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Products that do what Story Generator does

Hi everyone! Want to share something I'm working on. Here is the brief description: From a single text prompt, craft dynamic worlds (both fictional and real-life, of any kind) filled with interacting NPCs pursuing goals, and control (human-in-the-loop) their behaviour and world state in real-time. Text-to-image to visualise every single step of change in the world's and NPC's state. My main goal was to check if it's possible to use LLMs (GPT-4 currently) to make characters interact with each other but in the end, it ended up with a neat little app where users can interfere with NPC's (and…

  1. 1WA
  2. 2MA

    hi all, I've always wanted to make my own game, but couldn't afford a thousand-dollar adobe (flash+photoshop) license. I'm not a talented programmer, have no degree in CS. But I understand some elements of design. So I got me a copy of ImpactJS, and after about 5 months of steep learning curve (at least for me), I managed to come up with a game. I also integrated it with a highscore and badge system, similar to what you get at Kongregate. You need to login with Google/OpenID to earn badges/scores. link is: http://www.hotbazooka.com/privatejoe hope to hear some feedback/questions from you guys!

    2011 · hotbazooka.com

  3. 3SJ
  4. 4GA

    Hey HN — I've been working on creating small games with LLMs for the past year or two and found that one thing they have been bad at generally is creating story worlds — they tend to generate clusters of similar characters that aren't intrinsically linked to each other. I was thinking about this and remembered the semi-famous alien invasion political compass meme: https://www.reddit.com/r/PoliticalCompassMemes/comments/ktyq... I really liked how that format enforces the need to fill out all parts of the alignment chart, giving you a rich diversity of characters.…

    2025 · loregrid.com

  5. 5AS

    I’m experimenting with modeling tabletop RPG adventures as explicit narrative state rather than linear scripts. Everdice is a small web app that tracks conditional scenes and choice-driven state transitions to preserve continuity across long or asynchronous campaigns. The core contribution is explicit narrative state and causality, not automation. The real heavy lifting is happening in the DM Toolkit/Run Sessions area, and integrates CAML (Canonical Adventure Modeling Language) that I developed to transport narratives among any number of platforms. I also built the npm CAML-lint to…

    Feb 2026 · github.com

  6. 6IM

    This is our entry in the "spontaneous event creation" ring. I'd love to hear what HN readers think!

    2011 · shoutfast.com

  7. 7OR

    Hi I've created a text-based RPG game in which you can experience different adventures and play interesting characters while the AI acts as a real time DM/story teller. There are multiple ways to interact with AI: 1) Input free will move 2) Input default move (affects resources) 3) Post a question to DM Also one more cool feature is that you can create your own adventure via simple form. Add scenes, add characters and make it public so other players are able to test it. I also plan to have 'competetive' side where players will pay some small fee to creators in crypto depending on…

    2023 · landing.v3rpg.com

  8. 8OS

    Hi HN! I'd love your feedback for this AI storytelling game. Remember when you used to read choose-your-own adventure books as a kid? We're trying to re-create that. The site lets you create adventures by seeding them with parameters that end up feeding LLMs: title, genre, writing style, etc. Once you've done that, you can play your book like a game: with custom chapters, illustrations, voice narration, choices, and dice rolls. We’re really into the idea of merging the open-ended generative AI with goal-directed story arcs that the game author can control. Everything is open source (links…

    2023 · ai-adventure.steamship.com

  9. 9RA

    This is a project that I have been working on in my spare time for a while now. It's a new virtual tabletop for playing pen and paper role playing games online, but it takes an entirely different approach than anything out there right now. Rather than trying to turn pen and paper games into video games, with features centered around one-click damage calculations and detailed stats tracking, Roll20 focuses on storytelling. It has completely new features like background music, player journals, and an expansive art library with a built-in web search. The entire system runs on NodeJS, Padrino,…

    2012 · kickstarter.com

  10. 10IM

    Hey everyone, I built this project because I always wanted to try playing D&D but couldn’t find a group of friends or a DM to play with. It’s still early stages and not meant to be a complete replacement for real DMs or IRL sessions, but it’s a good way to dip your toes into DnD or to play on your phone between your IRL sessions. I tried playing D&D with ChatGPT but the overall experience was lacking, so I built this site & Discord bot that has a character sheet tool, better memory management, support for multiplayer, and automatic tracking for things like spells, HP, and encounters. Try it…

    2023 · fables.gg

  11. 11IM

    AI usually does a terrible job acting as engaging NPCs in games. A few months back, I started trying to tackle this problem, initially with prompts and eventually with models fine-tuned on character interactions. I created this website as a testbed for the concept, and I open-sourced a fine-tuned model for those interested in experimenting with this themselves [1]. During the instruct tuning phase of training, LLMs learn to act as assistants. And they need to stop acting as assistants to produce engaging interactions. In Spellbound, telling NPCs they are AI will generally cause them to be…

    2024 · tryspellbound.com

  12. 12OS

    Hey everyone, DNDGenerate is my little adventure into the world of AI and D&D. I wanted to learn more about using ChatGpt to build software and about the openai apis. When I saw how much fun my 9-year-old was having, creating his own D&D worlds. That got me thinking – why not make a tool that uses ChatGPT to help build cool D&D campaigns? It's been a blast mixing my love for tech and D&D. I showed this at our latest dnd game, and my fellow party members seemed to like the results, so I thought I'd share it here as well.

