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AI · alternatives · 2026

24 alternatives to Wall Go – browser remake of a Devil's Plan 2 mini-game

Source code: https://github.com/schaoss/wall-go I binge-watched Netflix’s “Devil’s Plan 2” and got hooked on the “Wall Go” round. A few nights of vibe-coding later, here’s a fully playable browser version: • 7×7 board, staggered placement (1-2-2-1), 0-to-2-step moves, mandatory wall each turn. • Light / dark mode, mobile-friendly hit boxes • Simple AI (ΔReach + liberty heuristic) – beats random, not a grandmaster yet • Tech stack: Bun + Vite + React + Tailwind v4 + Zustand, deployed on GitHub Pages Looking for feedback: * is the AI too weak / unfair? * any UI…

Wall Go is a browser-based recreation of the "Wall Go" mini-game from Netflix's Devil's Plan 2. Players compete on a 7×7 staggered board, moving their piece 0-2 steps and placing a mandatory wall each turn to… Below are 24 products that do a similar job, ranked by how close each is in meaning and then by launch-day votes.

  1. 1

    I posted once before but wanted to share again because a lot has changed. There's now a fairly strong bot to play against (contributed by a community member) and also correspondence games. The combination of these things helps a bit in finding people to play against.

    Aug 2026 · voronoigo.com · its alternatives →

  2. 2
    Maze 2.0▲451

    Go from prototype to UX report in minutes

    2019 · maze.co · its alternatives →

  3. 3IM

    I've posted this game here before, hopefully a repost is fine as the game has changed quite a bit (improved AI, improved mapeditor, much quicker gameplay, etc). Game is based on JavaScript/Canvas and WebSockets. On the browser side the map is pre-rendered (as a background image), just the mobile units/buildings and animations are dynamically rendered. The lobby server is made in node.js, but the game server is C++ for performance reasons (mainly the pathfinding). I found the C++ WebSocket libraries out there to be too difficult to use so I made my own based on the rfc. Overall I…

    2022 · battle-of-flags.com · its alternatives →

  4. 4

    An advanced online playground for Tailwind CSS

    2020 · play.tailwindcss.com · its alternatives →

  5. 5

    Beautiful & actionable analytics, now for Marvel prototypes

    2018 · maze.co · its alternatives →

  6. 6

    Create interactive rooms in your browser

    2023 · rooms.xyz · its alternatives →

  7. 7AR

    My background project for the last two years has been re-implementing my 2004 C++ shoot'em up game in TypeScript + WebGL, and it's finally done (just in time for the 20th anniversary!) Play the game online: https://nicollet.net/blog/darklaga/darklaga.html Technical article about the remake: https://nicollet.net/blog/darklaga/remake.html I have tested Firefox, Chrome and Edge on desktop and mobile (no access to a device capable of running Safari). It's amazing how much difference 20 years makes: the hardware is so much more powerful, the web…

    2024 · nicollet.net · its alternatives →

  8. 8

    A 2D addictive arcade game with 8-bit art style

    2018 · play.google.com · its alternatives →

  9. 9

    Hi HN, I wanted to share a web game I’ve been building in HTML, JavaScript, MySQL, and PHP called LINEX. It is primarily designed and optimized to be played in the mobile browser. The idea is simple: you have an 8x8 board where you must place pieces (Tetris-style and some custom shapes) to clear horizontal and vertical lines. Yes, someone might think this has already been done, but let me explain. You choose where to place the piece and how to rotate it. The core interaction consists of "drawing" the piece tap-by-tap on the grid, which provides a very satisfying tactile sense of control and…

    Feb 2026 · playlinex.com · its alternatives →

  10. 10

    Hey HN, I just published v0.1.0 of go-bt and would love some feedback from the Go veterans here. Thanks in advance!

    Apr 2026 · github.com · its alternatives →

  11. 11

    Hey HN! I’m excited to share the revamped version of Interactive Tailwind, a hands-on platform designed to help developers learn Tailwind CSS through practical exercises. Our initial launch on Product Hunt was well-received, and after gathering feedback and seeing how much users enjoyed it, we decided to take things further. Here’s what’s new in this version: - Revamped learning structure: We’ve revisited the order of levels to make the learning journey smoother and more intuitive. - Background music: For a more enjoyable coding atmosphere. - Fresh design: Cleaner UI to make the experience…

    2024 · interactive-tailwind.com · its alternatives →

  12. 12
    RPG 404▲88

    A tiny NFT game free to mint and play

    2023 · rpg404.com · its alternatives →

  13. 13

    A 2D shoot 'em up game made with Go, Ebitengine, and donburi. Featuring ECS (Entity Component System). - m110/airplanes

