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Life & fun · alternatives · 2026

IM

24 alternatives to I made a Browser game with physics

https://coffeegameonline.com/game/arch-rush-3d this game is heavily inspired from the viral hyper casual mobile Game. in which play runs in a certain direction until the screen is tap and direction changes, I love this Game very much for lot of hours, of never-ending levels and increasing difficulty The arc-rush is also based on the same functionality. Were you have to jump through floating platforms by jumping over them and each platform is placed zigzag towards the forward direction of the player. You have to wait until an arc is moving towards the right platform. One…

Below are 24 products that do a similar job, ranked by how close each is in meaning and then by launch-day votes.

  1. 1

    Hello HN! We’re a small creative studio specializing in real-time 3D experiences. Netlify approached us to design and build an interactive experience to celebrate reaching 5 million developers. Inspired by the classic game Marble Madness, we created a gamified experience where users control a ball through playful, interactive levels. The goal was to blend marketing content with the look and feel of a game to engage users. The app is built with Three.js [1], using our custom render pipeline and shaders, and uses Rapier for physics simulation [2]. The 2D content is overlaid on the WebGL view…

    2024 · 5-million-devs.netlify.com · its alternatives →

  2. 2IM

    I've posted this game here before, hopefully a repost is fine as the game has changed quite a bit (improved AI, improved mapeditor, much quicker gameplay, etc). Game is based on JavaScript/Canvas and WebSockets. On the browser side the map is pre-rendered (as a background image), just the mobile units/buildings and animations are dynamically rendered. The lobby server is made in node.js, but the game server is C++ for performance reasons (mainly the pathfinding). I found the C++ WebSocket libraries out there to be too difficult to use so I made my own based on the rfc. Overall I…

    2022 · battle-of-flags.com · its alternatives →

  3. 3LT

    Hello all, About a month or so ago, you were all so nice as to put Lazy Tetris on your front page, and I've never felt so popular. More than 30,000 people have played the game all over the world. I'm truly happy if anyone is enjoying this fun project. So yes, I'm re-posting this, sorry if it's too soon, but I wanted to thank you for your amazing feedback in the comments: https://news.ycombinator.com/item?id=44103839 I've added the following features since we last spoke: - iOS app (why? Of course Monetization, but Haptics are also cool) - translations into a few languages -…

    2025 · lazytetris.com · its alternatives →

  4. 4MP

    I have been working on this game somewhat sparsely for the past three years or so. However, it is still in a very early stage, and there is a lot of work to do. One of my friends encouraged me to post about it here, since he felt people might find interesting how I don’t use any libraries for it. The game can be played on a browser by virtue of WebAssembly. There are native ports using either MiniFB or SDL2, but you have to build those yourself. I decided to write the game in C because I feel like it is a simple language that a lot of people can understand well enough, and I didn’t think I…

    2023 · zamfofex.neocities.org · its alternatives →

  5. 5BG

    I made this 10 level Game. Excited for people to try it. :) Stay Balanced :)

    2024 · balanc3dgame.com · its alternatives →

  6. 6

    I've been working on Athena Crisis for about two years, and full time for the past 9 months. The game is entirely built from scratch using React and CSS without a game engine. It runs anywhere, including the Steam Deck. You can even use a gamepad on the landing page to play! Previously the landing page had a video of the game but my goal was to always just put the actual game on the website. I merged the landing page into the game's monorepo, added the game's React components, and boom – the video was replaced with a playable version of Athena Crisis. Of course, the real game has tons more…

    2024 · athenacrisis.com · its alternatives →

  7. 7

    Superfast, minimalistic and extreme 3D racing game!

    2016 · hyperbees.com · its alternatives →

  8. 8

    Hi HN! I built a 3D arcade racing game in HTML5 using PlayCanvas. It features arcade-style physics inspired by OutRun, with PS1/Dreamcast-style graphics. The multiplayer is asynchronous: you race against the “ghosts” (replays) of up to 7 other players, and after finishing a run you can share a link with a friend so they can race your ghost 1v1. The game currently has 20 tracks, plus a “daily challenge” mode with procedurally generated tracks. We’ve tested it on both desktop and mobile. It supports touch and keyboard controls, though I personally prefer playing with a keyboard in…

    2020 · gamesnacks.com · its alternatives →

  9. 9

    Physics-based athletics mobile game

    2019 · play.google.com · its alternatives →

  10. 10

    Not so easy casual game

    2016 · apps.apple.com · its alternatives →

  11. 11

    Hi HN, I made this small game in my spare time. It's quite addictive, I spent a lot of hours playing instead of polishing it. My own highscore is 96,792. Source code is at https://github.com/MikeBellika/tile-game. It's made with react, tailwind, and framer motion. Hope you enjoy!

