Life & fun · alternatives · 2026
24 alternatives to I made a 2D shoot 'em up game with Go, using Entity Component System
A 2D shoot 'em up game made with Go, Ebitengine, and donburi. Featuring ECS (Entity Component System). - m110/airplanes
This is a 2D shoot 'em up game developed in Go using an Entity Component System architecture. It's designed for players interested in classic arcade-style gameplay. The project is open source and available on GitHub… Below are 24 products that do a similar job, ranked by how close each is in meaning and then by launch-day votes. I made a 2D shoot 'em up game with Go, using Entity Component System launched in 2022; newer entries below may have overtaken it.
- 1IM
Hi HN! I made many small web games in the past with Unity or Phaser. But this time I wanted to make something completely on my own. So I coded a basic game framework in plain JavaScript, and used it to make Almost Pong. This was a really fun project that taught me a lot about JavaScript, and I plan to make more minimalist games with this framework. Interesting fact: Almost Pong doesn't load any assets, all sprites and sounds are generated with code. Happy to answer questions, and please let me know if you have any feedback on the game. Thanks!
2022 · lessmilk.com · its alternatives →
- 2

Hello Hacker News! Long time reader but first time poster here... Recently I've been diving into doing mods for Cities: Skylines 2, which been very interesting as it's one of the first games that is using ECS and that I also have a deep interest into. I've mainly used ECS via Bevy before, but this time it's Unity, but many things still work the same way. In order to help myself and other modders to navigate the ECS Systems and Components from the decompiled code, I created this interactive D3 graph. You can click on nodes to "navigate" to that system/component, and once you're zoomed in…
2023 · captain-of-coit.github.io · its alternatives →
- 3

A replayable arcade shooter where you control a snake of heroes. - a327ex/SNKRX
2021 · github.com · its alternatives →
- 4IB
I've been working on an MMORPG that is now in alpha as a solo developer. Here are the major open source technologies that I use: Blender - 3D modeling software for creating the overall environment and every game object. I've gotten a lot of CC and Public Domain assets from https://poly.pizza GLTF - I export assets from blender to the GLTF asset format JSON - I write a JSON config for every game object that describes things like its name, its interactions, its collisions, etc. Node.js exporter - I iterate over the environment and every asset to create a scene hierarchy. I use…
2024 · alpha.reconquer.online · its alternatives →
- 5
Echelon 2D▲69A minimalistic game inspired by a classic arcade shooter
2016 · eageron.com · its alternatives →
- 6IM
I've posted this game here before, hopefully a repost is fine as the game has changed quite a bit (improved AI, improved mapeditor, much quicker gameplay, etc). Game is based on JavaScript/Canvas and WebSockets. On the browser side the map is pre-rendered (as a background image), just the mobile units/buildings and animations are dynamically rendered. The lobby server is made in node.js, but the game server is C++ for performance reasons (mainly the pathfinding). I found the C++ WebSocket libraries out there to be too difficult to use so I made my own based on the rfc. Overall I…
2022 · battle-of-flags.com · its alternatives →
- 7

I’ve just released Ark v0.5.0, a lightweight Entity Component System (ECS) library for Go, built with a focus on performance and simplicity. If you're new to Ark: it's a high-performance Go ECS library with a clean API and zero dependencies. Beyond its core ECS functionality, Ark stands out for ultra-fast batch operations and first-class support for entity relationships. This release brings notable performance improvements to queries via smarter indexing, plus new methods for sampling random entities. The documentation has been expanded with a chapter on design philosophy and limitations,…
2025 · github.com · its alternatives →
- 8IM
Hi, I've been developing an HTML5 MMORPG game where people can submit code to play a game, like collect items, destroy defense towers or kill monsters, etc.. I've been working on this for over 1.5 yrs (all my spare time) and now it's ready for preview, does anyone want to try it out? It's mostly opensource (and the rest will be opensource sooner or later) Please access it with PC, it's an HTML5 game: https://bytelegend.com/ I really want it to expand to more languages, but right now I've only finished Java part. I wonder if anyone can help me with other languages. Besides, I'm…
2022 · bytelegend.com · its alternatives →
- 9AO
I made a game (https://polyfight.io/) which revolves around a player (a tank) leveling up and upgrading by killing shapes and other tanks (partially inspired by https://diep.io). It has a bunch of features, a vast number of tanks, an inbuilt chatting system, clans to make teams with your friends, a colour scheme maker, controllable sandboxes which can be public or private, a last man standing gamemode, and an inbuilt 1v1 system with its own ELO rankings and a global leaderboard. The game has a few players right now, and I'd hope to spread the joy players have with…
2024 · polyfight.io · its alternatives →
- 10GP
2021 · go-playground-wasm.vercel.app · its alternatives →
- 11AR
My background project for the last two years has been re-implementing my 2004 C++ shoot'em up game in TypeScript + WebGL, and it's finally done (just in time for the 20th anniversary!) Play the game online: https://nicollet.net/blog/darklaga/darklaga.html Technical article about the remake: https://nicollet.net/blog/darklaga/remake.html I have tested Firefox, Chrome and Edge on desktop and mobile (no access to a device capable of running Safari). It's amazing how much difference 20 years makes: the hardware is so much more powerful, the web…
2024 · nicollet.net · its alternatives →
- 12

