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Products that do what A real-time strategy game that AI agents can play does

I've liked all the projects that put LLMs into game environments. It's been a weird juxtaposition, though: frontier LLMs can one-shot full coding projects, and those same models struggle to get out of Pokémon Red's Mt. Moon. Because of this, I wanted to create a game environment that put this generation of frontier LLMs' top skill, coding, on full display. Ten years ago, a team released a game called Screeps. It was described as an "MMO RTS sandbox for programmers." The Screeps paradigm of writing code and having it executed in a real-time game environment is well suited to LLMs. Drawing on…

  1. 1LS

    I wanted to create an LLM game benchmark that put this generation of frontier LLMs' top skill, coding, on full display. Ten years ago, a team released a game called Screeps. It was described as an "MMO RTS sandbox for programmers." In Screeps, human players write javascript strategies that get executed in the game's environment. The Screeps paradigm, writing code and having it execute in a real-time game environment, is well suited for an LLM benchmark. Drawing on a version of the Screeps open source API, LLM Skirmish pits LLMs head-to-head in a series of 1v1 real-time strategy games.

    Feb 2026 · llmskirmish.com

  2. 2

    Massively multi-player game played by talking to an LLM

    May 2026 · gradient-bang.com

  3. 3WW

    I spent a few hours last weekend testing whether AI can replace code by executing directly. Built a contact manager where every HTTP request goes to an LLM with three tools: database (SQLite), webResponse (HTML/JSON/JS), and updateMemory (feedback). No routes, no controllers, no business logic. The AI designs schemas on first request, generates UIs from paths alone, and evolves based on natural language feedback. It works—forms submit, data persists, APIs return JSON—but it's catastrophically slow (30-60s per request), absurdly expensive ($0.05/request), and has zero UI…

    Nov 2025 · github.com

  4. 4

    Curated resources related to deploying LLMs into production

    2023

  5. 5IT

    I've been teaching LLMs to play Magic: The Gathering recently, via MCP tools hooked up to the open-source XMage codebase. It's still pretty buggy and I think there's significant room for existing models to get better at it via tooling improvements, but it pretty much works today. The ratings for expensive frontier models are artificially low right now because I've been focusing on cheaper models until I work out the bugs, so they don't have a lot of games in the system.

    Feb 2026 · mage-bench.com

  6. 6IM

    I've posted this game here before, hopefully a repost is fine as the game has changed quite a bit (improved AI, improved mapeditor, much quicker gameplay, etc). Game is based on JavaScript/Canvas and WebSockets. On the browser side the map is pre-rendered (as a background image), just the mobile units/buildings and animations are dynamically rendered. The lobby server is made in node.js, but the game server is C++ for performance reasons (mainly the pathfinding). I found the C++ WebSocket libraries out there to be too difficult to use so I made my own based on the rfc. Overall I…

    2022 · battle-of-flags.com

  7. 7AP

    Hey, Jared Palmer (creator of this playground) here. Really excited to ship this. I’ve been building this over the past few weeks to compare LLMs from different providers like OpenAI, Anthropic, Cohere, etc. At Vercel, I manage our Frameworks division (including Next.js, Svelte, and Turbo) and wanted to also dogfood some of the latest features in a slightly larger application. This playground takes a lot of inspiration from https://nat.dev and is built on Tailwind, ui.shadcn.com, and some upcoming Vercel products we’re announcing soon. We’re going to continue adding models to…

    2023 · play.vercel.ai

  8. 8LP

    I built a bot that plays Pokémon FireRed. It can explore, battle, and respond to game events. Farthest I made it was Viridian Forest. I paused development a couple months ago, but given the launch of ClaudePlaysPokemon, decided to open source!

    2025 · github.com

  9. 91C

    This is a game I wish I had as a kid learning programming. The concept of it is fairly similar to other coding games like Screeps, but instead of a complex world with intricate mechanics, Yare is a lot more minimal and approachable with quick 1v1 <3 min matches. It's purely a passion project with no monetization aspirations. And it's open source: https:&#x2F;&#x2F;github.com&#x2F;riesvile&#x2F;yare The first version 'launched' several years ago and I got some good feedback here: https:&#x2F;&#x2F;news.ycombinator.com&#x2F;item?id=27365961 that I iterated on. The latest overhaul is a result…

    Mar 2026 · yare.io

  10. 10LL

    2025 · github.com

  11. 11LP
  12. 12IL

    I have been working in AI space for a while now, first at FAANG with ML since 2021, then with LLM in start-ups since early 2023. I think LLM Application development is extremely iterative, more so than any other types of development. This is because to improve an LLM application performance (accuracy, hallucinations, latency, cost), you need to try various combinations of LLM models, prompt templates (e.g., few-shot, chain-of-thought), prompt context with different RAG architecture, different agent architecture, and more. There are thousands of possible combinations and you need a process…

    2024 · github.com

  13. 13IW

    I grew up on the Infocom games and when microsoft actually open-sourced Zork 1&#x2F;2&#x2F;3 I really wanted to figure out how to use LLMs to let you type whatever you want, I always found the amount language that the games "understood" to be so limiting - even if it was pretty state of the art at the time. So I figured out how to wrap it with Tambo.. (and run the game engine in the browser) basically whatever you type gets "translated" into zork-speak and passed to the game - and then the LLM takes the game's output and optionally adds flavor. (the little ">_" button at the top exposes the…

    Jan 2026 · infocom.tambo.co

  14. 14LA

    The initial idea for the game came during the final day of Game AI school in Cambridge. There, we had a Jam where we explored the idea of using LLMs as a game engine for fights. We then built a full web version in just a week. There is no need to register or pay to play. Test it out!

