Alternatives
Products that do what Unimersiv – A platform to learn through virtual reality does
Hello HN, Since the first time I used my Oculus DK2, I've been convinced that virtual reality could disrupt education as we know it and some amazing experiences like Apollo 11 (first kickstarter I back) just proved that... That's why I'm building Unimersiv, a platform dedicated to virtual reality courses on which VR developers will be able to share and sell their educational content. I envision a world where people will be able to learn anything faster (sports, sciences, history...) through their VR headset. I would love to know what you think about this idea, is VR educational content…
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I think it's finally time to lock version 0.2 of my 4d side project. (Since previous Show HN a couple of years ago: https://news.ycombinator.com/item?id=37100760 I scrapped lots of stuff and concentrated on making a javascript "game engine") The sole purpose of this project is to explore whether it's possible to make the human brain spatially aware of four dimensions using Virtual Reality. It’s my first ever game project, my first time using Unity, first time writing C#, and my first anything with WebXR, so please be gentle! To manage expectations, it isn't visually pleasing…
2025 · brainpaingames.com
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Hello everyone! It was so fun working on this project for the past few months with some of my fellow high school students :) I am so excited to share our first prototype and hopefully we'll be done with it all soon! <3 (ofc, it's open source, contribute here: https://github.com/hackclub/sinerider) The goal of the game is to slowly teach function composition that get progressively more complex while you also help the ghosts ski on the slopes and explore the entire map!
2022 · sinerider.com
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2020 · vrworkout.at
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In each level, the goal is to climb to the top of the wall. Each wall has a unique layout of handholds, magnets, hooks, and elevators, and only one path to the top. The challenge is finding the right combination of moves to get you there. After each unsuccessful attempt, you can view the entire wall from afar to plan your route and strategize before trying again. I just released this on App Lab and would love to get some feedback and see how much interest there is in the concept. It’s listed at $3, but if anyone here wants a free key, just email me at [email protected]. I also set up…
2024 · meta.com
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I saw this app youlearn.ai on YC and thought of building it. They are claiming to have 1M+ users with just one feature which is to convert your learning material into summaries, quizzes etc. I gave this a shot and cloned almost most of the features in just 9+ hours of continous vibe coding (with 20% manual though). Now I'm selling this on mvp marketplace. Might probably open source it in future or give it free.
2025 · ai-tutor.mvpwrappers.com
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Hello HN! We're the team behind Epistemeland (https://epistemeland.com/), a platform dedicated to making learning fun and accessible. We've just released a prototype of a single player game that uses basic geometry. It is a fist, but an important step in creating our MMO game to revolutionize education. The game mechanics are simple but intriguing and naturally incorporated in the game process. We built it with UE5 and want to continue development. We'd love for you to try it out and give us your feedback, which we'll use to guide our next improvement cycle. Our goal is to…
2023 · epistemeland.com
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This is almost entirely created by Claude, not me. I know some people aren't into that. I was one of them 3 months ago. Since the beginning of the year I finally started getting more serious about trying out AI. The company I work for also had an AI week with lots of training. All I can say is I'm pretty blown away. My entire life feels like it changed over the last month from someone who mostly writes code to mostly someone that prompts AI to write code. And just for a tiny bit of context, I'm 60yrs old and have been coding since 1980. I get all the concerns, and I review all AI code at…
Apr 2026 · github.com
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We're two college students building an XR(AR/VR) native Operating System with a custom kernel. We're also Open Source so feel free to check our GitHub Repository- https://github.com/manaskamal/XenevaOS . The journey hasn't exactly been easy, we've been criticized by a lot saying that whatever we're doing is impractical and that we're too ambitious. Regardless, we've been committed to reach our goal. Here to answer all questions and doubts. Answering one question beforehand because we know someone is going to ask it - Q: Why use your own kernel/ Why don't you use…
Sep 2025 · getxeneva.com
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Hello everyone, I doubt this would be relevant to the kind of person who uses HN, but I thought I could share for some feedback. I built this site because there is a whole world of people who believe in new age spirituality and I am very much one of them. It is a site where you get the users gender their goals and their images and use AI and psychology to generate images of them in the process of achieving their goals. I am so deeply struggling with how to get this highly on Google. I don't even know if that is important anymore. What are your suggestions with distribution and getting in…
2025 · visionboardsai.com
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Proud to announce the product my wonderful coworkers and I have been building over the past 4 years: Spatial (https://www.spatial.io) – a 3D collaborative version of video chat in VR/AR. In Spatial you create a lifelike virtual avatar that gives you a sense of presence you don’t get from webcam feeds. You can also collaborate by drawing, uploading images/videos/3D models, screen sharing your desktop, and more. We’re available today on Oculus Quest (invite required, but we’re not limiting them), HoloLens, and MagicLeap, and also the web via a cloud-rendered spectator.…
2020
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Hey guys! I'm excited to announce our new venture, Novo. We've created a robotic arm motion simulation platform for high-end cinematic VR experiences. You can learn more about who and why we are here: http://novoreality.com/2016/11/16/novo-hello-world/ I'd love to hear any questions, thoughts, ideas, and feedback. Thanks!
2016
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Hi HN, Three of us have conceived, designed, and launched Sphericam 2 on Kickstarter. We're now halfway through the campaign and have raised over $220K with backers paying $1299 and up for a camera that will be shipping in December. Our Pitch: VR is awesome but there's no content. Shooting 360 video currently is a total nightmare. We want to make it easy and fun. Our camera makes "native resolution" in Gear VR or Google Cardboard. This project follows Sphericam 1 which I launched on Kickstarter in late 2012 - we did ok, sold 100 of them, but the tech wasn't there and the market wasn't nearly…
2015
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2018 · github.com
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