My first iOS game released
My first iOS game is released. It took me 2 weekends to develop and 9 day approval time. Here are a few promo codes. If you take a promo code, can you please also leave a review? Happy to answer any questions. An update is already being prepared for iPhone support as well as a more major update that adds difficulty adjustments and a "dreaded" twist :-) The Game: https://itunes.apple.com/us/app/pop-corn/id905859076?mt=8&ign-mpt=uo%3D4 Promo Codes: F79LRP4JNWT4 X94XXNNW77E3 PEWJ77FHTME7 9PHN99RLLE6W
Does the same job
all alternatives →- ISI spent 6 years making a cool free game2015 · ▲151
Hey everyone! Long time lurker, first time poster. I've just reached beta in my game BoxByte Lyte. -What is it- It's a free 3d arcade game for hardcore players that uses color matching in interesting ways. Also it's a one button game, well movement and one button. Cool huh? The final release will be free too. -What I need- This is a very challenging game, so I really need to balance the difficulty so that it's still hard but not impossible. It would be great just to hear your experiences of the game and how far in it you got. -Where can I report bugs?-…
- MFMy First iPhone Game – can you beat it?2013 · mgw.us · ▲50
- IMI'm 14, please check out my iOS game2013 · itunes.apple.com · ▲142
- MFMy first iPhone game – after 18 months of work2014 · itunes.apple.com · ▲102
- MNMy Newest iPhone Game - Dummy Defense2012 · ▲6
The game is Dummy Defense. It launched yesterday and is currently at #41 top overall in the US app store. I did some heavy promotion yesterday with a large email list, and FreeAppADay is promoting my other app, SimplePhysics, which is driving quite a few sales. I'd be glad to hear your feedback about the game as well as answer any questions regarding the development or marketing efforts. Here's the trailer: http://www.youtube.com/watch?v=fzk5WVb3JcE&feature=player_detailpage Here's the app store page: http://itunes.apple.com/us/app/dummy-defense/id460832678?mt=8
- M4My 4 Week Project2012 · ▲14
Well HN, I've finally produced something I think is worthy of sharing, but I didn't do it "in a weekend". Yeah, it's an iOS puzzle game. And yeah, it's a game I built because I wanted to play it rather than based on market research, so all this sort of makes it the antithesis of a popular HN post. But whatever. Still hoping for some of that patented (har har) expert HN feedback. Critique any part of it except the music. Also, PM me for upgrade codes, or I can post some here if there's any interest. Download (it's free):…
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