    2024 · bellika.dk · its alternatives →

  12. 12

    A hypnotic 3D runner game focused on speed and rhythm

    2014 · its alternatives →

  13. 13

    Endless running games

    2016 · apps.apple.com · its alternatives →

  14. 14

    Super fast avoid ’em up arcade!

    2016 · apps.apple.com · its alternatives →

  15. 15

    3D Arcade Brick-Breaking Action from a whole new perspective

    2015 · play.google.com · its alternatives →

  16. 16
    Boson X▲71

    Fast-paced rotational runner set in a particle accelerator

    2015 · boson-x.com · its alternatives →

  17. 17

    Idea: How about a 5 minute game I can play in my browser and it's actually fun to play. Controls: Mouse or keyboard (left/right, left alt/right alt or A/D), space and esc are pause toggle. Page up / Page Down are next or previous level (if already unlocked). Cheats: Z toggles zapper, M toggles magnets. Debug stuff: I, P, E keys are toggles for various stuff (E lets you change some aspects of physics engine). Game is maybe playable on mobile devices, there is a menu on top right, and then click the circle to select type of control. Physical engine is decoupled from refresh…

    Jul 2026 · brontosaurusrex.github.io · its alternatives →

  18. 18

    It's fun! It kinda reminds you of Chrome?

    2016 · games.placeholder.tn · its alternatives →

  19. 19

    Hi HN! This is my first game — something I’ve always wanted to do. It’s a small browser game built with Phaser 3, React, and the phaser template (https://github.com/phaserjs/template-react-ts/). I made it in 2 days (like 8 hours in total real time) using gemini-cli. About 90% of the code was generated with AI, but I learned a lot by making fine tweaks. It only works on PC since it’s a typical WASD + R (reload) shooter. I’d love feedback on: - Gameplay (is it fun, too hard?) - Ideas for new features Thanks in advance! ps: I used cubes as a prototype, but now I kind of…

    2025 · cubic-zombies.pages.dev · its alternatives →

  20. 20

    I like small puzzle games to play on my mobile, (because you can put them away easily as well). But I got really annoyed that a lot of them force feed you advertisements. To counter this I made my own puzzle game, as a progressive web app. This means you can install it on your mobile or desktop as an application, and play offline. After the game is offline ready, no requests should be outgoing except checking for updates of the game. So there is no tracking/reporting going on. This also means I rely on old fashion email to get feedback! The game is build in React + Typescript + Vite,…

    2024 · matthijsgroen.github.io · its alternatives →

  21. 21

    Unique rush game experience in augmented reality

    2019 · apps.apple.com · its alternatives →

  22. 22

    Deform the mesh and collect all orbs avoiding a black hole!

    Nov 2025 · apps.apple.com · its alternatives →

  23. 23

    Hi HN, I built TiltBump, a small mobile web game where you tilt your phone to bump blocks off a board without falling off yourself. It runs in the browser, no install or signup needed. It uses motion/orientation sensors, so it’s best tried on a phone. This is my first game, and I’d especially value feedback on the controls, difficulty curve, onboarding, and what to improve next from people who have built or shipped games before. Thanks for trying it.

    Jun 2026 · tiltbump.com · its alternatives →

  24. 24AW

    I’ve spent the last few days prototyping a browser-based game engine stack designed for instant-load, "Roblox-for-Teens" style deployment. The goal is to lower the floor for AA indie devs who want high-fidelity physics and instant web distribution without the overhead of Unity or a heavy Godot export. The Stack Engine: A headless WASM/WebGPU implementation. I’m currently using custom flags and selective streaming to bypass standard browser memory and execution limits. Physics: I’ve ported Jolt (Guerrilla Games) but modified the solver to mimic the original Blam! engine (Bungie/Halo…

    Jan 2026 · its alternatives →

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