    2022 · github.com · its alternatives →

  14. 14

    Hey everyone! Wanted to show off a little side project I've been working on. A lot of people have been using AI to one-shot games, but they're often quite buggy - glitchy graphics, collisions aren't setup, or regressions in earlier levels. With an AI playtester in the loop, I've been able to one-shot games like Candy Crush or Crossy Road that would previously have bugs like cut-off UIs or stuck retries. The way it works basically goes like this: 1/ The playtester starts by reading the code to understand what its parent AI is asking it to play, and to decide what breakpoints, hooks and…

    Feb 2026 · ziva.sh · its alternatives →

  15. 15MA

    A few months ago (82 days to be exact!) I posted a link on HN to my game, Meatshields. A bunch of you commented and played my game and gave me some wonderful feedback. Over the last few months I've been playing with many of you and implementing the best of everybody's suggestions. So, thank you, HN for all your help! I feel this is an extreme overhaul I couldn't have done without your input. Since then, I have: Dramatically improved our hosting platform (So it HOPEFULLY won't go down this time (oops.)), Added two new units, Rebalanced all existing units, Added many more maps, Improved the…

    2017 · its alternatives →

  16. 16
    CNTR▲109

    A platformer where you got to escape the circuit labyrinth

    2016 · zsergey.com · its alternatives →

  17. 17

    Create amazing games, AR and VR using just your browser!

    2015 · playcanvas.com · its alternatives →

  18. 18

    Funny & unique game-play with challenging route.

    2016 · play.google.com · its alternatives →

  19. 19

    Hi HN! I built a 3D arcade racing game in HTML5 using PlayCanvas. It features arcade-style physics inspired by OutRun, with PS1/Dreamcast-style graphics. The multiplayer is asynchronous: you race against the “ghosts” (replays) of up to 7 other players, and after finishing a run you can share a link with a friend so they can race your ghost 1v1. The game currently has 20 tracks, plus a “daily challenge” mode with procedurally generated tracks. We’ve tested it on both desktop and mobile. It supports touch and keyboard controls, though I personally prefer playing with a keyboard in…

    2020 · gamesnacks.com · its alternatives →

  20. 20

    Most games have limits. You can only use preset features, need coding for customization & adding mods, require expensive extra devices. We wanted to remove those barriers. That’s why we are building space zero—a browser based 3D world powered by AI. We plan to build players can freely mix items to generate unexpected creations with unique properties and sounds. Also the world itself is dynamically generated, evolving endlessly. I uploaded a demo version I’ve been working on for the past month! I hope to get any feedbacks or comments :)

    2025 · 0.space · its alternatives →

  21. 21

    Idea: How about a 5 minute game I can play in my browser and it's actually fun to play. Controls: Mouse or keyboard (left/right, left alt/right alt or A/D), space and esc are pause toggle. Page up / Page Down are next or previous level (if already unlocked). Cheats: Z toggles zapper, M toggles magnets. Debug stuff: I, P, E keys are toggles for various stuff (E lets you change some aspects of physics engine). Game is maybe playable on mobile devices, there is a menu on top right, and then click the circle to select type of control. Physical engine is decoupled from refresh…

    Jul 2026 · brontosaurusrex.github.io · its alternatives →

  22. 22

    Hi HN, I've been building a browser-based multiplayer strategy game called Borderhold. Matches run on large maps designed for hundreds of players. Players expand territory, attack neighbors, and adapt as borders shift across the map. You can put buildings down, build ships, and launch nukes. The main thing I wanted to explore was scale: most strategy games are small matches, modest maps, or modest player counts, but here maps are large and game works well with hundreds of players. Matches are relatively short so you can jump in and see a full game play out. Curious what people think.…

    Mar 2026 · borderhold.io · its alternatives →

  23. 23

    A whole free daily game served in under 100kb with no ads, lags or logins. The URL will serve a new track every day, forever. And I've added setting sliders so players have full control over their experience. Would love to know your thoughts guys. This was just me working with Claude Opus 5. Cheers, Nathan

    Jul 2026 · hurtle.site · its alternatives →

  24. 24

    Dear Hacker News, I'm kindly asking for your participation in the open beta for my AI-managed mini-games website. Thank you in advance! For a limited time window, I'm setting the all-free feature flag to true. I hope you have a lot of fun exploring the AI's sense for games! Here and there, I tweaked it to help with visual consistency. I would be deeply grateful if you opted into analytics. $2,300 in API tokens... Cheers!

    Jun 2026 · minigames.world · its alternatives →

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