I released an indie racing game (single dev)
It took me 20 months to develop it in my spare time. I used Unity game engine, I did not have any game dev experience before. It was more complex that I thought at the begining, I spent lots of time on promotion, marketing, founding company, learning about the legal aspects of different parts, for example music. Some parts were easier than I expected. Unity makes it very easy to build for all three operating systems (Win, MacOs, Linux), I am not sure why more game devs are not using this possibility. I also like working on Steam as distribution system. It is not exactly easy for a newcomer,…
In plain words
An indie racing game developed over 20 months by a solo creator with no prior game development experience using Unity. The game is available on Windows, macOS, and Linux through Steam. The developer handled all aspects of creation including design, development, and publishing, navigating legal requirements for music licensing and company formation. The project demonstrates that cross-platform development and Steam distribution are accessible to newcomers willing to learn the process.
written from the facts on this page · September 2026
From the sources
In the maker’s words, at launch
It took me 20 months to develop it in my spare time. I used Unity game engine, I did not have any game dev experience before. It was more complex that I thought at the begining, I spent lots of time on promotion, marketing, founding company, learning about the legal aspects of different parts, for example music. Some parts were easier than I expected. Unity makes it very easy to build for all three operating systems (Win, MacOs, Linux), I am not sure why more game devs are not using this possibility. I also like working on Steam as distribution system. It is not exactly easy for a newcomer, but once you know your way around it has many nice features and it is easy to upload your builds. Let's see how well this game does, I am excited to either improving it or jumping to a new gamedev project :)
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