Commerce · alternatives · 2026
24 alternatives to Mazelit - My wife and I released our first game
Hey folks, About a year ago my wife and I, both closing in on 40, quit our jobs at Red Hat to start a games company and learn game development. Many things happened along the road, and about a week ago we released our first (small) game on Steam. https://store.steampowered.com/app/2816120/Mazelit/ The demo is free to play up to level 8 (the final game plays up to level 80) and we'd appreciate any feedback you have, whether it's for the store page or the game itself. We made the game in Godot 4.2 in roughly 3 months and I was working full time next to it. Since…
Mazelit is a puzzle game available on Steam with 80 levels, created by a husband-and-wife team using Godot 4.2. Players can try the free demo covering the first eight levels. The full game and its source code are… Below are 24 products that do a similar job, ranked by how close each is in meaning and then by launch-day votes. Mazelit - My wife and I released our first game launched in 2024; newer entries below may have overtaken it.
- 1AF
I've seen some interests in (simulation) video games here on HN so I thought I'd share a short version of our story. More than 6 years ago, me and my friend from university were playing around with an idea of making a game we always wanted to play. We worked on it on weekends but the progress was quite slow, especially due to so many dead ends and wasted effort. Eventually however, we solidified our direction and decided to take the risk to resign from our well paid SWE jobs and work on it full time. It took more than a year but yesterday we have finally released it on Steam:…
2022 · its alternatives →
- 2IS
2012 · ektomarch.com · its alternatives →
- 3

Hey, maker here. After launching a daily word search game, I randomly thought of this math game while driving. Finally got around to making it and I think it turned out pretty cool. It’s a math search game that’s meant to help you practice your quick addition, subtraction, multiplication, and division skills. I’m hoping it’ll help people (even those like me who aren’t big on math) learn and increase their speeds. (There are also some settings you can enable to make the game harder) If you try it out, please let me know if you found it fun, if you have anything you’d like me to add, or if you…
2024 · worchle.com · its alternatives →
- 4

Become a jumping rocket and try to get as high as possible. There are dozens of traps and obstacles on the levels, and your task is to bypass them all and complete the level. Be careful, one wrong jump and you can fall very far.
2021 · store.steampowered.com · its alternatives →
- 5MA
hi all, I've always wanted to make my own game, but couldn't afford a thousand-dollar adobe (flash+photoshop) license. I'm not a talented programmer, have no degree in CS. But I understand some elements of design. So I got me a copy of ImpactJS, and after about 5 months of steep learning curve (at least for me), I managed to come up with a game. I also integrated it with a highscore and badge system, similar to what you get at Kongregate. You need to login with Google/OpenID to earn badges/scores. link is: http://www.hotbazooka.com/privatejoe hope to hear some feedback/questions from you guys!
2011 · hotbazooka.com · its alternatives →
- 6

Dear Hacker News, I'm kindly asking for your participation in the open beta for my AI-managed mini-games website. Thank you in advance! For a limited time window, I'm setting the all-free feature flag to true. I hope you have a lot of fun exploring the AI's sense for games! Here and there, I tweaked it to help with visual consistency. I would be deeply grateful if you opted into analytics. $2,300 in API tokens... Cheers!
Jun 2026 · minigames.world · its alternatives →
- 7IS
Hey everyone! Long time lurker, first time poster. I've just reached beta in my game BoxByte Lyte. -What is it- It's a free 3d arcade game for hardcore players that uses color matching in interesting ways. Also it's a one button game, well movement and one button. Cool huh? The final release will be free too. -What I need- This is a very challenging game, so I really need to balance the difficulty so that it's still hard but not impossible. It would be great just to hear your experiences of the game and how far in it you got. -Where can I report bugs?-…
2015 · its alternatives →
- 8

It took me 20 months to develop it in my spare time. I used Unity game engine, I did not have any game dev experience before. It was more complex that I thought at the begining, I spent lots of time on promotion, marketing, founding company, learning about the legal aspects of different parts, for example music. Some parts were easier than I expected. Unity makes it very easy to build for all three operating systems (Win, MacOs, Linux), I am not sure why more game devs are not using this possibility. I also like working on Steam as distribution system. It is not exactly easy for a newcomer,…
2022 · store.steampowered.com · its alternatives →
- 9

Hi HN, I made this small game in my spare time. It's quite addictive, I spent a lot of hours playing instead of polishing it. My own highscore is 96,792. Source code is at https://github.com/MikeBellika/tile-game. It's made with react, tailwind, and framer motion. Hope you enjoy!
2024 · bellika.dk · its alternatives →
- 10

- 11

I was addicted to game mechanics, so we made our own game.
2016 · apps.apple.com · its alternatives →
- 12

