AI · alternatives · 2026
24 alternatives to LLM-powered NPCs running on your hardware
Hey HN, My team is open-sourcing the inference stack and fined-tuned models we use to create LLM-powered NPCs: https://github.com/GigaxGames/gigax The generative agents paper [1] pioneered the idea of prompting LLMs to create autonomous NPCs. But existing implementations require multiple calls to an LLM to make the agent plan its day, chat with people, and interact with its environment [2]. Our approach allows NPCs to be stepped at runtime with a single pass on consumer-grade hardware, with reasonable latency. To achieve this, we've fine-tuned open-source LLMs [3] to…
Gigax Games has open-sourced an inference stack and fine-tuned language models for creating NPCs that run on consumer hardware. The system enables autonomous non-player characters to plan their day, interact with… Below are 24 products that do a similar job, ranked by how close each is in meaning and then by launch-day votes. LLM-powered NPCs running on your hardware launched in 2024; newer entries below may have overtaken it.
- 1

Built a ~9M param LLM from scratch to understand how they actually work. Vanilla transformer, 60K synthetic conversations, ~130 lines of PyTorch. Trains in 5 min on a free Colab T4. The fish thinks the meaning of life is food. Fork it and swap the personality for your own character.
Apr 2026 · github.com · its alternatives →
- 2

A few days ago I found myself trying out GLM 5.2 and was really positively impressed. The capabilities and security I was getting from this LLM are similar to those I've gotten from models like Claude or GPT, and this really surprised me. But then I thought, "I wonder how it would work on a normal computer like mine," and above all, "I wonder if it would work without going into OOM on a computer like mine." So I started working with the help of agents to test this possibility. I started converting the model to int4, understanding MTP usage, and if possible implementing DSA for long context.…
Jul 2026 · github.com · its alternatives →
- 3

Hi HN community! We want to share AI-town, a deployable starter kit for building and customizing your own version of AI simulation - a virtual town where AI characters live, chat and socialize. Inspired by great work from the Stanford Generative Agent paper (https://arxiv.org/abs/2304.03442). A few features: - Includes a convex.dev backed server-side game engine that handles global state - Multiplayer ready. Deployment ready - 100% Typescript - Easily customizable. You can fork it, change character memories, add new sprites/tiles and you have a custom AI simulation…
2023 · github.com · its alternatives →
- 4

Generative AI powered Master Agent Developer Framework
2023 · floatbot.ai · its alternatives →
- 5

Smallville can be used to create NPCs with the same level of realism as human players without having to pre-program interactions. The agents store and retrieve past memories which they use to create plans so they can decide where to move, what to say, and how to react to observations. Agents are also capable of interacting with the world around them to change the state of objects on their own. This project was intended to make it easy for anyone to create custom simulations and my attempt to recreate Generative Agents: Interactive Simulacra of Human Behavior. I’ve been working on Smallville…
2023 · github.com · its alternatives →
- 6

NPC-Forge is a framework for building conversational agents that run on the CPU without relying on machine learning or LLMs. - NPC-Forge/docs/development.md at main · gioblu/NPC-Forge
Sep 2026 · github.com · its alternatives →
- 7

I've liked all the projects that put LLMs into game environments. It's been a weird juxtaposition, though: frontier LLMs can one-shot full coding projects, and those same models struggle to get out of Pokémon Red's Mt. Moon. Because of this, I wanted to create a game environment that put this generation of frontier LLMs' top skill, coding, on full display. Ten years ago, a team released a game called Screeps. It was described as an "MMO RTS sandbox for programmers." The Screeps paradigm of writing code and having it executed in a real-time game environment is well suited to LLMs. Drawing on…
Feb 2026 · llmskirmish.com · its alternatives →
- 8

Hey, Jared Palmer (creator of this playground) here. Really excited to ship this. I’ve been building this over the past few weeks to compare LLMs from different providers like OpenAI, Anthropic, Cohere, etc. At Vercel, I manage our Frameworks division (including Next.js, Svelte, and Turbo) and wanted to also dogfood some of the latest features in a slightly larger application. This playground takes a lot of inspiration from https://nat.dev and is built on Tailwind, ui.shadcn.com, and some upcoming Vercel products we’re announcing soon. We’re going to continue adding models to…
2023 · play.vercel.ai · its alternatives →
- 9WM
Try it out! https://glhf.chat/ Hey HN! We’ve been working for the past few months on a website to let you easily run (almost) any open-source LLM on autoscaling GPU clusters. It’s free for now while we figure out how to price it, but we expect to be cheaper than most GPU offerings since we can run the models multi-tenant. Unlike Together AI, Fireworks, etc, we’ll run any model that the open-source vLLM project supports: we don’t have a hardcoded list. If you want a specific model or finetune, you don’t have to ask us for it: you can just paste the Hugging Face link in and…
2024 · glhf.chat · its alternatives →
- 10

An infinite world awaits...
2023 · rpg-gpt.vercel.app · its alternatives →
- 11
DemoGPT▲94Auto generative AI app generator with the power of Llama 2
2023 · github.com · its alternatives →
- 12TL
2023 · tinyllms.vercel.app · its alternatives →
- 13
SelfHostLLM▲134A simple calculator that estimates how many concurrent requests your GPU can handle for a given LLM, with shareable results.
2025 · selfhostllm.org · its alternatives →
- 14

