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Products that do what My 4 Week Project does

Well HN, I've finally produced something I think is worthy of sharing, but I didn't do it "in a weekend". Yeah, it's an iOS puzzle game. And yeah, it's a game I built because I wanted to play it rather than based on market research, so all this sort of makes it the antithesis of a popular HN post. But whatever. Still hoping for some of that patented (har har) expert HN feedback. Critique any part of it except the music. Also, PM me for upgrade codes, or I can post some here if there's any interest. Download (it's free):…

  1. 1MA

    hi all, I've always wanted to make my own game, but couldn't afford a thousand-dollar adobe (flash+photoshop) license. I'm not a talented programmer, have no degree in CS. But I understand some elements of design. So I got me a copy of ImpactJS, and after about 5 months of steep learning curve (at least for me), I managed to come up with a game. I also integrated it with a highscore and badge system, similar to what you get at Kongregate. You need to login with Google/OpenID to earn badges/scores. link is: http://www.hotbazooka.com/privatejoe hope to hear some feedback/questions from you guys!

    2011 · hotbazooka.com

  2. 2IS

    Hey everyone! Long time lurker, first time poster. I've just reached beta in my game BoxByte Lyte. -What is it- It's a free 3d arcade game for hardcore players that uses color matching in interesting ways. Also it's a one button game, well movement and one button. Cool huh? The final release will be free too. -What I need- This is a very challenging game, so I really need to balance the difficulty so that it's still hard but not impossible. It would be great just to hear your experiences of the game and how far in it you got. -Where can I report bugs?-…

    2015

  3. 3IM

    This is our entry in the "spontaneous event creation" ring. I'd love to hear what HN readers think!

    2011 · shoutfast.com

  4. 4MW

    This was more of a sandbox to play with Raphael and Flot than anything else but I think there are some interesting statistics in there. It'd be awesome to do this over time but I really don't have the spare time required.

    2011 · burntbrunch.github.com

  5. 5FA

    Hey everyone, I'm Fabio, a very long time lurker here. Today I want to celebrate and share with you, again, a game that I conceived more than 8 years ago. I shared it last week with all its history (if you're curious) [1], but it just stayed in the "shownew" and never reached the main "show" page, hopefully this time it'll do better (:crossed_fingers:)! What changed since last week? Today I've also published the mobile apps for both iOS and Android (last week it was just web), which are also my first mobile apps ever. So I believe it's still a worthwhile post and something to show :) I'd…

    2024 · fiftygame.com

  6. 6AF

    I actually started it June 2011 to learn iOS, launched it in September, and have been steadily adding features and making improvements. It's something I use every day and I hope other people find it useful. Enjoy!

    2012 · itunes.apple.com

  7. 7IB

    It's like a mix between Picross (Nonograms) and Polyominoes. It's a minimalist puzzler which has no text, no tutorials (none required) and no ads set in a relaxing environment. App Store: https://itunes.apple.com/gb/app/shapeuku-shape-puzzle-game/i... Play Store: https://play.google.com/store/apps/details?id=com.dtbgames.s... I have a bulk load of Android promo codes to give away, so if you'd like one let me know! (Sorry iOS users, I have no free codes left!)

    2018

  8. 8MF

    I know everyone is a bit burned out on blockchain and cryptocurrency related stuff around these parts, but I've been working on as a side project for the last few months and thought you guys might be interested: https://cryptoempire.io/ It's still a bit buggy and incomplete (the mobile ux needs a lot of work, the leaderboard isn't functional yet, etc.), but I've reached a point where I'm not totally ashamed of sharing it :) Any feedback would be most welcome!

    2018

  9. 9MN

    This is an idea I’ve been kicking around for a long time, and I decided to finally code it up. In the same way that Scrabble decomposes words into letters, what if there was a game that decomposed letters into sub-shapes? There’s a lot of directions this could go, and I’m still exploring the possibility space. Enjoy. Suggestions welcome. It doesn’t have a real name yet.

    2024 · shovemedia.com

  10. 10PG
  11. 11RM

    Hello HN! I just launched a new social iPhone game called "unun". It's like drawsomething but in a puzzle way. You can also animate your puzzle and message your friend during the game. Would definitely enjoy any feedback so I can make it better! Feel free to check out the demo video and download it from appstore. Demo video: https://www.youtube.com/watch?v=G8aPmDej65s Download: https://itunes.apple.com/hk/app/unun/id555254223?mt=8

    2013

  12. 12MS

    linkrdr (www.linkrdr.com), a personal link aggregator, was directly inspired by http://news.ycombinator.com/item?id=3555923 I read while browsing on HN. It's still a bit rough, but the concept is an interesting one and people have already shown interest. Let me know what you think. Also, if anyone knows a good UX designer, email me :)