I had a dream on Nov 21, 2019 of a game. I woke up at 4:00pm that day, started programming it then, and 7 and 1/2 hours later, it was done. It's about you and a pink square going exploring. - otdav33/spelunko
2020 · github.com · its alternatives →
- 13LV
Hello All, I'm currently working on a very simple video game that I'm planning to release on the Android Play Store. The purpose of the game is to complete a labyrinth before time runs out. There will be around 50 labyrinths. The link [1] below has a video of the game play. As you can see it is still very rough but I think that the game mechanics are pretty much all set. It has taken me a lot longer than expected (9 months so far) to complete this because I decided to go the crazy route and create everything from scratch. I even created a level editor so that it would be easier to create…
2017 · its alternatives →
- 14

I've been playing with this for quite some time and I think it's finally ready for public consumption. All feedback welcome.
2025 · madmonk13.github.io · its alternatives →
- 15SF
Hi HN! I’ve been building a 2D game using a custom engine I wrote from scratch – no Unity, no frameworks. It’s fully self-funded and will be released commercially on Steam. Engine source code (MIT): http://github.com/willtobyte/carimbo I’d love feedback on the gameplay, visuals, performance, or anything else. Thanks!
2025 · bereprobate.com · its alternatives →
- 16

Well HN, I've finally produced something I think is worthy of sharing, but I didn't do it "in a weekend". Yeah, it's an iOS puzzle game. And yeah, it's a game I built because I wanted to play it rather than based on market research, so all this sort of makes it the antithesis of a popular HN post. But whatever. Still hoping for some of that patented (har har) expert HN feedback. Critique any part of it except the music. Also, PM me for upgrade codes, or I can post some here if there's any interest. Download (it's free):…
2012 · itunes.apple.com · its alternatives →
- 17

A Klotski game, made with my friend, try a mystery stylize
2019 · play.google.com · its alternatives →
- 18IB
It's like a mix between Picross (Nonograms) and Polyominoes. It's a minimalist puzzler which has no text, no tutorials (none required) and no ads set in a relaxing environment. App Store: https://itunes.apple.com/gb/app/shapeuku-shape-puzzle-game/i... Play Store: https://play.google.com/store/apps/details?id=com.dtbgames.s... I have a bulk load of Android promo codes to give away, so if you'd like one let me know! (Sorry iOS users, I have no free codes left!)
2018 · its alternatives →
- 19IL
I am a 50-year-old who left a FAANG Engineering Manager job to build a sci-fi game. I just released Outsider, a sci-fi narrative game with multiple endings. If you want to support my work, the game is now 15% off (https://store.steampowered.com/app/3040110/). I've always wanted to create a game. I moved from Brazil to the US to work at Big Tech, but after a career of customer focus, mission alignment and 360-degree feedback, I wanted to experience solo game development. While FAANG can be soul-crushing at times, I had a great manager and an amazing team. The pay and…
Nov 2025 · its alternatives →
- 20WB
Hi HN, I love building small games (as Pong, Wordle, Tetris, etc.), but they're never quite unique enough to justify their own site. So I built boring.game - a daily "boring" game where the social mechanics (predicting your score, challenging other users) is more interesting than the game itself. I started a HN team if you want to compare your results: https://boring.game/invite/SRhyUStjin You can also play all daily games without signing up, if that is what you prefer. Built with SvelteKit (first time using Svelte - loved it!). Would love feedback on both the concept and…
2025 · boring.game · its alternatives →
- 21

Hi HN! I've built a web that takes your Steam game library and generates a 3D city from it. Games become buildings, playtime determines height. So your most-played game is a massive tower and that game you impulse-bought during a sale and never touched is basically a parking garage. There's also a world view where every player's library is a building on a shared map. About 7k people on it right now, you can fly around the whole thing. You can try this on https://thesteamcity.com Built with Next.js, React Three Fiber, and Supabase. Works on mobile too. Hope you like it!
Jun 2026 · thesteamcity.com · its alternatives →
- 22

Hey everyone, I'm Fabio, a very long time lurker here. Today I want to celebrate and share with you, again, a game that I conceived more than 8 years ago. I shared it last week with all its history (if you're curious) [1], but it just stayed in the "shownew" and never reached the main "show" page, hopefully this time it'll do better (:crossed_fingers:)! What changed since last week? Today I've also published the mobile apps for both iOS and Android (last week it was just web), which are also my first mobile apps ever. So I believe it's still a worthwhile post and something to show :) I'd…
2024 · fiftygame.com · its alternatives →
- 23

Me and my boyfriend are making a puzzle game together. The goal of the game is to follow a specific pattern by moving around in a grid. Since we are both web developers, we chose to do it in React and Typescript rather than a game engine. We will release it on Steam in November, using Electron to package the app as a desktop executable. Not sure if it has saved us time to do it in React, but we didn't feel like learning a new tool and it has worked really well! I thought making a game would take a lot of time, but we started in December so we will finish this project in less than a year. And…
2024 · lageb.itch.io · its alternatives →
- 24

It's my first steam game, I'm very pleased with how it came out. It's the largest person project I've ever made. I'm happy to answer any questions.
2023 · store.steampowered.com · its alternatives →
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Ranked by how close each launch is in meaning, then by votes. Prices were read from each product’s own site when checked and can change. Refine with your own description →