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Products that do what Breakout with a roguelite/vampire survivor twist does

Hi HN ! This is an open source project I've been working on for a while. It's actually the third breakout-like game I've built. I really like the simplicity of the concept, having just one input (the puck horizontal position) and a simple gameplay that gives a low skill floor. My girlfriend and I played a lot of the excellent LBreakoutHD, an open source breakout game that follows the traditional formula of having multiple lives, scoring points by breaking bricks and catching the good upgrades that spawn randomly and fall down, while avoiding bad upgrades. She liked this game because it is…

  1. 1TS

    Hello everyone, I would like to see if there is any interest in this little project that I have been working on for the past few years. Could be relevant, seeing the direction in which the mainstream game engines are going. I didn't really like any of the already existing options, so I tried to make my own and it turned out to be easier than expected. It's sort of like a low-budget Unreal/Source, but with open-world streaming support and it is free and open source. Very old-school. But optimized for more modern hardware. Very fast too. Still not production ready, but it seems like it is…

    2025 · racenis.github.io

  2. 2IS

    Hey everyone! Long time lurker, first time poster. I've just reached beta in my game BoxByte Lyte. -What is it- It's a free 3d arcade game for hardcore players that uses color matching in interesting ways. Also it's a one button game, well movement and one button. Cool huh? The final release will be free too. -What I need- This is a very challenging game, so I really need to balance the difficulty so that it's still hard but not impossible. It would be great just to hear your experiences of the game and how far in it you got. -Where can I report bugs?-…

    2015

  3. 3SA

    Hello everyone! It was so fun working on this project for the past few months with some of my fellow high school students :) I am so excited to share our first prototype and hopefully we'll be done with it all soon! <3 (ofc, it's open source, contribute here: https:&#x2F;&#x2F;github.com&#x2F;hackclub&#x2F;sinerider) The goal of the game is to slowly teach function composition that get progressively more complex while you also help the ghosts ski on the slopes and explore the entire map!

    2022 · sinerider.com

  4. 4BG

    I made this 10 level Game. Excited for people to try it. :) Stay Balanced :)

    2024 · balanc3dgame.com

  5. 5EA

    Hi HN, I made this small game in my spare time. It's quite addictive, I spent a lot of hours playing instead of polishing it. My own highscore is 96,792. Source code is at https:&#x2F;&#x2F;github.com&#x2F;MikeBellika&#x2F;tile-game. It's made with react, tailwind, and framer motion. Hope you enjoy!

    2024 · bellika.dk

  6. 6IS

    It's my first steam game, I'm very pleased with how it came out. It's the largest person project I've ever made. I'm happy to answer any questions.

    2023 · store.steampowered.com

  7. 7AS

    FYI, I try to release something random on the 1st and 15th of every month, this was my latest. you can see my full list of projects on my twitter: https:&#x2F;&#x2F;twitter.com&#x2F;lisperati&#x2F;status&#x2F;1543003744161484800

    2022 · dreambookgame.com

  8. 8IB

    Dear Hacker News, I'm kindly asking for your participation in the open beta for my AI-managed mini-games website. Thank you in advance! For a limited time window, I'm setting the all-free feature flag to true. I hope you have a lot of fun exploring the AI's sense for games! Here and there, I tweaked it to help with visual consistency. I would be deeply grateful if you opted into analytics. $2,300 in API tokens... Cheers!

    Jun 2026 · minigames.world

  9. 9IB

    Hey HN! What started off as a meme has turned into a passion project and I'm pretty excited about it. As the title suggests, I made a Rock, Paper, Scissors game in React. The twist is the perk shop that you can power yourself up upon wins. I have a Node web socket backend because it started off as just a PvP experience, but I wanted people to be able to play a solo mode. That's where the Roguelike comes in. I still have plenty of features to go! But for now, it's an endless Roguelike where after each round, you get to upgrade a shop perk to make your character stronger. I'd love to get some…

    2024 · xtremerps.com

  10. 10SB

    I made it by 120% viba coding. enjoy! free and no ads.

    Oct 2025 · smash-balls.app

  11. 11AL

    Idea: How about a 5 minute game I can play in my browser and it's actually fun to play. Controls: Mouse or keyboard (left&#x2F;right, left alt&#x2F;right alt or A&#x2F;D), space and esc are pause toggle. Page up &#x2F; Page Down are next or previous level (if already unlocked). Cheats: Z toggles zapper, M toggles magnets. Debug stuff: I, P, E keys are toggles for various stuff (E lets you change some aspects of physics engine). Game is maybe playable on mobile devices, there is a menu on top right, and then click the circle to select type of control. Physical engine is decoupled from refresh…

    Jul 2026 · brontosaurusrex.github.io

  12. 12IB

    I'm working on the Survival Crafting RPG that you would have played on your Apple II back in the '80s. You can think of it as Valheim's gameplay crammed into the tile-based UI of the old Ultima games. It has a procedurally-generated open world with towns and NPCs to talk to, all the resource gathering, mining, crafting stuff you'd expect in a modern survival game, and some good old fashioned dungeon crawling to boot. I've been working on it off and on for the last several months. It's complete up through the Bronze Age (in Valheim terms). Let me know what you think!…

    May 2026

  13. 13WG

    Hi HN! This has been a fun little side project. You simply click to shoot arrows at falling circles (and the arrows of other players!) Hopefully, I make other social & simple games over time. I had to struggle with all the usually problems of game synchronization. It was a fun way to explore phoenix & elixir. You'll notice the signature claude code purple gradient. I'll be honest, I couldn't have built it without AI! If you really like it you can vote with your wallet and toss me $1.99. Or not!!

