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AI · May 25, 2025

WG

Wall Go – browser remake of a Devil's Plan 2 mini-game

Source code: https://github.com/schaoss/wall-go I binge-watched Netflix’s “Devil’s Plan 2” and got hooked on the “Wall Go” round. A few nights of vibe-coding later, here’s a fully playable browser version: • 7×7 board, staggered placement (1-2-2-1), 0-to-2-step moves, mandatory wall each turn. • Light / dark mode, mobile-friendly hit boxes • Simple AI (ΔReach + liberty heuristic) – beats random, not a grandmaster yet • Tech stack: Bun + Vite + React + Tailwind v4 + Zustand, deployed on GitHub Pages Looking for feedback: * is the AI too weak / unfair? * any UI…

In plain words

Wall Go is a browser-based recreation of the "Wall Go" mini-game from Netflix's Devil's Plan 2. Players compete on a 7×7 staggered board, moving their piece 0-2 steps and placing a mandatory wall each turn to outmaneuver opponents. The game features light and dark modes, mobile-friendly controls, and a basic AI opponent that uses reach and liberty heuristics. Built with React, Tailwind, and Zustand, it's playable directly in the browser.

written from the facts on this page · September 2026

From the sources

In the maker’s words, at launch

Source code: https://github.com/schaoss/wall-go I binge-watched Netflix’s “Devil’s Plan 2” and got hooked on the “Wall Go” round. A few nights of vibe-coding later, here’s a fully playable browser version: • 7×7 board, staggered placement (1-2-2-1), 0-to-2-step moves, mandatory wall each turn. • Light / dark mode, mobile-friendly hit boxes • Simple AI (ΔReach + liberty heuristic) – beats random, not a grandmaster yet • Tech stack: Bun + Vite + React + Tailwind v4 + Zustand, deployed on GitHub Pages Looking for feedback: * is the AI too weak / unfair? * any UI quirks on touch devices? * rule misinterpretations I missed? Bug reports, feature requests, or PRs very welcome. Hope you enjoy boxing your friends into tiny corners as much as I did while coding this :)

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