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Alternatives

Products that do what A little physical breakout clone does

Idea: How about a 5 minute game I can play in my browser and it's actually fun to play. Controls: Mouse or keyboard (left/right, left alt/right alt or A/D), space and esc are pause toggle. Page up / Page Down are next or previous level (if already unlocked). Cheats: Z toggles zapper, M toggles magnets. Debug stuff: I, P, E keys are toggles for various stuff (E lets you change some aspects of physics engine). Game is maybe playable on mobile devices, there is a menu on top right, and then click the circle to select type of control. Physical engine is decoupled from refresh…

  1. 1
    Wavedash110

    A browser-first marketplace for PC games

    Dec 2025

  2. 2IS

    Hey everyone! Long time lurker, first time poster. I've just reached beta in my game BoxByte Lyte. -What is it- It's a free 3d arcade game for hardcore players that uses color matching in interesting ways. Also it's a one button game, well movement and one button. Cool huh? The final release will be free too. -What I need- This is a very challenging game, so I really need to balance the difficulty so that it's still hard but not impossible. It would be great just to hear your experiences of the game and how far in it you got. -Where can I report bugs?-…

    2015

  3. 3IM

    https://coffeegameonline.com/game/arch-rush-3d this game is heavily inspired from the viral hyper casual mobile Game. in which play runs in a certain direction until the screen is tap and direction changes, I love this Game very much for lot of hours, of never-ending levels and increasing difficulty The arc-rush is also based on the same functionality. Were you have to jump through floating platforms by jumping over them and each platform is placed zigzag towards the forward direction of the player. You have to wait until an arc is moving towards the right platform. One…

    Apr 2026

  4. 4AS

    Hi HN! This is my first game — something I’ve always wanted to do. It’s a small browser game built with Phaser 3, React, and the phaser template (https://github.com/phaserjs/template-react-ts/). I made it in 2 days (like 8 hours in total real time) using gemini-cli. About 90% of the code was generated with AI, but I learned a lot by making fine tweaks. It only works on PC since it’s a typical WASD + R (reload) shooter. I’d love feedback on: - Gameplay (is it fun, too hard?) - Ideas for new features Thanks in advance! ps: I used cubes as a prototype, but now I kind of…

    2025 · cubic-zombies.pages.dev

  5. 5BA

    I used to play Joust with my little brother on the BBC Micro many moons ago and have fond memories of it. So when I was experimenting with Claude Opus 5 it was a nice inspiration for this game. Did a little research and found there aren't many games out there that just work in a browser without ads, loading screens or account sign-ups. So I've put this directly on the landing page with no noise in the way - it works on any browser on any device and loads instantly. If it doesn't work at all, please tell me. And also let me know if you think it needs music - I went without it to begin with…

    Jul 2026 · beakdown.fun

  6. 6DC

    The entire game is modelled in both p5.js and as a zk-snark in circom which means that you can create a proof that you played the game according to the rules and just submit your final speed/score and that proof. This allows the game to be safely run on users' machines instead of a server without the need to screen for fake scores. https://anybody.gg is the game https://github.com/trifle-labs/anybody-problem is the github

    2024 · anybody.gg

  7. 7AW

    I’ve spent the last few days prototyping a browser-based game engine stack designed for instant-load, "Roblox-for-Teens" style deployment. The goal is to lower the floor for AA indie devs who want high-fidelity physics and instant web distribution without the overhead of Unity or a heavy Godot export. The Stack Engine: A headless WASM/WebGPU implementation. I’m currently using custom flags and selective streaming to bypass standard browser memory and execution limits. Physics: I’ve ported Jolt (Guerrilla Games) but modified the solver to mimic the original Blam! engine (Bungie/Halo…

    Jan 2026

  8. 8FM

    I went to the ADVANCE Hackathon in Cologne, Germany last weekend and this is a project I created together with @snnd and @newmetl. We used node.js and socket.io in the backend and HTML5 + JS in the frontend. The rules are simple: Make your and your teammates' gaming pieces fit into the highlighted area without talking to your mates. The levels are generated randomly, so they might be too easy or too hard from time to time. I'd like to emphasize that this game has been created within less than 24 hours! http://fititgame.com/ http://hackathon.advance-conference.com/ Feedback and criticism are…

    2012

  9. 9HP

    We're integrating with the awesome project Matter.js (http://brm.io/matter-js/) as a Physics engine for our HTML5 animation app. Here's a quick demo video showing it specifically in action: https://www.youtube.com/watch?v=LHI-hNjiors In developing, I'd often spend hours playing with it making complex rube goldberg setups and pinball machines :).

    2015 · tumult.com

  10. 10

    Fast-paced physics arcade action on mobile

    18d ago · runloopgames.com

  11. 11

    A modern, fast, browser-based Tetris experience.

    28d ago · block-together-now.lovable.app

  12. 12

    9 free browser games for developers who need a reset

    Jul 2026 · codeground.ai

  13. 13BX

    iny team (3 devs, 1 artist) here—sharing our first game: BALL x PIT, a survival roguelite focused on physics-based ball combat. Key bits: Unique ball types (Bomb, Black Hole, etc.) with distinct bounce/effects 42 evolutions via clear fusion (no random unlocks) Base-building for permanent run perks Launched 5 days: 300k+ sales, 95% Steam positive. On PC/PS5/Xbox (Game Pass free)/Switch ($14.99). Happy to answer questions, and we’re prepping an update with more fusions. Thanks for checking!

