Life & fun · February 14, 2024
Play the game I'm developing directly on its website
I've been working on Athena Crisis for about two years, and full time for the past 9 months. The game is entirely built from scratch using React and CSS without a game engine. It runs anywhere, including the Steam Deck. You can even use a gamepad on the landing page to play! Previously the landing page had a video of the game but my goal was to always just put the actual game on the website. I merged the landing page into the game's monorepo, added the game's React components, and boom – the video was replaced with a playable version of Athena Crisis. Of course, the real game has tons more…
In plain words
Athena Crisis is a strategy game built entirely with React and CSS that runs directly in web browsers and on Steam Deck. Players can try the game immediately on its website using a keyboard or gamepad, with the playable version always synchronized to the latest game code. The developer built the game from scratch over two years without a traditional game engine, merging the landing page with the actual game so visitors experience the real product rather than a video demonstration.
written from the facts on this page · September 2026
From the sources
In the maker’s words, at launch
I've been working on Athena Crisis for about two years, and full time for the past 9 months. The game is entirely built from scratch using React and CSS without a game engine. It runs anywhere, including the Steam Deck. You can even use a gamepad on the landing page to play! Previously the landing page had a video of the game but my goal was to always just put the actual game on the website. I merged the landing page into the game's monorepo, added the game's React components, and boom – the video was replaced with a playable version of Athena Crisis. Of course, the real game has tons more features, but the landing page now always runs the exact same code as the actual game – including assets, the AI, and the UI/UX – and it is pushed within 5 minutes as the actual game is being updated live. I frequently talk about the tech behind this game (see this React Summit talk about "How Not to Build a Video Game": https://www.youtube.com/watch?v=m8SmXOTM8Ec ) and I'm planning on open sourcing as much as possible in the future.
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