I'm writing an alternative to Lutris
It's free and open source. The aim is to have more transparent access to wine prefixes and the surrounding tooling (winetricks, proton configuration, etc...) per game in comparison to Lutris. Same features like statistics (time played, times launched, times crashed, and so on) per game is available in the app.
I'm writing an alternative to Lutris launched on January 22, 2026 with 15 votes, #794 of 14,584 launches that month and more than 90% of that year's launches.
In plain words
This is a free, open-source game launcher that provides transparent access to Wine prefixes and related tools like Winetricks and Proton configuration on a per-game basis. It tracks game statistics including playtime, launch count, and crash data. Designed as an alternative to Lutris, it emphasizes clearer visibility into the technical components surrounding each game's configuration and management.
written from the facts on this page · September 2026
From the sources
Wine/Proton game launcher for Linux, Lutris alternative - navid-m/styx
Game launcher for playing Windows games on Linux, intended as an alternative tofrom github.com
Does a similar job
all alternatives →
I open sourced a game I just released on Steam, written in Lua2021 · github.com · ▲496A replayable arcade shooter where you control a snake of heroes. - a327ex/SNKRX
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Hello all, About a month or so ago, you were all so nice as to put Lazy Tetris on your front page, and I've never felt so popular. More than 30,000 people have played the game all over the world. I'm truly happy if anyone is enjoying this fun project. So yes, I'm re-posting this, sorry if it's too soon, but I wanted to thank you for your amazing feedback in the comments: https://news.ycombinator.com/item?id=44103839 I've added the following features since we last spoke: - iOS app (why? Of course Monetization, but Haptics are also cool) - translations into a few languages -…
- IBI built an indie, browser-based MMORPG2024 · alpha.reconquer.online · ▲340
I've been working on an MMORPG that is now in alpha as a solo developer. Here are the major open source technologies that I use: Blender - 3D modeling software for creating the overall environment and every game object. I've gotten a lot of CC and Public Domain assets from https://poly.pizza GLTF - I export assets from blender to the GLTF asset format JSON - I write a JSON config for every game object that describes things like its name, its interactions, its collisions, etc. Node.js exporter - I iterate over the environment and every asset to create a scene hierarchy. I use…

Lyceum – An MMO game built with Zig and Erlang2024 · github.com · ▲148Hey HN, this is a small project myself and closer friends have been building on our free time (https://github.com/Dr-Nekoma/lyceum), it finally reached 0.1.0, we are open to feedback! The original idea was to experiment with Zig + Raylib, eventually we wrote a small server in Erlang as well. We started by first interacting with Erlang via its C bindings, but this eventually led to some of us to prototyping our own tooling to better integrate Zig types with Erlang, we called such tool "zerl" as its avaliable here…
TetrisBench – Gemini Flash reaches 66% win rate on Tetris against OpusJan 2026 · tetrisbench.com · ▲111Hi HN, I built TetrisBench, a benchmark that tests LLMs on real-time code generation and reasoning through Tetris. Live: https://tetrisbench.com/ *How it works:* Each model starts with an initial optimization function for evaluating Tetris moves. As the game progresses, the model sees the current board state and updates its algorithm—adapting its strategy based on how the game is evolving. The model continuously refines its optimizer: - Board getting too high? Prioritize clearing lines. - Hole forming? Adjust penalties. - Safe stack? Build for a Tetris. The model generates…
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Source: Show HN post ↗
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