Dev tools · alternatives · 2026
24 alternatives to Interactive ECS Systems/Component Explorer for Cities: Skylines 2
Hello Hacker News! Long time reader but first time poster here... Recently I've been diving into doing mods for Cities: Skylines 2, which been very interesting as it's one of the first games that is using ECS and that I also have a deep interest into. I've mainly used ECS via Bevy before, but this time it's Unity, but many things still work the same way. In order to help myself and other modders to navigate the ECS Systems and Components from the decompiled code, I created this interactive D3 graph. You can click on nodes to "navigate" to that system/component, and once you're zoomed in…
Interactive ECS Systems/Component Explorer is a visualization tool for Cities: Skylines 2 modders. It displays the game's Entity Component System architecture as an interactive D3 graph, allowing developers to explore… Below are 24 products that do a similar job, ranked by how close each is in meaning and then by launch-day votes. Interactive ECS Systems/Component Explorer for Cities: Skylines 2 launched in 2023; newer entries below may have overtaken it.
- 1UL
In the wake of all the Unity nonsense, just wanted to toss the Raverie engine into this mix :) We’re building off a previous engine that we worked on for DigiPen Institute of Technology called the Zero Engine with a similar component based design architecture to Unity. Our engine had a unique feature called Spaces: separate worlds/levels that you can instantiate and run at the same time, which became super useful for creating UI overlays using only game objects, running multiple simulations, etc. The lighting and rendering engine is scriptable, and the default deferred rendering…
2023 · raverie-us.github.io · its alternatives →
- 2

A 2D shoot 'em up game made with Go, Ebitengine, and donburi. Featuring ECS (Entity Component System). - m110/airplanes
2022 · github.com · its alternatives →
- 3

A isometric city builder in JavaScript. Contribute to victorqribeiro/isocity development by creating an account on GitHub.
2019 · github.com · its alternatives →
- 4

Modd.io is a collaborative game editor that runs in browser. It's kind of like Figma for game dev. We made this engine low-code and multiplayer-first, so developeres can quickly prototype casual multiplayer games. I hope some of you guys will find this useful. Would love to hear feedback also. Thank you. Engine Demo: https://www.modd.io
2023 · github.com · its alternatives →
- 5IM
I've posted this game here before, hopefully a repost is fine as the game has changed quite a bit (improved AI, improved mapeditor, much quicker gameplay, etc). Game is based on JavaScript/Canvas and WebSockets. On the browser side the map is pre-rendered (as a background image), just the mobile units/buildings and animations are dynamically rendered. The lobby server is made in node.js, but the game server is C++ for performance reasons (mainly the pathfinding). I found the C++ WebSocket libraries out there to be too difficult to use so I made my own based on the rfc. Overall I…
2022 · battle-of-flags.com · its alternatives →
- 6IB
I've been working on an MMORPG that is now in alpha as a solo developer. Here are the major open source technologies that I use: Blender - 3D modeling software for creating the overall environment and every game object. I've gotten a lot of CC and Public Domain assets from https://poly.pizza GLTF - I export assets from blender to the GLTF asset format JSON - I write a JSON config for every game object that describes things like its name, its interactions, its collisions, etc. Node.js exporter - I iterate over the environment and every asset to create a scene hierarchy. I use…
2024 · alpha.reconquer.online · its alternatives →
- 7
Viberia▲146Hey HN, This is my take on the agent harness. Everything on an isometric map. Agents are grouped into "buildings" that run in a sequence or a loop; e.g., the CodeForge has an agent that writes a PRD, another one that implements, and a third that reviews. Everything is customizable, you build your own buildings/teams however you want. It's a Tauri app, really light (about 8x less energy than the closest competitor I benchmarked, so it actually runs from a coffee shop on battery). It's macOS only for now, but ping me if you are willing to test the Windows or Linux version. I've been…
May 2026 · getviberia.com · its alternatives →
- 8
Arcentry▲121Map, explain, and monitor cloud infrastructure in one interactive diagram.
2018 · arcentry.com · its alternatives →
- 9