I tried to build AI game animation generator last year ( https://news.ycombinator.com/item?id=40395221), a lot of people were interested, but it failed, mainly because the technology was not good enough. 1 year passed, there were a lot of developments in video/image generation. I tried it again, I think it works super well now. Actually beyond my expectation. You can generate all kinds of game character animation sprites with only 1 image. 1, upload your image of your character 2, choose the action you want 3, generate! Support basic actions like Run, Jump, Punch and…
2025 · godmodeai.cloud · its alternatives →
- 13
ParallaxPro▲95AI tool that turns your prompts into real video games
Apr 2026 · parallaxpro.ai · its alternatives →
- 14

I'm excited to announce the first release of my library, evolved.lua! evolved.lua is a fast and flexible ECS (Entity-Component-System) library for Lua. It is designed to be simple and easy to use, while providing all the features needed to create complex systems with blazing performance. Enjoy!
2025 · github.com · its alternatives →
- 15

Code is here: https://github.com/bebrws/bevy-snake I had a lot of fun practicing Rust and Learning some Bevy concepts with this repository. Bevy has an incredibly powerful dependency injection system and follows a pattern called ECS which makes it very powerful (and new to me). This simple < 300 lines of code might help with learning some Bevy concepts. It also shows how to copmile for the web/WASM and inject a canvas for the game (or use a pre existing div).
2024 · bbarrows.com · its alternatives →
- 16

A top-down 2d game engine, written from scratch in under 1000 lines of C. Development of the game based on this engine is streamed on Twitch: https://www.twitch.tv/ryanpcmcquen - ryanpcmcquen/basque
2020 · github.com · its alternatives →
- 17

Earlier this year, we released our open-source game engine [0] built with Rust, WebAssembly, and WebGPU. Today, we’re happy to announce the Ambient platform, which brings web deployment, server hosting, and more to the runtime. With Ambient, you can make a game, deploy it to the browser in one command, share your URL and instantly play with others, no downloads or installs needed. Our WASM use is innovative; it is being used as both a sandboxed runtime for user code, and as a way to run the entire Ambient runtime in the browser. This, paired with our ECS data model, enables a highly modular…
2023 · ambient.run · its alternatives →
- 18MJ
2017 · emergencevector.com · its alternatives →
- 19
Project V▲64A browser based scrolling shooter.
2015 · projectv.bigvikinggames.com · its alternatives →
- 20

Friendly web-based IDE for making HTML5 games
2021 · phasereditor2d.com · its alternatives →
- 21

A classic arcade shoot'em up with laser cats!
2015 · apps.apple.com · its alternatives →
- 22

I love making small 2D pixel art games, especially using tools that have some constraints. Things like Pico-8 and the Playdate SDK are simple, fun, and allow for focusing on the game idea rather than the technical minutia. Years ago I prototyped an idea for this little game engine, Usagi, but used Rhai instead of Lua. The idea for this little game engine never went away, so I decided to finally dig in and build it. Today I released v1.0.0 of Usagi Engine after making a bunch of small games, getting feedback from developers, and stabilizing the API. It's simple, has a great developer…
May 2026 · usagiengine.com · its alternatives →
- 23

Real Time Strategy. Contribute to emnh/rts development by creating an account on GitHub.
2015 · github.com · its alternatives →
- 24IA
2020 · codeguppy.com · its alternatives →
Also compare
- I made a web game called Almost Pong alternatives
- Interactive ECS Systems/Component Explorer for Cities: Skylines 2 alternatives
- I open sourced a game I just released on Steam, written in Lua alternatives
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- Echelon 2D alternatives
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Ranked by how close each launch is in meaning, then by votes. Prices were read from each product’s own site when checked and can change. Refine with your own description →