nowfound

Work · alternatives · 2026

24 alternatives to I solo developed an action-roguelite and launched it today

It's my first steam game, I'm very pleased with how it came out. It's the largest person project I've ever made. I'm happy to answer any questions.

This is an action-roguelite game developed solo and released on Steam. It represents the developer's largest personal project to date. The game features roguelite mechanics combined with action gameplay. It is designed… Below are 24 products that do a similar job, ranked by how close each is in meaning and then by launch-day votes. I solo developed an action-roguelite and launched it today launched in 2023; newer entries below may have overtaken it.

  1. 1IG

    I was at FB/Meta from late 2013 to early 2023, mostly working in the compiler/runtime spaces. I got hit in the spring 2023 layoff wave. I immediately started making games in my newfound free time (a lifelong interest, and I even worked in AA(A?) back ca. ~2000), and in October 2023 I stumbled upon the idea of a roguelike pachinko/plinko game inspired by Luck Be A Landlord. Things snowballed quickly, I started talking to publishers, then worked like crazy through all of 2024, almost the hardest I've ever worked in my career, and launched the game in December 2024. It's sold…

    2025 · its alternatives →

  2. 2

    Hi HN ! This is an open source project I've been working on for a while. It's actually the third breakout-like game I've built. I really like the simplicity of the concept, having just one input (the puck horizontal position) and a simple gameplay that gives a low skill floor. My girlfriend and I played a lot of the excellent LBreakoutHD, an open source breakout game that follows the traditional formula of having multiple lives, scoring points by breaking bricks and catching the good upgrades that spawn randomly and fall down, while avoiding bad upgrades. She liked this game because it is…

    2025 · breakout.lecaro.me · its alternatives →

  3. 3TS

    Hello everyone, I would like to see if there is any interest in this little project that I have been working on for the past few years. Could be relevant, seeing the direction in which the mainstream game engines are going. I didn't really like any of the already existing options, so I tried to make my own and it turned out to be easier than expected. It's sort of like a low-budget Unreal/Source, but with open-world streaming support and it is free and open source. Very old-school. But optimized for more modern hardware. Very fast too. Still not production ready, but it seems like it is…

    2025 · racenis.github.io · its alternatives →

  4. 4AF

    I've seen some interests in (simulation) video games here on HN so I thought I'd share a short version of our story. More than 6 years ago, me and my friend from university were playing around with an idea of making a game we always wanted to play. We worked on it on weekends but the progress was quite slow, especially due to so many dead ends and wasted effort. Eventually however, we solidified our direction and decided to take the risk to resign from our well paid SWE jobs and work on it full time. It took more than a year but yesterday we have finally released it on Steam:…

    2022 · its alternatives →

  5. 5MM

    Hey folks, About a year ago my wife and I, both closing in on 40, quit our jobs at Red Hat to start a games company and learn game development. Many things happened along the road, and about a week ago we released our first (small) game on Steam. https://store.steampowered.com/app/2816120/Mazelit/ The demo is free to play up to level 8 (the final game plays up to level 80) and we'd appreciate any feedback you have, whether it's for the store page or the game itself. We made the game in Godot 4.2 in roughly 3 months and I was working full time next to it. Since…

    2024 · its alternatives →

  6. 6EA

    Hi all, I'm excited to share Eonfall with Hacker News Community! It's been 2-years in the making built by a 2 man team. Eonfall, is a new third-person co-op action game with rogue-lite elements built exclusively for the web! We've finally reached a release candidate state and set our official public release date for Jan 15th! The game's current version 5.0.0-beta is live and available to test play today! Unity game engine was used to develop the game along with other services to handle the backend, and Nuxt 3 + Nuxt UI to handle the front-end. We welcome any and all questions, feedback &…

    2024 · eonfall.com · its alternatives →

  7. 7IS
  8. 8

    A pixelated multiplayer RPG

    2015 · store.steampowered.com · its alternatives →

  9. 9MA

    hi all, I've always wanted to make my own game, but couldn't afford a thousand-dollar adobe (flash+photoshop) license. I'm not a talented programmer, have no degree in CS. But I understand some elements of design. So I got me a copy of ImpactJS, and after about 5 months of steep learning curve (at least for me), I managed to come up with a game. I also integrated it with a highscore and badge system, similar to what you get at Kongregate. You need to login with Google/OpenID to earn badges/scores. link is: http://www.hotbazooka.com/privatejoe hope to hear some feedback/questions from you guys!

