Life & fun · February 14, 2024
Play the game I'm developing directly on its website
I've been working on Athena Crisis for about two years, and full time for the past 9 months. The game is entirely built from scratch using React and CSS without a game engine. It runs anywhere, including the Steam Deck. You can even use a gamepad on the landing page to play! Previously the landing page had a video of the game but my goal was to always just put the actual game on the website. I merged the landing page into the game's monorepo, added the game's React components, and boom – the video was replaced with a playable version of Athena Crisis. Of course, the real game has tons more…
Play the game I'm developing directly on its website launched on February 14, 2024 with 276 votes, #140 of 3,962 launches that month and more than 95% of that year's launches. The site was still online in September 2026, 2 years on.
In plain words
Athena Crisis is a strategy game built entirely with React and CSS that runs directly in web browsers and on Steam Deck. Players can try the game immediately on its website using a keyboard or gamepad, with the playable version always synchronized to the latest game code. The developer built the game from scratch over two years without a traditional game engine, merging the landing page with the actual game so visitors experience the real product rather than a video demonstration.
written from the facts on this page · September 2026
From the sources
A modern retro turn-based strategy game.
In the maker’s words, at launch
I've been working on Athena Crisis for about two years, and full time for the past 9 months. The game is entirely built from scratch using React and CSS without a game engine. It runs anywhere, including the Steam Deck. You can even use a gamepad on the landing page to play! Previously the landing page had a video of…
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I open sourced Athena Crisis, a game built with React and CSS2024 · cpojer.net · ▲74Hey HN! I'm so excited to open source Athena Crisis under the MIT-License and fund contributions to the game and the genre. If you like the game and want to support its development, please check it out on Steam or on athenacrisis.com.
- ILI learnt React by building a narrative-driven funny(?) web game2020 · tapsify.com · ▲38
- IMI made a browser-based RTS game2022 · battle-of-flags.com · ▲212
I've posted this game here before, hopefully a repost is fine as the game has changed quite a bit (improved AI, improved mapeditor, much quicker gameplay, etc). Game is based on JavaScript/Canvas and WebSockets. On the browser side the map is pre-rendered (as a background image), just the mobile units/buildings and animations are dynamically rendered. The lobby server is made in node.js, but the game server is C++ for performance reasons (mainly the pathfinding). I found the C++ WebSocket libraries out there to be too difficult to use so I made my own based on the rfc. Overall I…
Homegames. An open-source game platform I've been making for 8 yearsJul 2026 · homegames.io · ▲229I'm making a platform for simple open source games you can play anywhere. Games are all just JavaScript classes and you can read the source of every game on the platform. I started working on initial "games" (mostly rendering tests) in 2018 and eventually built all of the platform stuff around it to make it easy to share games. There's also an in-browser editor available for you to make and publish games all from the browser. Would love some feedback on the games and studio features as well as the platform overall. All of the code is available at https://github.com/homegamesio
Open-source Advance Wars-like game2024 · github.com · ▲9Athena Crisis is a modern-retro turn-based tactical strategy game. Athena Crisis is open core technology. - nkzw-tech/athena-crisis
- MPMy platforming game written in C 892023 · zamfofex.neocities.org · ▲127
I have been working on this game somewhat sparsely for the past three years or so. However, it is still in a very early stage, and there is a lot of work to do. One of my friends encouraged me to post about it here, since he felt people might find interesting how I don’t use any libraries for it. The game can be played on a browser by virtue of WebAssembly. There are native ports using either MiniFB or SDL2, but you have to build those yourself. I decided to write the game in C because I feel like it is a simple language that a lot of people can understand well enough, and I didn’t think I…
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