Alternatives
Products that do what Tetris, but the blocks are ARM instructions that execute in the browser does
OFRAK Tetris is a project I started at work about two weeks ago. It's a web-based game that works on desktop and mobile. I made it for my company to bring to events like DEF CON, and to promote our binary analysis and patching framework called OFRAK. In the game, 32-bit, little-endian ARM assembly instructions fall, and you can modify the operands before executing them on a CPU emulator. There are two segments mapped – one for instructions, and one for data (though both have read, write, and execute permissions). Your score is a four byte signed integer stored at the virtual address pointed…
- 1BG
I made this 10 level Game. Excited for people to try it. :) Stay Balanced :)
2024 · balanc3dgame.com
- 2LTLazy Tetris▲438
I made a tetris variant Aims to remove all stress, and focus the game on what I like the best - stacking. No timer, no score, no gravity. Move to the next piece when you are ready, and clear lines when you are ready. Separate mobile + desktop controls
2025 · lazytetris.com
- 3IM
Hi HN! I made many small web games in the past with Unity or Phaser. But this time I wanted to make something completely on my own. So I coded a basic game framework in plain JavaScript, and used it to make Almost Pong. This was a really fun project that taught me a lot about JavaScript, and I plan to make more minimalist games with this framework. Interesting fact: Almost Pong doesn't load any assets, all sprites and sounds are generated with code. Happy to answer questions, and please let me know if you have any feedback on the game. Thanks!
2022 · lessmilk.com
- 4RV
I made this game to teach my daughter how buffer overflows work. I want her to look at programs as things she can change, and make them do whatever she wants. Building your exploit in memory and jumping to it feels so cool. I hope this game teaches kids and programmers (who seem to have forgotten what computers actually are) that its quite fun to mess with programs. We used to have that excitement few years ago, just break into softice and change a branch into a nop and ignore the serial number check, or go to a different game level because this one is too annoying. While working on the game…
2023 · punkx.org
- 5TB
Hello HN! You can read this [1] blog post if you want to know more about some ideas that I have for this thing. This is just an experiment right now, there isn't any real game (yet). Any feedback would be appreciated, do you think this could become something that would be fun to play? [1] https://unit520.net/posts/dead-trees-an-absurdist-block-layi...
2022 · unit520.net
- 6LA
Hi HN, I wanted to share a web game I’ve been building in HTML, JavaScript, MySQL, and PHP called LINEX. It is primarily designed and optimized to be played in the mobile browser. The idea is simple: you have an 8x8 board where you must place pieces (Tetris-style and some custom shapes) to clear horizontal and vertical lines. Yes, someone might think this has already been done, but let me explain. You choose where to place the piece and how to rotate it. The core interaction consists of "drawing" the piece tap-by-tap on the grid, which provides a very satisfying tactile sense of control and…
Feb 2026 · playlinex.com
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- 8IM
I've posted this game here before, hopefully a repost is fine as the game has changed quite a bit (improved AI, improved mapeditor, much quicker gameplay, etc). Game is based on JavaScript/Canvas and WebSockets. On the browser side the map is pre-rendered (as a background image), just the mobile units/buildings and animations are dynamically rendered. The lobby server is made in node.js, but the game server is C++ for performance reasons (mainly the pathfinding). I found the C++ WebSocket libraries out there to be too difficult to use so I made my own based on the rfc. Overall I…
2022 · battle-of-flags.com
- 9TG
Jan 2026 · tetrisbench.com
- 10IM
I am proud to present my solo hobby project NAND. This year-long undertaking follows the completed Nand to Tetris course, but ported to the web with its own runtime, user interface, and IDE. Using the "Load example program" selector, you can try out some programs I wrote on NAND's emulated hardware such as 2048, a genetic algorithm, and a manual stack overflow to corrupt the screen. Check out NAND at https://nand.arhan.sh Additionally, I've authored an extensive writeup about the project. Read about it on the GitHub repository's readme.
2024 · github.com
- 11TI
2019 · djblue.github.io
- 12MM
As part of the annual JS13K games challenge, I've put together a pretty large (but small-in-code) Metroidvania game that fits in just 13KB of compressed Javascript. The source is available here: https://github.com/arikwex/infernal-sigil NOTE: the current head of the main branch is at 13.6KB due to quality of life patches. The legit 13KB version is tagged in github. Useful hacks: - Using Roadroller (https://github.com/lifthrasiir/roadroller) for compression - Compressing the map data as grayscale PNG paired with some code generation. - Using procedural…
2022 · arineonshark.itch.io
- 13BY
2015 · github.com
- 14SJ
2016 · github.com
- 15MP
I have been working on this game somewhat sparsely for the past three years or so. However, it is still in a very early stage, and there is a lot of work to do. One of my friends encouraged me to post about it here, since he felt people might find interesting how I don’t use any libraries for it. The game can be played on a browser by virtue of WebAssembly. There are native ports using either MiniFB or SDL2, but you have to build those yourself. I decided to write the game in C because I feel like it is a simple language that a lot of people can understand well enough, and I didn’t think I…
2023 · zamfofex.neocities.org
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- 17OS
So just for fun, I wrote a complete multiplayer game in pure C++. I even wrote my own texture atlas packer, which is now used by Assassin's Creed, 2 scientific publications as well as a drone manufacturing company - each of these basically mentions the name of my game. There is even a claim that Unity patented some of the ECS ideas that originate from this project. See https://github.com/TeamHypersomnia/Hypersomnia#tech-highligh... for details. By the way the game is pretty darn good. 10 people connected yesterday to test a new map:…
2023 · github.com
- 18RG
Got Tetris running on a 26€ STM32F429 Discovery board emulating the Game Boy CPU and graphics on the ARM Cortex M4. Really fun project to hack together, need to try the original Game Boy Pokemon (red/blue) games next.
2024 · github.com
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- 20IG
2014 · shaunlebron.com
- 21

- 22TW
2018 · indexzero.in
- 23AL
Angularis is a game similar to Tetris, but based on triangles instead of squares. Which is why it also has diagonal movements. I had this idea about a month ago and built the game in my spare time. I think it is a bit more difficult compared to Tetris. You kind of have to get used to "think diagonally". Maybe it can be a nice little challenge for you. I'd be happy to receive some feedback. Thanks!
2022 · angularis.mondaybits.com
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