    2011 · hotbazooka.com · its alternatives →

  10. 10

    Mobile rogue-like adventure from Singapore Makers

    2015 · apps.apple.com · its alternatives →

  11. 11AO

    I made a game (https://polyfight.io/) which revolves around a player (a tank) leveling up and upgrading by killing shapes and other tanks (partially inspired by https://diep.io). It has a bunch of features, a vast number of tanks, an inbuilt chatting system, clans to make teams with your friends, a colour scheme maker, controllable sandboxes which can be public or private, a last man standing gamemode, and an inbuilt 1v1 system with its own ELO rankings and a global leaderboard. The game has a few players right now, and I'd hope to spread the joy players have with…

    2024 · polyfight.io · its alternatives →

  12. 12
    IRIS▲61

    A tactical turn-based sci-fi roguelite co-op game.

    2016 · airconsole.com · its alternatives →

  13. 13

    Rogue-lite as a Notepad++ Plugin. Contribute to thelowsunoverthemoon/NeuroPriest development by creating an account on GitHub.

    2025 · github.com · its alternatives →

  14. 14

    An amazing genealogical Roguelike!

    2015 · its alternatives →

  15. 15

    Roguelike dungeon-crawling action!

    2015 · apps.apple.com · its alternatives →

  16. 16

    A browser based scrolling shooter.

    2015 · projectv.bigvikinggames.com · its alternatives →

  17. 17

    A space-shooter meets a rogue-like-ish game

    2016 · gamejolt.com · its alternatives →

  18. 18AS

    FYI, I try to release something random on the 1st and 15th of every month, this was my latest. you can see my full list of projects on my twitter: https://twitter.com/lisperati/status/1543003744161484800

    2022 · dreambookgame.com · its alternatives →

  19. 19
    Convoy▲65

    A tactical roguelike inspired by Mad Max & FTL

    2015 · store.steampowered.com · its alternatives →

  20. 20MP

    I have been working on this game somewhat sparsely for the past three years or so. However, it is still in a very early stage, and there is a lot of work to do. One of my friends encouraged me to post about it here, since he felt people might find interesting how I don’t use any libraries for it. The game can be played on a browser by virtue of WebAssembly. There are native ports using either MiniFB or SDL2, but you have to build those yourself. I decided to write the game in C because I feel like it is a simple language that a lot of people can understand well enough, and I didn’t think I…

    2023 · zamfofex.neocities.org · its alternatives →

  21. 21

    This is something that I've been working on on-and-off in my spare time for the last few years. I started in 2020 during Covid trying to do a Mount and Blade style map in UE4, and it grew from there until where it is now - I would just add a feature, then another, until it came together. Since the start of the year I've really been trying to polish it some more. I've got the full thing planned for a Q3 25 release. Github release if you don't have Steam: https://github.com/joe-gibbs/fall-of-an-empire-release

    2024 · store.steampowered.com · its alternatives →

  22. 22

    Make your roguelike web game with my template

    2020 · chr15m.itch.io · its alternatives →

  23. 23

    I was addicted to game mechanics, so we made our own game.

    2016 · apps.apple.com · its alternatives →

  24. 24

    A fantasy roguelike

    2016 · play.google.com · its alternatives →

Also compare

Ranked by how close each launch is in meaning, then by votes. Prices were read from each product’s own site when checked and can change. Refine with your own description →