Mazelit - My wife and I released our first game
Hey folks, About a year ago my wife and I, both closing in on 40, quit our jobs at Red Hat to start a games company and learn game development. Many things happened along the road, and about a week ago we released our first (small) game on Steam. https://store.steampowered.com/app/2816120/Mazelit/ The demo is free to play up to level 8 (the final game plays up to level 80) and we'd appreciate any feedback you have, whether it's for the store page or the game itself. We made the game in Godot 4.2 in roughly 3 months and I was working full time next to it. Since…
Mazelit - My wife and I released our first game launched on April 12, 2024 with 517 votes, #52 of 4,347 launches that month and more than 99% of that year's launches.
In plain words
Mazelit is a puzzle game available on Steam with 80 levels, created by a husband-and-wife team using Godot 4.2. Players can try the free demo covering the first eight levels. The full game and its source code are available as purchasable options, allowing players to modify or port the game to other platforms. The developers built it over three months while maintaining other work commitments.
written from the facts on this page · September 2026
From the sources
In the maker’s words, at launch
Hey folks, About a year ago my wife and I, both closing in on 40, quit our jobs at Red Hat to start a games company and learn game development. Many things happened along the road, and about a week ago we released our first (small) game on Steam.…
Does a similar job
all alternatives →- AFA friend and I spent 6 years making a simulation game, finally released2022 · ▲1,157
I've seen some interests in (simulation) video games here on HN so I thought I'd share a short version of our story. More than 6 years ago, me and my friend from university were playing around with an idea of making a game we always wanted to play. We worked on it on weekends but the progress was quite slow, especially due to so many dead ends and wasted effort. Eventually however, we solidified our direction and decided to take the risk to resign from our well paid SWE jobs and work on it full time. It took more than a year but yesterday we have finally released it on Steam:…
I made a web game that makes practicing basic arithmetic fun2024 · worchle.com · ▲161Hey, maker here. After launching a daily word search game, I randomly thought of this math game while driving. Finally got around to making it and I think it turned out pretty cool. It’s a math search game that’s meant to help you practice your quick addition, subtraction, multiplication, and division skills. I’m hoping it’ll help people (even those like me who aren’t big on math) learn and increase their speeds. (There are also some settings you can enable to make the game harder) If you try it out, please let me know if you found it fun, if you have anything you’d like me to add, or if you…
My First Game on Steam2021 · store.steampowered.com · ▲18Become a jumping rocket and try to get as high as possible. There are dozens of traps and obstacles on the levels, and your task is to bypass them all and complete the level. Be careful, one wrong jump and you can fall very far.
I built 80 mini-games using Fable before it was shut downJun 2026 · minigames.world · ▲54Dear Hacker News, I'm kindly asking for your participation in the open beta for my AI-managed mini-games website. Thank you in advance! For a limited time window, I'm setting the all-free feature flag to true. I hope you have a lot of fun exploring the AI's sense for games! Here and there, I tweaked it to help with visual consistency. I would be deeply grateful if you opted into analytics. $2,300 in API tokens... Cheers!
I released an indie racing game (single dev)2022 · store.steampowered.com · ▲29It took me 20 months to develop it in my spare time. I used Unity game engine, I did not have any game dev experience before. It was more complex that I thought at the begining, I spent lots of time on promotion, marketing, founding company, learning about the legal aspects of different parts, for example music. Some parts were easier than I expected. Unity makes it very easy to build for all three operating systems (Win, MacOs, Linux), I am not sure why more game devs are not using this possibility. I also like working on Steam as distribution system. It is not exactly easy for a newcomer,…
Exponentile – A match 3 game mixed with 20482024 · bellika.dk · ▲54Hi HN, I made this small game in my spare time. It's quite addictive, I spent a lot of hours playing instead of polishing it. My own highscore is 96,792. Source code is at https://github.com/MikeBellika/tile-game. It's made with react, tailwind, and framer motion. Hope you enjoy!
Source: Show HN post ↗ · launch text quoted in part
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