12

    Dear Hacker News, I'm kindly asking for your participation in the open beta for my AI-managed mini-games website. Thank you in advance! For a limited time window, I'm setting the all-free feature flag to true. I hope you have a lot of fun exploring the AI's sense for games! Here and there, I tweaked it to help with visual consistency. I would be deeply grateful if you opted into analytics. $2,300 in API tokens... Cheers!

    Jun 2026 · minigames.world · its alternatives →

  13. 13

    Hello HN, Just wanted to show this little 2D game engine that I've been working on for some time (around 2 years on the editor part, longer on some of the components). It's quite full featured but obviously this a project of such magnitude already that the work never really ends. That being said it's definitely already at a point where games can made and published. The editor runs natively on Windows and Linux using Qt5. The games can run on both Win and Linux as well as on WASM with WebGL. Feature wise there's a bunch of the stuff you'd expect. Audio, graphics, scripting,…

    2022 · github.com · its alternatives →

  14. 14

    Hey HN, this is a small project myself and closer friends have been building on our free time (https://github.com/Dr-Nekoma/lyceum), it finally reached 0.1.0, we are open to feedback! The original idea was to experiment with Zig + Raylib, eventually we wrote a small server in Erlang as well. We started by first interacting with Erlang via its C bindings, but this eventually led to some of us to prototyping our own tooling to better integrate Zig types with Erlang, we called such tool "zerl" as its avaliable here…

    2024 · github.com · its alternatives →

  15. 15

    I don't normally share side projects here(or in general). Don't have much time to open them up to too much attention. I started this project while riding in a car last weekend. Mainly to explore OpenAI Codex. Using Github mobile I wrote the initial specifications into the readme, and using the ChatGPT iOS app, had Codex build a simple CLI based dungeon master. Switched back to Github for managing the PRs and back and forth for the whole car ride... It kinda got a little out of hand from there, and it's now a mix of AI(mostly AI) and myself making adjustments... The first version was entirely…

    2025 · github.com · its alternatives →

  16. 16

    Hello HN! This is the first game I ever built. It's very simple, but I'm still kind of proud of it because all the pixel art is original. Thanks for taking a look! GitHub link: https://github.com/shajidhasan/shehzadi-in-peril

    2024 · shehzadi.vercel.app · its alternatives →

  17. 17

    Templar 2 is a 2D indie game for android

    2022 · play.google.com · its alternatives →

  18. 18

    A Codex Skill for building and iterating games

    Sep 2026 · github.com · its alternatives →

  19. 19

    Most games have limits. You can only use preset features, need coding for customization & adding mods, require expensive extra devices. We wanted to remove those barriers. That’s why we are building space zero—a browser based 3D world powered by AI. We plan to build players can freely mix items to generate unexpected creations with unique properties and sounds. Also the world itself is dynamically generated, evolving endlessly. I uploaded a demo version I’ve been working on for the past month! I hope to get any feedbacks or comments :)

    2025 · 0.space · its alternatives →

  20. 20

    I've spent 30 years making games as both a hobby and profession, working with Unity, Unreal, GameMaker, RPG Maker, Ren'Py, Godot, and many others. A few years ago, I attended a game dev meetup and met dozens of people with incredible passion for making games – but they were struggling because they lacked technical knowledge. That's when I decided to build a tool that anyone could use to create games. I started developing this as a side project, eventually raised ~$100K through crowdfunding in Korea, then secured ~$200K in angel investment. I assembled a team, and we've been building this…

    Oct 2025 · play-maker.io · its alternatives →

  21. 21

    A cross platform 2D game engine written in C++ for beginners - sdslabs/Rubeus

    2018 · github.com · its alternatives →

  22. 22SF

    Hi HN! I’ve been building a 2D game using a custom engine I wrote from scratch – no Unity, no frameworks. It’s fully self-funded and will be released commercially on Steam. Engine source code (MIT): http://github.com/willtobyte/carimbo I’d love feedback on the gameplay, visuals, performance, or anything else. Thanks!

    2025 · bereprobate.com · its alternatives →

  23. 23

    Hey HN! We’re the team from Normal / Normcore.io. We built gamekit-cli, an open-source command-line tool for developing Unity games with Claude Code. We love working with Claude Code. It's great for creating quick prototypes, writing complex systems code, and test suites. However, we work a lot with Unity and found we couldn’t move anywhere near as fast with Unity projects as we could when working on backend code. Claude Code works best when it has the ability to compile the code it writes and test its own work. There wasn’t an easy way to do that with Unity, so we made gamekit-cli!…

    Jan 2026 · github.com · its alternatives →

  24. 24

    Hey HN! I built https://tesana.ai/en, a game generation platform that allows anyone to create full games with graphics, game logic, and animations from a simple text prompt - without coding. Tesana has three key features 1. describe your game idea and have Tesana write a game plan for you 2. Build the game iteratively with AI, or let AI self-build the game in a build LOOP. 3) Launch the game on the web, without setting up an engine Tesana has 250 000 builders on the platform today I believe the democratization of game making is a good thing, and hopefully Tesana can help more…

    Aug 2026 · tesana.ai · its alternatives →

Also compare

Ranked by how close each launch is in meaning, then by votes. Prices were read from each product’s own site when checked and can change. Refine with your own description →