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Growth · March 3, 2011

MH

My HN November App (Quotiac) is finished. Better late than never?

Back in October, the "HN Make November Launch an App Month" discussion was started and it sounded like a great opportunity, so I joined the Facebook group and decided to build my take on an iOS version of the classic Quotefalls puzzle game, thinking I would learn a ton and it would be a great way to get my feet wet with making, marketing, and managing my own software. A week before the group presentation (end of Nov.), I took my project off the project list because I was nowhere near finished. One of the many great things I’ve learned in all this is how easy it is to justify all the feature…

What it does

In the maker’s words, at launch

Back in October, the "HN Make November Launch an App Month" discussion was started and it sounded like a great opportunity, so I joined the Facebook group and decided to build my take on an iOS version of the classic Quotefalls puzzle game, thinking I would learn a ton and it would be a great way to get my feet wet with making, marketing, and managing my own software. A week before the group presentation (end of Nov.), I took my project off the project list because I was nowhere near finished. One of the many great things I’ve learned in all this is how easy it is to justify all the feature creep that bloated the design for my original MVP. Every time I decided to include a new, major chunk of functionality in the first version of my app, I convinced myself that it had to be in there otherwise it would make the wrong first impression and people would never give it another try. I still think that’s partially true, but only now that the first version is finished and in the wild am I’m realizing the incredible value of early feedback. It’s still early, but my early metrics show people aren’t really playing it and, if it turns that people don’t find the game as fun as I do (or at all), then sticking with the original, lean design for the MVP would have at least allowed me to recognize that early on and stop there rather than spend another three months tacking on all the single player and multiplayer functionality. But I’m obviously still seeking feedback and I would love to hear what you all think, since HN is what got me started down this road. Specifically, I’d like your feedback on the tutorial. Does it explain how to play the game? Is it a roadblock? Are there any other aspects of the game that need to be explained better? And most importantly, is the game any fun? Brutal honestly is happily accepted! The game is called Quotiac and it’s available for free on the App Store. I even added a puzzle pack for the HN community, it’s called “The Hack Pack” and I think you’ll all enjoy puzzle #9 especially (http://quotiac.com/images/puzzle9.png). Here’s a link to the app, http://itunes.apple.com/us/app/quotiac/id400583719?mt=8 Thanks gang, I hope you like it.

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  • MN
    My November(++) Project. Facebook Stream Reader for Mac2011 · ▲10

    Hey, In early November there there were a couple of threads encouraging other fellow HN'ers to finish, and release a project by the end of November. I decided to try to hit that goal, but in the end my meticulous attention-to-detail prevented me from finishing the app in November and it took until end of December to finish it (sadly, that required me to work through through the Christmas Holidays). So, even though it was only 2.x month, a lot of work (and lots of little-sleep-nights) went into that project. Of course, I could have continued developing forever, because there's still so much…

  • M4
    My 4 Week Project2012 · ▲14

    Well HN, I've finally produced something I think is worthy of sharing, but I didn't do it "in a weekend". Yeah, it's an iOS puzzle game. And yeah, it's a game I built because I wanted to play it rather than based on market research, so all this sort of makes it the antithesis of a popular HN post. But whatever. Still hoping for some of that patented (har har) expert HN feedback. Critique any part of it except the music. Also, PM me for upgrade codes, or I can post some here if there's any interest. Download (it's free):…

  • SF
    Servus for Mac and Dropbox2012 · servus.io · ▲95

    I've built a thing! A few months back someone (not me) posted my Mac app Droplings to HN. It was incredibly rough around the edges back then, and in alpha. Well, it's finished now and sparkles like crazy. Please take a look! :)

  • UO
    Update on my startup - very overdue.2011 · ▲13

    When I see what some HN members have done in a weekend on their projects, it makes it hard to confess that it has taken us 1 year to get to this stage. I kept trying to make things perfect, but finally I have seen the light - it will never be perfect and even in its current state, I see so much we need to improve, but it's something. Instead of delaying even more, I thought I would release it to the best critics out there - HN say hello to MyProperty.com Hope to hear your feedback, criticism, thoughts.

  • 5D
    597 days of iterating2013 · ▲15

    597 days ago, I posted about the project our team was developing - https://news.ycombinator.com/item?id=3183322 - here on HN, and today we're finally taking the wraps off what we've been working on since then. At it's core, what we've been building is an end-to-end solution for creating, storing, and working with structured content in a way that's accessible to anyone. You can check out an introduction - http://team.marquee.by/introducing-marquee/ and dig into the technical/philosophical details of our approach -…

  • AF
    A free HN iPhone/iPad app I launched a few months ago2012 · itunes.apple.com · ▲40

    I actually started it June 2011 to learn iOS, launched it in September, and have been steadily adding features and making improvements. It's something I use every day and I hope other people find it useful. Enjoy!

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