I made a Browser game with physics
https://coffeegameonline.com/game/arch-rush-3d this game is heavily inspired from the viral hyper casual mobile Game. in which play runs in a certain direction until the screen is tap and direction changes, I love this Game very much for lot of hours, of never-ending levels and increasing difficulty The arc-rush is also based on the same functionality. Were you have to jump through floating platforms by jumping over them and each platform is placed zigzag towards the forward direction of the player. You have to wait until an arc is moving towards the right platform. One…
I made a Browser game with physics launched on April 12, 2026 with 5 votes, #1,846 of 21,248 launches that month and more than 75% of that year's launches.
What it does
In the maker’s words, at launch
https://coffeegameonline.com/game/arch-rush-3d this game is heavily inspired from the viral hyper casual mobile Game. in which play runs in a certain direction until the screen is tap and direction changes, I love this Game very much for lot of hours, of never-ending levels and increasing…
Does a similar job
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A Marble Madness-inspired WebGL game we built for Netlify2024 · 5-million-devs.netlify.com · ▲616Hello HN! We’re a small creative studio specializing in real-time 3D experiences. Netlify approached us to design and build an interactive experience to celebrate reaching 5 million developers. Inspired by the classic game Marble Madness, we created a gamified experience where users control a ball through playful, interactive levels. The goal was to blend marketing content with the look and feel of a game to engage users. The app is built with Three.js [1], using our custom render pipeline and shaders, and uses Rapier for physics simulation [2]. The 2D content is overlaid on the WebGL view…
- IMI made a browser-based RTS game2022 · battle-of-flags.com · ▲212
I've posted this game here before, hopefully a repost is fine as the game has changed quite a bit (improved AI, improved mapeditor, much quicker gameplay, etc). Game is based on JavaScript/Canvas and WebSockets. On the browser side the map is pre-rendered (as a background image), just the mobile units/buildings and animations are dynamically rendered. The lobby server is made in node.js, but the game server is C++ for performance reasons (mainly the pathfinding). I found the C++ WebSocket libraries out there to be too difficult to use so I made my own based on the rfc. Overall I…
- MPMy platforming game written in C 892023 · zamfofex.neocities.org · ▲127
I have been working on this game somewhat sparsely for the past three years or so. However, it is still in a very early stage, and there is a lot of work to do. One of my friends encouraged me to post about it here, since he felt people might find interesting how I don’t use any libraries for it. The game can be played on a browser by virtue of WebAssembly. There are native ports using either MiniFB or SDL2, but you have to build those yourself. I decided to write the game in C because I feel like it is a simple language that a lot of people can understand well enough, and I didn’t think I…

GameSnacks2020 · gamesnacks.com · ▲65Hi HN! I built a 3D arcade racing game in HTML5 using PlayCanvas. It features arcade-style physics inspired by OutRun, with PS1/Dreamcast-style graphics. The multiplayer is asynchronous: you race against the “ghosts” (replays) of up to 7 other players, and after finishing a run you can share a link with a friend so they can race your ghost 1v1. The game currently has 20 tracks, plus a “daily challenge” mode with procedurally generated tracks. We’ve tested it on both desktop and mobile. It supports touch and keyboard controls, though I personally prefer playing with a keyboard in…

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Source: Show HN post ↗ · launch text quoted in part
Launched alongside, April 2026
the whole month →
- AG
Thought the resources for GPU arch were lacking, so here we are
Life & fun · Apr 2026 · jaso1024.com

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With social media and now AI, its important to keep the indie web alive. There are many people who write frequently. Blogosphere tries to highlight them by fetching the recent posts from personal blogs across many categories. There are two versions: Minimal (HN-inspired, fast, static): https://text.blogosphere.app/ Non-minimal: https://blogosphere.app/ If you don't find your blog (or your favorite ones), please add them. I will review and approve it.
AI · Apr 2026 · text.blogosphere.app