    Oct 2025 · ballxpit.net

  14. 14AM

    Hi everyone! I'm one of the developers behind this project. I wrote it with my two brothers, Daniel and Ricardo. For years the three of us have been curious about how multiplayer games work, which is why we decided to work on this project. Our goal was to gain a deep understanding of how different players can share the same 3D space, which is why we wrote our own tiny game engine instead of using something like Unity. We wrote the engine using C++ and OpenGL, and we then compiled it to WebAssembly using Emscripten so that it would run effortlessly on web browsers. We are really excited about…

    2022 · play.moonlightmuseum.io

  15. 15WV

    Hey everyone, my friend and I created a GitHub Wrapped video for developers to showcase their activity on the platform in a more fun way. The implementation is open-source (https://github.com/rendleyhq/github-wrapped-2024) if you're interested in how it was built. To get a bit geeky, we used masks, keyframe animations, luma key shaders to remove the background from the confetti video, and some other techniques. Also, everything is rendered directly in the browser!! I'm curious to hear your thoughts on the rendering performance, especially if you're running this on your…

    2024 · rendley.com

  16. 16

    Free browser toolbox for FPS gamers — no download, no login

    Jul 2026 · dfaccount.com

  17. 17RM

    About a year ago me and a buddy joined Google's HTML5GameJam, a game building hackathon. Finally I've had the time to dust the project off, upgrade some of the required libraries (node.js bumped from 0.4.2 to 0.8.11 in the meantime) and did some minor patching to get it done for some finishing touches and hopefully release somewhere this year. We implemented the full real Tetris® (yeah, that means T-Spins and funky stuff Tetris addicts like) in MVC, with configurable renderers (canvas, ASCII, Divs), input methods (keyboard, swipe, touch), 2player split mode and offline singeplayer. The…

    2012

  18. 18IM

    I'm the developer. Happy to share the process and learnings. Architecture: - Custom SoA ECS for cache-friendly iteration, zero allocations in hot loops. Benchmarked against bitECS/miniplex. - Process manager inspired by Game Code Complete's but data-oriented so processes are pure data, systems contain the logic. - Multi-field gravity with 5 types (point, parallel, segment, cylinder, convex hull) with spring-damped transitions between fields. - Rapier3D WASM with SIMD. Gravity-aware fake shadow system for playability. - WebGL 2 shared context between Three.js and Pixi.js. - Debug editor…

    Apr 2026 · supertommy.com

  19. 19WM

    Just launched a very early beta of a multiplayer "FPS" made in WebGL using ThreeJS library. (possible to switch between FPS and 3rd person) Just a hobby project that I would love to get some feedback on, in order to see if I should continue working on it or not. Note; It will add the project to github as open source once I've spent some time cleaning up the code. URL: http://wizardwarz.nergal.se

    2014

  20. 20PA

    A little game I made to show off an old project. The functionality of the CPU is derived entirely from simulated logic gates. All the operations and control flow are based on the underlying properties of the logic gates, and changing their operation leads to corresponding changes in function. The original game code is all python and it runs in the browser using wasm/pyodide. Not very mobile friendly

    2024 · loreley.one

  21. 21DF

    Hi Hacker News! I’m super excited and proud to announce the launch of https://www.demo.fun - a Browser Extension for recording and editing web-based product demos. Product demos are a passion of mine, and demo.fun is a passion project. My goal was to build a product that would effectively help me sell the product itself. Getting the demo of the editor on the front-page of my site was a huge milestone. If you’ve ever used my main competitor Arcade, you’ll absolutely love demo.fun. To start, demo.fun offers a non-linear editing environment where you can edit your demos and play them…

    2024

  22. 22CG

    This was an interesting porting project for a few reasons (IMO): - The original game is/was awesome and, from a programming perspective, a wonder -- smooth scrolling arcade game on a 128kb Mac in 1984... - The port was done with a lot of help from AI (mostly Claude Code, but some Gemini CLI as well). I'm a programmer; it wasn't vibe-coded. But I couldn't have done the port of 68k assembly without it. FWIW, Claude seemed better at actually porting the 68k assembly but Gemini was better at finding bugs. YMMV. - I love Redux and Redux Toolkit for state management. For the port, I put the…

    Sep 2025 · continuumjs.com

  23. 23WM

    We wanted to test if a smaller model like GPT-4.1-mini could beat its bigger brother 4.1 at the game Tic-Tac-Toe using only context engineering. We put them in a 100-game tournament. For the smaller model, we gave it a few examples of winning moves from past games right before it made its own move. The results were clear. Without the examples, the smaller model struggled against GPT-4.1. With the examples, its effectiveness increased by nearly 200%, and it consistently won. It's a simple demonstration, but it shows that a smaller, faster model with good, timely examples can outperform a more…

    2025 · github.com

  24. 24AP

    I ported a classic windows game to iOS, this time with Game Center leaderboards and a brand new portrait mode! 100% free, no ads!

    2025 · apps.apple.com

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