    2024 · github.com

  13. 13TL

    After reading gwern’s post two days ago about LLM Daydreaming [0], I wanted to just see how it would behave. I grabbed the top vital article titles from wikipedia [1] and made a simple next js app to try the prompt in a loop. It was pretty interesting to see the connections made between concepts. Happy to host this if people find it useful! [0] https://gwern.net/ai-daydreaming [1] https://en.wikipedia.org/wiki/Wikipedia:Vital_articles

    2025 · github.com

  14. 14AM

    Hi, I’ve been working on Artifacts for the past 2 years, and it’s now ready to try. It’s a sandbox MMORPG where every action is done through a REST API. Instead of clicking to move, fight, gather, craft, or trade, you write code to control your characters. If you have any questions, comments, or feedback, I’d be happy to hear them.

    Jun 2026 · artifactsmmo.com

  15. 15AR

    A minimal "@ moving around a hardcoded map" implemented in a bunch of languages, some by me and some contributed by others. A slightly more interesting riff on the Hello World or 99 Bottles of Beer theme. More languages or improvements on existing ones would be nice :) There's a github repo at: https://github.com/nrkn/SimpleRL

    2011

  16. 16EA

    Hey HN, Endless Adventure is a DOS-style text adventure game that lets you explore any story you can imagine. It should feel like it came from an alternate universe where we developed LLMs in the 80s. No login needed so you should just stop reading this and go play with it yourself! I’ve poured a lot of love into both the UI and the storytelling engine that powers it. Everything looks simple, but behind the scenes there is a lot of work to keep context, move the story forward, and maintain state for things that are never explicitly exposed (e.g. inventory, karma, quests, NPCs, etc). I…

    Sep 2025 · endlessadventure.com

  17. 17IR

    You can check the game here: https://select.supply/game/mindmaze. Curious to learn your feedback. I personally loved the game so much!

    Apr 2026 · medium.com

  18. 18AG

    I recently embarked on a creative experiment where I used ChatGPT to craft an elaborate steampunk story. Inspired by the rich narrative and intricate details, I decided to transform various parts of the story into demo tables, complete with text and images using https://tabulator.ai/. The goal was to explore how AI can aid in the creative process and provide indie game developers and storytellers with some ideas quickly.

    2024 · tabulator-ai.notion.site

  19. 19IM
  20. 20AQ

    Hello everyone! I've finally finished my latest side project - a RPG game made in Blazor. It started as a small project to learn some Blazor (I'm .NET dev but kept mainly to backend and ASP.NET). I had such a good time coding it that at some point I decided to make a full featured game out of it. I might've have bitten off more that I could chew as RPGs have so many systems and elements but overall I think it worked out well, especially for a single person project. I want to hop on the next project soon so any comments/questions/tips than can make me better really appreciated!

    2024 · whimsicalwyrm.itch.io

  21. 21HH

    I found myself building a bunch of LLM-backed features that needed to use tool calling, and some of those tools involved doing things that were somewhat high stakes - communicating on my behalf or modifying shared / production data. one example - I wanted to replace a marketing website with a chatbot + vector DB loaded with the previous content, docs, and blog posts. Between hallucinations, missing knowledge base info, and the LLM generally writing like an psuedo-intellectual high schooler, I realized I couldn't trust it to communicate unsupervised with my website visitors. I needed a…

    2024 · github.com

  22. 22BA

    Hey all - We wanted to see if chatbots could self-develop unique personalities through social media interactions. The results were actually hilarious... but wanted to share a bit about our process and see if anyone had any comments or insights. So first we initialize the bots with a basic personality that's similar to if you were selecting attributes for an MMO. Things like intelligence, toxicity, charisma and the like. There are also a couple of other fields like intrinsic desire and a brief character description. These are fed to the model as a system prompt with each inference. For the…

    2024 · anotherlife.ai

  23. 23WA

    I've been working on a browser-based programming game where you write bots to explore procedurally generated dungeons in any WebAssembly-compatible language. It's like a minimalist roguelike where your character's brain is a program you write. There are pre-made libraries for C, Rust, Zig, Go, and AssemblyScript. The game mechanics are intentionally simple for now, but the challenge comes from building up your bot's understanding of the world from limited local information. Your code needs to handle mapping, pathfinding, and strategy while dealing with monsters and potentially hostile other…

    2025 · shaneliesegang.com

  24. 24

    You are the main character. The AI writes the rest.

    5d ago · plotwarp.com

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