    2023 · llmarena.com

  15. 15LA

    I used to play the Wikipedia Game in high school and had an idea for applying the same mechanic of clicking from concept to concept to LLMs. Will post another version that runs with an LLM entirely in the browser soon, but for now, please enjoy as long as my credits last... Warning: the LLM does not always cooperate

    Jan 2026 · llmgame.ai

  16. 16LP

    Hey HN, My team is open-sourcing the inference stack and fined-tuned models we use to create LLM-powered NPCs: https:&#x2F;&#x2F;github.com&#x2F;GigaxGames&#x2F;gigax The generative agents paper [1] pioneered the idea of prompting LLMs to create autonomous NPCs. But existing implementations require multiple calls to an LLM to make the agent plan its day, chat with people, and interact with its environment [2]. Our approach allows NPCs to be stepped at runtime with a single pass on consumer-grade hardware, with reasonable latency. To achieve this, we've fine-tuned open-source LLMs [3] to…

    2024 · github.com

  17. 17RM
  18. 182C

    Single-agent LLMs suck at long-running complex tasks. We’ve open-sourced a multi-agent orchestrator that we’ve been using to handle long-running LLM tasks. We found that single LLM agents tend to stall, loop, or generate non-compiling code, so we built a harness for agents to coordinate over shared context while work is in progress. How it works: 1. Orchestrator agent that manages task decomposition 2. Sub-agents for parallel work 3. Subscriptions to task state and progress 4. Real-time sharing of intermediate discoveries between agents We tested this on a Putnam-level math problem, but the…

    Feb 2026 · github.com

  19. 19YW

    Hi HN, I'm Kai Wang, one of the creators of Yuanzai World. We built a simulation engine (currently on iOS & Android) that allows the community to create and share text adventures populated by multiple LLM-based agents. Unlike standard chatbots, our focus is on community co-creation—users define the worldviews, and our agents (with persistent memory and social relationships) bring them to life. The cool part: We implemented a system we call "World-Line Divergence" (inspired by visual novels like Steins;Gate). Usually, AI RPGs feel random or infinite loop. We built a state machine that tracks…

    Jan 2026 · yuanzai.world

  20. 20LS

    Hi, I was a corporate lawyer for many years working with a lot of financial services and insurance companies. In practicing law, I noticed there was a lot of repetition in the tasks I was working on even as a highly paid attorney that could be automated. I wanted to solve the problem of dealing with a lot information and data in a practical way, using AI. This motivated me to start AI Bloks&#x2F;LLMWare with my husband, who had a deep background in software and is a very early adopter of AI. We have been on this journey with our open source project LLMWare for the past 4 months, producing a…

    2024 · github.com

  21. 21DA

    over the past couple months, i've picked up an old project around writing AI in python. the premise is to code a strategy for an AI player to use in a simplified RTS game. the AI basically takes the seat of a human player and the human codes its brain. main site: http://okayzed.github.com/dmangame/introduction.html app engine server and match archive that runs and hosts games: http://dmangame-app.appspot.com github: http://github.com/okayzed/dmangame more AI: http://github.com/okayzed/dmanai i'm looking for players, comments, ideas, etc - thanks!

    2011

  22. 22SM

    I've always loved RTS games and wanted to make a game similar for a long time. I thought I'd just try and build a mini &#x2F; puzzle game around the resource gathering aspects of an RTS. Objective: You have a base at the center and you need to mine and "refine" all of the resources on the map in as short a time as possible. By default, the game will play automatically, but not optimally (moving and buying upgrades). You can disable that with the buttons. You can select drones and right click to move them to specific resources patches and buy upgrades as you earn upgrade points. I've…

    Jan 2026 · speedminers.fun

  23. 23AM

    Hey HN, Michael and Scott here. We’re open-sourcing an interactive murder mystery featuring LLM-driven character agents. Solve the mystery by finding clues, taking notes, and interrogating agents. They all have distinct motives, personality, and can impact the game in different ways (attacking you, running away, etc). Try it out, it’s pretty fun! We’re also open-sourcing the framework that we used to make and refine the agents. The goal is to create an intuitive interface for storytellers to create, debug, and test game agents. We then take those game agents and expose an API beyond just…

    2023 · gron.games

  24. 24WL

    PokerBench is my attempt at a new LLM benchmark wherein frontier models play Texas Hold'em in an arena setting. It also features a simulator to view individual games and observe how the different models reason about poker strategy. Opus&#x2F;Haiku, Gemini Pro&#x2F;Flash, GPT-5.2&#x2F;5 mini, and Grok 4.1 Fast Reasoning have all been included. All code -> https:&#x2F;&#x2F;github.com&#x2F;JoeAzar&#x2F;pokerbench

    Jan 2026 · pokerbench.adfontes.io

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