    Dec 2025 · wingspan.games

  14. 14IM

    It's free and open source. The aim is to have more transparent access to wine prefixes and the surrounding tooling (winetricks, proton configuration, etc...) per game in comparison to Lutris. Same features like statistics (time played, times launched, times crashed, and so on) per game is available in the app.

    Jan 2026 · github.com

  15. 15HA

    With the current inflow of LLM aided software, I thought I would share a cool "hand-coded" project from the previous era (I wrote this in highschool so roughly ~8 years ago). Hedra is an open world 3d game written from scratch using only OpenGL and C#. It has quite a few cool features like infinite generation, skinned animated mesh rendering, post processing effects, etc. Originally the physics engine was also written from scratch but i swapped for the more reliable bulletphysics.

    Mar 2026 · github.com

  16. 16SE

    Hey, I've shared this game while it was still a work in progress in one of the Tell HN threads. I was pleasantly surprised that a lot of people tried it, and I got some positive feedback and constructive criticism. Anyway, I found a gamedev library I really like - Kaplay [1]. What I like about it is that easy things are easy. Meaning I could have fun building the game without learning (or fighting) a new tool. I always wanted to make games, but this is the first one I actually did. And I have to tell you - game development sparks joy! It combines so many things (game design, programming,…

    Jan 2026 · muffinman-io.itch.io

  17. 17IM

    Thank you https:&#x2F;&#x2F;opengameart.org for your service. People like me who can't draw or compose music are in your debt. The game, "Glitch and Rush" has been made in a few hours here and there. I've been tinkering in GameDev for years, if not decades, but I never released anything. The goal here was simple: - come up with a core mechanic - implement a single level - add some polishing - RELEASE I hope you'll enjoy it. BTW, my best time is 2min23s (yes, I'm bad at my own game, it's ok, I'm ok).

    2022 · linkdd.itch.io

  18. 182P

    Hi HN! On Sunday I spent a couple of hours building a short 2d platformer ("Prince of Persia" style). What's interesting is how I built it. I went for a zero-code approach, and built the whole thing using OpenAI Codex CLI and agent skills (with the progressive disclosure paradigm). You can play the game here: https:&#x2F;&#x2F;acatovic.github.io&#x2F;gothicvania-codex-demo&#x2F; You can see the full code, agent skills and a complete writeup here: https:&#x2F;&#x2F;github.com&#x2F;acatovic&#x2F;gothicvania-codex-demo Some takeaways: * This was one of the most enjoyable experiences ever! *…

    Feb 2026

  19. 19GA

    I wanted to learn more about RAG implementations, so I built something to solve the constant digging through manuals whenever we play a game. It's fairly simplistic, but actually has worked pretty well for some of these conflicts. Everythings Open Source on GitHub if you're curious (or have ideas), and I'd love to hear feedback from fellow boardgamers!

    2024 · gamegame.ai

  20. 20AD

    Almost a year ago I started building A Dark Cave, a dark text-based browser game. The game intentionally avoids visuals and embraces minimalism. I use only text, symbols, and sounds to create atmosphere and spark the player's imagination. From time to time, I think about adding graphics to my game, since it is one of the most common requests I get from players. I even made a post about what I call the AI Slop Temptation: https:&#x2F;&#x2F;www.reddit.com&#x2F;r&#x2F;incremental_games&#x2F;comments&#x2F;1tcs8ou&#x2F;... From the comments, it seems that players prefer no graphics at all over…

    May 2026 · a-dark-cave.com

  21. 21

    Hey HN, I built Bisecto (https:&#x2F;&#x2F;bisecto.com), a minimalist browser game with one simple mechanic, cutting (bisecting) a procedural 2D shape into two exact 50&#x2F;50 halves with a single straight line. Confession: I got completely hooked watching those viral reels of people trying to cut fruits and vegetables into perfectly equal halves, and that was my inspiration for this game :D I've been writing code for 12+ years, but for this project I leaned heavily on LLMs to quickly spin up this game, I thought it's going to be quick, but it took me some time (around 2 weeks) to make the…

    17d ago · bisecto.com

  22. 22MG

    This weekend I participated in my first hackathon at TechCrunch Disrupt, and built an HTML5 game with a few people that I met at the event. We got honorable mention, putting us in the top 6 teams of 104 competing. I'm looking for some feedback on the game, so here it is: http://venturecrapital.us Source: https://github.com/wylieconlon/Venture-Crapital https://github.com/dmitric/venturecrapital-server

    2011

  23. 23EA

    I'm excited to share a project that I've been working on mostly solo for the past year! It's called Elara, and it's a free open source game that teaches you how to code. You can play directly in your browser without downloading anything or creating an account. It's targeted toward complete beginners, but if you already have some coding experience, there are optional bonus challenges to really test your knowledge and problem-solving skills. If you like code golf, some of the challenges will be right up your alley ;) Under the hood, the backend&#x2F;core game logic is built with Rust and…

    2023 · elaragame.com

  24. 24WM

    Hi Hacker News! My friend and I [1] would like to share with you something we did this week-end. We really like the idea of game jams like the Ludum Dare, and we’d like to participate, but it’s often complicated for us, as we are often limited by the rules inherent to this kind of competition: we have to be available at specific dates, and the rules doesn’t always work for us. For example: if you want to participate as a team in a Ludum Dare compo, you have 72h instead of 48h, and you are not required to publish your code. We realized that what we really like is: - To work together. - The…

    2014

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