I Built a Rock, Paper, Scissors roguelike in React
Hey HN! What started off as a meme has turned into a passion project and I'm pretty excited about it. As the title suggests, I made a Rock, Paper, Scissors game in React. The twist is the perk shop that you can power yourself up upon wins. I have a Node web socket backend because it started off as just a PvP experience, but I wanted people to be able to play a solo mode. That's where the Roguelike comes in. I still have plenty of features to go! But for now, it's an endless Roguelike where after each round, you get to upgrade a shop perk to make your character stronger. I'd love to get some…
I Built a Rock, Paper, Scissors roguelike in React launched on November 1, 2024 with 39 votes, #570 of 4,990 launches that month and more than 90% of that year's launches. The site was still online in September 2026, 1 year on.
In plain words
I Built a Rock, Paper, Scissors roguelike in React is a browser-based game that combines classic Rock, Paper, Scissors with roguelike progression mechanics. After each match, players visit a perk shop to purchase upgrades that strengthen their character for subsequent rounds. Built with React and a Node.js WebSocket backend, the game supports both single-player endless mode and multiplayer competition. It requires no login or account creation to play.
written from the facts on this page · September 2026
From the sources
Rock Paper Scissors Game With Perks
In the maker’s words, at launch
Hey HN! What started off as a meme has turned into a passion project and I'm pretty excited about it. As the title suggests, I made a Rock, Paper, Scissors game in React. The twist is the perk shop that you can power yourself up upon wins. I have a Node web socket backend because it started off as just a PvP…
Does a similar job
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I was at FB/Meta from late 2013 to early 2023, mostly working in the compiler/runtime spaces. I got hit in the spring 2023 layoff wave. I immediately started making games in my newfound free time (a lifelong interest, and I even worked in AA(A?) back ca. ~2000), and in October 2023 I stumbled upon the idea of a roguelike pachinko/plinko game inspired by Luck Be A Landlord. Things snowballed quickly, I started talking to publishers, then worked like crazy through all of 2024, almost the hardest I've ever worked in my career, and launched the game in December 2024. It's sold…

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Source: Show HN post ↗ · launch text quoted in part
Launched alongside, November 2024
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