    2012

  13. 13EM

    Yesterday I decided I wanted to experiment with different ways of reading HN. After considering a few options, I settled on a Mac app and spent a couple of hours planning/sketching on paper. This morning I fired up Xcode and spent 4 hours hacking away and I must say I'm liking how it's looking. Since the project is in its very early stages, I though that it could be a very good time to get some feedback. I've posted a few screenshots at http://imgur.com/a/rCbVN and uploaded a binary at http://abra.rm-fr.net/~fiam/HackerNews.zip If you have some free time, give a try and let me know what you…

    2011

  14. 14IM

    Hi HN! In the last couple of weeks I've been working on Cranki: Cranki = Crosswords + Anki. (It's a stupid name tbh, haha) I like doing crosswords in Spanish (to learn vocab) but none of the apps out there allowed me to use my own list of words that I come across. So I built one instead. It's entirely client-side. No server, no database, no accounts, etc. Your words and stats are stored in local storage. I built this for myself but let me know if you like it!

    Apr 2026 · cranki.app

  15. 15IB

    I had an idea for this concept for a while and decided to build a little website around it. It's kind of a silly idea but I'm really curious to see how it plays out. If you're a particularly curious person, be warned. By submitting a payment to the game, you get to see how many other people were curious enough to play. You will be ranked based on your payment amount, and get to discover some interesting insights about the game's dynamics. Hope you like it

    2024 · thecuriositygame.com

  16. 16MM
  17. 17UO

    When I see what some HN members have done in a weekend on their projects, it makes it hard to confess that it has taken us 1 year to get to this stage. I kept trying to make things perfect, but finally I have seen the light - it will never be perfect and even in its current state, I see so much we need to improve, but it's something. Instead of delaying even more, I thought I would release it to the best critics out there - HN say hello to MyProperty.com Hope to hear your feedback, criticism, thoughts.

    2011

  18. 18AQ

    Hello everyone! I've finally finished my latest side project - a RPG game made in Blazor. It started as a small project to learn some Blazor (I'm .NET dev but kept mainly to backend and ASP.NET). I had such a good time coding it that at some point I decided to make a full featured game out of it. I might've have bitten off more that I could chew as RPGs have so many systems and elements but overall I think it worked out well, especially for a single person project. I want to hop on the next project soon so any comments/questions/tips than can make me better really appreciated!

    2024 · whimsicalwyrm.itch.io

  19. 191M

    Howdy, long time HN'er. Spent ~20 years in FAANG and startups, got the pink slip during a big layoff wave in spring 2023. That's ok, I was about to quit anyway :) Finally got back to a lifelong goal of mine, making an "indie" game. (Indie is subjective, but you get the drift.) So, here it is: Ballionaire, a "fast-paced pachinko roguelike where strategy meets physics to create outrageous wealth!" My influences were: Plinko(TM), Luck Be A Landlord, and Totally Accurate Battle Simulator. I was really fortunate because localthunk, the dev behind Balatro, noticed my game during its first month of…

    2024 · store.steampowered.com

  20. 20HC

    Hi guys, long time lurker, first time (non-comment) submission. I've been working on homebrewvault.com (mostly nights) for what seems like forever. I'm just about finished with the core product and am almost ready to do some promotion. I've always followed the "Show HN" submissions because they seem to produce really valuable feedback. So before I take the plunge, I'd love to hear what you guys think. I'm also going with the "if you aren't embarrassed by your first release, you aren't releasing early enough" philosophy I first learned of here. For a little more background: As a homebrewer of…

    2011

  21. 21AA

    I recently prototyped a web game for a nonprofit to highlight the dangers of phone addiction, but unfortunately I ended up making a really addictive game instead. :-\ I'm sharing this here mainly to serve as an indicator of what can be achieved early-2026 by a senior dev working with Opus 4.7 over 2 days using genuinely collaborative prompting. (ie plan->feedback->iterate) Hope it provides some inspiration or entertainment - there's a level editor too - maybe Hacker Newsers could share their favourite creations here? PS: If there's enough demand I'm happy to Open Source this (or DM me) -…

    May 2026 · downtime.partridge.works

  22. 22MH

    Back in October, the "HN Make November Launch an App Month" discussion was started and it sounded like a great opportunity, so I joined the Facebook group and decided to build my take on an iOS version of the classic Quotefalls puzzle game, thinking I would learn a ton and it would be a great way to get my feet wet with making, marketing, and managing my own software. A week before the group presentation (end of Nov.), I took my project off the project list because I was nowhere near finished. One of the many great things I’ve learned in all this is how easy it is to justify all the feature…

    2011

  23. 23IM

    Hey there HN, I took a page from Wordle's mechanisms and made this game for fun for some friends and I. Check out Wheredle and let me know what you think of it! ↙ ↗ ↘ https://wheredle.xyz

    2022 · wheredle.xyz

  24. 24IB

    Hi HN, here is my humble weekend project. I couldn’t find any similar utilities online that would let me download all of my chess games, so I decided to make one. It’s definitely imperfect, so please let me know if you have any feedback!

    2023 · chessgamedownloader.fly.dev

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