Visualize your AWS environment as isometric architecture diagrams. Snap together blocks for EC2s, ELBs, RDS and more. Connect your live AWS environment.
2015 · cloudcraft.co · its alternatives →
- 10IM
The Todo App for Procrastinators ;)
2011 · tomorrow.do · its alternatives →
- 11
GitCity▲113GitCity transforms your GitHub contribution history into an interactive isometric 3D city skyline. Every commit builds a skyscraper. Free, open-source, embeddable in any README.
Apr 2026 · gitcity.natrajx.in · its alternatives →
- 12

- 13

Inspired by Compiler Explorer and other playground/fiddle websites like jsfiddle, db-fiddle, Go playground, and Rust playground, I thought it would be cool to have a playground for nearly any program so I've been working on Program Explorer: a playground for running programs from containers. I am inspired by these playgrounds because they are great educational tools for quickly experimenting and as communication tools by sharing shortlinks that reproduce bugs for instance. I would love for every open source project that publishes a container to get their own playground for free. I'm…
2025 · programexplorer.org · its alternatives →
- 14

Hey HN I've been using ECS for a while now and found it annoying having to log into the console everytime I use Lens for Kubernetes but couldnt find an equivalent for ECS so i built one! The project is open source as well https://github.com/utibeabasi6/mercek
Jun 2026 · mercek.dev · its alternatives →
- 15

Earlier this year, we released our open-source game engine [0] built with Rust, WebAssembly, and WebGPU. Today, we’re happy to announce the Ambient platform, which brings web deployment, server hosting, and more to the runtime. With Ambient, you can make a game, deploy it to the browser in one command, share your URL and instantly play with others, no downloads or installs needed. Our WASM use is innovative; it is being used as both a sandboxed runtime for user code, and as a way to run the entire Ambient runtime in the browser. This, paired with our ECS data model, enables a highly modular…
2023 · ambient.run · its alternatives →
- 16BB
Hi HN — author here. iesna.eu is a browser-based ecosystem for working with photometric data: parsing standard luminaire files (LDT/EULUMDAT, IES LM-63, Oxytech, ATLA-S001), running design calculations against EN 13201 / ANSI/IES RP-8 / CJJ 45 / IES-IDA MLO, and (the part I most want to show off here) rendering real urban scenes in Bevy with the photometric data driving actual streetlight behavior, including sky-glow contribution. The Skyglow Analysis demo loads a real LDT file into a Bevy scene (Khronos Bistro test asset). The luminaire's intensity distribution…
May 2026 · iesna.eu · its alternatives →
- 17

A modern take on the classic city builder
2015 · store.steampowered.com · its alternatives →
- 18

👾 The code for my Three.js game dev experiments on YouTube. - SuboptimalEng/three-js-games
2022 · github.com · its alternatives →
- 19

An interactive data visualisation about Exoplanets by TK Vishal
2019 · exoplanetexplore.now.sh · its alternatives →
- 20

The web version of Ilograph: interactive multi-perspective system architecture diagrams
2019 · app.ilograph.com · its alternatives →
- 21

Hi HN, I’m working on an experimental 3D FPS game engine in C++20, aiming to deeply understand engine internals from first principles rather than just using existing frameworks. Currently I'm strictly following LearnOpenGL docs. This project focuses on: Entity-Component-System (ECS) architecture for high performance. OpenGL 4.1 rendering with a PBR pipeline, material system, HDR, SSAO, and shadow mapping. Modular systems: input, physics (Jolt), audio (miniaudio), assets, hot reload. A sample FPS game & debug editor built into the repo. Repo:…
Jan 2026 · github.com · its alternatives →
- 22AB
2014 · actionstreetmap.github.io · its alternatives →
- 23

Hello HN, not many will know what this tool is about, but it's launch day and I always dreamed of posting on HN. Let's start! This is a tool for people using eurorack gear. For synth people. What is cool about my tool is that I show the signal flow with a graph. Here's the official press text: After a decade of stagnation in this space we are excited to present patcher.xyz: the modern way to manage everything modular. It’s a tool for professionals, enthusiasts, and casual wigglers. Novadays artists must develop their own means of taking notes, often on paper, since there is no common format…
2022 · patcher.xyz · its alternatives →
- 24

My first Rust program with support from Cursor :)). few days for idea. 1 night for "talk and fight" with Cursor
2024 · github.com · its alternatives →
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- I made a 2D shoot 'em up game with Go, using Entity Component System alternatives
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Ranked by how close each launch is in meaning, then by votes. Prices were read from each product’s own site when checked and can change. Refine with your own description →