nowfound

Alternatives

Products that do what My first iOS game released does

My first iOS game is released. It took me 2 weekends to develop and 9 day approval time. Here are a few promo codes. If you take a promo code, can you please also leave a review? Happy to answer any questions. An update is already being prepared for iPhone support as well as a more major update that adds difficulty adjustments and a "dreaded" twist :-) The Game: https://itunes.apple.com/us/app/pop-corn/id905859076?mt=8&ign-mpt=uo%3D4 Promo Codes: F79LRP4JNWT4 X94XXNNW77E3 PEWJ77FHTME7 9PHN99RLLE6W

  1. 1IS

    Hey everyone! Long time lurker, first time poster. I've just reached beta in my game BoxByte Lyte. -What is it- It's a free 3d arcade game for hardcore players that uses color matching in interesting ways. Also it's a one button game, well movement and one button. Cool huh? The final release will be free too. -What I need- This is a very challenging game, so I really need to balance the difficulty so that it's still hard but not impossible. It would be great just to hear your experiences of the game and how far in it you got. -Where can I report bugs?-…

    2015

  2. 2MF
  3. 3IM

    2013 · itunes.apple.com

  4. 4MF
  5. 5MN

    The game is Dummy Defense. It launched yesterday and is currently at #41 top overall in the US app store. I did some heavy promotion yesterday with a large email list, and FreeAppADay is promoting my other app, SimplePhysics, which is driving quite a few sales. I'd be glad to hear your feedback about the game as well as answer any questions regarding the development or marketing efforts. Here's the trailer: http://www.youtube.com/watch?v=fzk5WVb3JcE&feature=player_detailpage Here's the app store page: http://itunes.apple.com/us/app/dummy-defense/id460832678?mt=8

    2012

  6. 6M4

    Well HN, I've finally produced something I think is worthy of sharing, but I didn't do it "in a weekend". Yeah, it's an iOS puzzle game. And yeah, it's a game I built because I wanted to play it rather than based on market research, so all this sort of makes it the antithesis of a popular HN post. But whatever. Still hoping for some of that patented (har har) expert HN feedback. Critique any part of it except the music. Also, PM me for upgrade codes, or I can post some here if there's any interest. Download (it's free):…

    2012

  7. 7DM

    2014 · itunes.apple.com

  8. 8MF

    2013 · joannecdyer.com

  9. 9AF

    I actually started it June 2011 to learn iOS, launched it in September, and have been steadily adding features and making improvements. It's something I use every day and I hope other people find it useful. Enjoy!

    2012 · itunes.apple.com

  10. 10MM
  11. 11RM

    Hello HN! I just launched a new social iPhone game called "unun". It's like drawsomething but in a puzzle way. You can also animate your puzzle and message your friend during the game. Would definitely enjoy any feedback so I can make it better! Feel free to check out the demo video and download it from appstore. Demo video: https://www.youtube.com/watch?v=G8aPmDej65s Download: https://itunes.apple.com/hk/app/unun/id555254223?mt=8

    2013

  12. 12A2

    Hi y'all! I am full stack web developer, and recently I started to mess around with Swift. I've been having a lot of fun and I actually build little Countdown app ( I know, how original..), but I just wanted to share it with the world!

    2024

  13. 13MF

    2013 · hungryhenri.com

  14. 14OF
  15. 15MS
  16. 16MF
  17. 17MF

    2014 · itunes.apple.com

  18. 18MF

    After a long fought battle, my friend and I finally have our first app (Skill Sketch) in the app store and we're looking for feedback. http://itunes.apple.com/us/app/skill-sketch/id498835340?ls=1&mt=8 The app is a simple drawing game that provides you with a series of random lines (0-4) that you then try to turn into art. When you do something that you like, you can save it to your gallery. Currently we have it listed at 99 cents. Mainly so that we can make back the $99 bucks it cost us to join the Apple Developer Program. Any feedback would be welcome.

    2012

  19. 19IM
  20. 20GM

    * I accidently deleted my post this morning and couldn't post again for a while.. lets try this again* Hey Guys. I posted about this a few week ago. Based on the feedback we received we made a new trailer video. I think this one does a better job of showing GamePress and its features. Video can be seen at: http://www.youtube.com/watch?v=OZUNhviJLr8 or at www.gamepressapp.com Just a quick reminder of what GamePress is: GamePress lets you create, share and play mobile games right on the iPad. With our robust behaviour system you can create a wide range of genres, so theres really no limit to…

    2013

  21. 21SW

    I just finished my first iOS game, Snack Words, which is a real-time, multi-player word finding game. iTunes link: http://itunes.apple.com/us/app/snack-words/id425786167?mt=8&ls=1 YouTube video demo: http://www.youtube.com/watch?v=5zPQuqoUHqU I wanted to build something very simple and minimal. There's no figuring out who to play, and each game is only 90 seconds long. The backend is 2,400 lines (so short!) of Erlang which speaks a custom protocol (length tagged JSON packets) to the client. The Objective-C side protocol implementation makes heavy use of blocks and works a lot like my…

    2011

  22. 22SH

    Hello, here's my first app on the App Store, a week end project I've made with a friend. I had the idea - questionable - and did the UI. https://itunes.apple.com/us/app/instatus/id622077531?mt=8&ign-mpt=uo%3D2 (there's also the free version) The concept it's pretty simple, share your thoughts on Instagram, only words on white background so it will seems that your words will float into your friends feed - I suggest to not use any filter! - got already some ideas for future upgrades. I'm giving away 3 code to get the full version, if you want one, just ask! Best, Filippo p.s. This message…

    2013

  23. 23MW

    Had some time available and wanted to play with user interface design, so I thought of a simple app that lent itself to that. Coding was roughly 8-10 hours for the whole thing, then another 15-20 hours to take the pictures (homemade studio, iPhone for camera, Gimp to edit). Looking forward to your feedback, and I have promo codes available for anyone that wants them https://itunes.apple.com/us/app/simple-knot/id593421479?mt=8

    2013

  24. 24BG

    In previous series: https://medium.com/@ivanpashenko/how-one-designer-was-learning-swift-cc2d99658895 https://news.ycombinator.com/item?id=8556056 I've got very useful feedback from HN community previous time. Thanks a lot guys! What was done: - Changed the name (now it is searchable in the App Store by the name) - Slowmo action to slow the game down for 15 sec - In app purchase (slowmos) - Pause button works now as it suppose to work - Location achievements (Don't forget to allow location service) - Bugfixes

    2015 · playblop.com

Ranked by how close each launch is in meaning, then by votes. Refine with a description →