Alternatives
Products that do what I built a climbing-based VR puzzle game does
In each level, the goal is to climb to the top of the wall. Each wall has a unique layout of handholds, magnets, hooks, and elevators, and only one path to the top. The challenge is finding the right combination of moves to get you there. After each unsuccessful attempt, you can view the entire wall from afar to plan your route and strategize before trying again. I just released this on App Lab and would love to get some feedback and see how much interest there is in the concept. It’s listed at $3, but if anyone here wants a free key, just email me at [email protected]. I also set up…
- 1VA
2020 · vrworkout.at
- 2

- 3MC
2018 · mazebattles.com
- 4M4
Well HN, I've finally produced something I think is worthy of sharing, but I didn't do it "in a weekend". Yeah, it's an iOS puzzle game. And yeah, it's a game I built because I wanted to play it rather than based on market research, so all this sort of makes it the antithesis of a popular HN post. But whatever. Still hoping for some of that patented (har har) expert HN feedback. Critique any part of it except the music. Also, PM me for upgrade codes, or I can post some here if there's any interest. Download (it's free):…
2012
- 5WA
2022 · wallsmash.com
- 6IB
It's like a mix between Picross (Nonograms) and Polyominoes. It's a minimalist puzzler which has no text, no tutorials (none required) and no ads set in a relaxing environment. App Store: https://itunes.apple.com/gb/app/shapeuku-shape-puzzle-game/i... Play Store: https://play.google.com/store/apps/details?id=com.dtbgames.s... I have a bulk load of Android promo codes to give away, so if you'd like one let me know! (Sorry iOS users, I have no free codes left!)
2018
- 7LV
Hello All, I'm currently working on a very simple video game that I'm planning to release on the Android Play Store. The purpose of the game is to complete a labyrinth before time runs out. There will be around 50 labyrinths. The link [1] below has a video of the game play. As you can see it is still very rough but I think that the game mechanics are pretty much all set. It has taken me a lot longer than expected (9 months so far) to complete this because I decided to go the crazy route and create everything from scratch. I even created a level editor so that it would be easier to create…
2017
- 8MF
I know everyone is a bit burned out on blockchain and cryptocurrency related stuff around these parts, but I've been working on as a side project for the last few months and thought you guys might be interested: https://cryptoempire.io/ It's still a bit buggy and incomplete (the mobile ux needs a lot of work, the leaderboard isn't functional yet, etc.), but I've reached a point where I'm not totally ashamed of sharing it :) Any feedback would be most welcome!
2018
- 9IM
This is a tetris style game where you need to fill 5×8 grid completely with 10 falling blocks. Simple game based on skill and logic. Feedback is much appreciated.
Jan 2026 · playdropstack.com
- 10VD
2016 · youtube.com
- 11UA
Hello HN, Since the first time I used my Oculus DK2, I've been convinced that virtual reality could disrupt education as we know it and some amazing experiences like Apollo 11 (first kickstarter I back) just proved that... That's why I'm building Unimersiv, a platform dedicated to virtual reality courses on which VR developers will be able to share and sell their educational content. I envision a world where people will be able to learn anything faster (sports, sciences, history...) through their VR headset. I would love to know what you think about this idea, is VR educational content…
2015
- 12MN
This is an idea I’ve been kicking around for a long time, and I decided to finally code it up. In the same way that Scrabble decomposes words into letters, what if there was a game that decomposed letters into sub-shapes? There’s a lot of directions this could go, and I’m still exploring the possibility space. Enjoy. Suggestions welcome. It doesn’t have a real name yet.
2024 · shovemedia.com
- 13PG
2014 · itunes.apple.com
- 14IR
2016 · play.google.com
- 15FA
Hey everyone, I'm Fabio, a very long time lurker here. Today I want to celebrate and share with you, again, a game that I conceived more than 8 years ago. I shared it last week with all its history (if you're curious) [1], but it just stayed in the "shownew" and never reached the main "show" page, hopefully this time it'll do better (:crossed_fingers:)! What changed since last week? Today I've also published the mobile apps for both iOS and Android (last week it was just web), which are also my first mobile apps ever. So I believe it's still a worthwhile post and something to show :) I'd…
2024 · fiftygame.com
- 16IB
I had an idea for this concept for a while and decided to build a little website around it. It's kind of a silly idea but I'm really curious to see how it plays out. If you're a particularly curious person, be warned. By submitting a payment to the game, you get to see how many other people were curious enough to play. You will be ranked based on your payment amount, and get to discover some interesting insights about the game's dynamics. Hope you like it
2024 · thecuriositygame.com
- 17BO
2021 · blockoutunity.github.io
- 18DV
I'm using AI (mostly Claude) to create/publish a new video game every day This is day 33, first stab at the tower defense genre. Most of the games (including this one) I build with a single prompt. Rarely, a couple extra prompts are needed for bug fixes or to tweak the physics/UI. Extremely rarely, the AI has difficulty making the game work right (usually drawing it) and it takes a dozen or more prompts -- but the majority of the time, it gets everything right and makes a fully playable game first try Happy to answer any questions, just a little hobby project of mine I'm having…
May 2026 · gamevibe.us
- 19SA
TLDR; We made an AR treasure hunt app, we are running a hunt for YOU in SF, download it here to try it out: https://scvg.app/dl/gg7P Hello, I’d like to introduce a project I’ve been working on for a few months now. It’s called Scavenger. In April, at a YC Hackathon, I came up with the idea to create augmented reality treasure hunts for cash prizes. I had been working on some VR projects for a while, but after receiving a lot of positive feedback about Scavenger, I decided to start full-time. My co-founder, Harry, came on board immediately after I pitched him the idea in…
2019
- 20PG
Working on some procedural generated grafitti for a game I make. This is the prototype and I think it is worth showing.
22d ago · procgrafprot.vercel.app
- 21SP
2018 · pecumo.com
- 22MF
2018 · play.google.com
- 23IR
You can check the game here: https://select.supply/game/mindmaze. Curious to learn your feedback. I personally loved the game so much!
Apr 2026 · medium.com
- 24AP
I ported a classic windows game to iOS, this time with Game Center leaderboards and a brand new portrait mode! 100% free, no ads!
2025 · apps.apple.com
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