Generative AI powered master agent developer framework
2023 · floatbot.ai · its alternatives →
- 15

Hi everyone! Want to share something I'm working on. Here is the brief description: From a single text prompt, craft dynamic worlds (both fictional and real-life, of any kind) filled with interacting NPCs pursuing goals, and control (human-in-the-loop) their behaviour and world state in real-time. Text-to-image to visualise every single step of change in the world's and NPC's state. My main goal was to check if it's possible to use LLMs (GPT-4 currently) to make characters interact with each other but in the end, it ended up with a neat little app where users can interfere with NPC's (and…
2024 · github.com · its alternatives →
- 16

G'day, HN! I'm one of the maintainers of `llm`. I've been working alongside a trusty group of contributors to bring this project to life, and we're now at a point where we're ready to share it with the world. Large language models (LLMs) are taking the computing world by storm due to their emergent abilities that allow them to perform a wide variety of tasks, including translation, summarization, code generation, and even some degree of reasoning. However, the ecosystem around LLMs is still in its infancy, and it can be difficult to get started with these models. `llm` is a one-stop shop for…
2023 · github.com · its alternatives →
- 17RL
Hello Hacker News! We're Yangqing, Xiang and JJ from lepton.ai. We are building a platform to run any AI models as easy as writing local code, and to get your favorite models in minutes. It's like container for AI, but without the hassle of actually building a docker image. We built and contributed to some of the world's most popular AI software - PyTorch 1.0, ONNX, Caffe, etcd, Kubernetes, etc. We also managed hundreds of thousands of computers in our previous jobs. And we found that the AI software stack is usually unnecessarily complex - and we want to change that. Imagine if you are a…
2023 · lepton.ai · its alternatives →
- 18CI
One of the most frequent questions one faces while running LLMs locally is: I have xx RAM and yy GPU, Can I run zz LLM model ? I have vibe coded a simple application to help you with just that. Update: A lot of great feedback for me to improve the app. Thank you all.
2025 · can-i-run-this-llm-blue.vercel.app · its alternatives →
- 19

The Emotion Engine has 32 MB of RAM total, so the trick is streaming weights from CD-ROM one matrix at a time during the forward pass — only activations, KV cache and embeddings live in RAM. This means models bigger than the RAM can still run, they just read more from disc. Had to build a custom quantized format (PSNT), hack endianness, write a tokenizer pipeline, and most of the PS2 SDK from scratch (releasing that separately). The model itself is also custom — a 10M param Llama-style architecture I trained specifically for this. And it works. On real hardware.
Mar 2026 · github.com · its alternatives →
- 20

Single-agent LLMs suck at long-running complex tasks. We’ve open-sourced a multi-agent orchestrator that we’ve been using to handle long-running LLM tasks. We found that single LLM agents tend to stall, loop, or generate non-compiling code, so we built a harness for agents to coordinate over shared context while work is in progress. How it works: 1. Orchestrator agent that manages task decomposition 2. Sub-agents for parallel work 3. Subscriptions to task state and progress 4. Real-time sharing of intermediate discoveries between agents We tested this on a Putnam-level math problem, but the…
Feb 2026 · github.com · its alternatives →
- 21AM
Hey HN, Michael and Scott here. We’re open-sourcing an interactive murder mystery featuring LLM-driven character agents. Solve the mystery by finding clues, taking notes, and interrogating agents. They all have distinct motives, personality, and can impact the game in different ways (attacking you, running away, etc). Try it out, it’s pretty fun! We’re also open-sourcing the framework that we used to make and refine the agents. The goal is to create an intuitive interface for storytellers to create, debug, and test game agents. We then take those game agents and expose an API beyond just…
2023 · gron.games · its alternatives →
- 22

AI usually does a terrible job acting as engaging NPCs in games. A few months back, I started trying to tackle this problem, initially with prompts and eventually with models fine-tuned on character interactions. I created this website as a testbed for the concept, and I open-sourced a fine-tuned model for those interested in experimenting with this themselves [1]. During the instruct tuning phase of training, LLMs learn to act as assistants. And they need to stop acting as assistants to produce engaging interactions. In Spellbound, telling NPCs they are AI will generally cause them to be…
2024 · tryspellbound.com · its alternatives →
- 23

The HN community may find the context of the prompts, organized by each turn in each session, the most useful. See the website/docs/prompts.md and session-X.md files. I also started exploring some workflows for the LLM to execute, organized in the website/docs/tasks/ folder. I found it pretty handy to have the LLM document our work as we went and simply embedded the static site into the executable, along with all the music and logic. The whole project took me about a day for the backend. The C++ controller itself took only a few turns. I enjoyed focusing on my son's…
2025 · github.com · its alternatives →
- 24

Built this because I was tired of every AI tool shipping my data to someone else server n0x runs the full stack LLM inference via WebGPU, autonomous ReAct agents, RAG over your own docs, sandboxed Python execution via Pyodide all inside a single browser tab. No account No keys No backend Models download once, cache in IndexedDB permanently. Biggest challenge was context window budgeting for the agent loop and making the WASM vector search non-blocking. Happy to talk architecture. GitHub: https://github.com/ixchio/n0x | Live demo: https://n0x-three.vercel.app
Mar 2026 · n0xth.vercel.app · its alternatives →
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Ranked by how close each launch is in meaning, then by votes. Prices were read from each product’s own site when checked and can change. Refine with your own description →