Alternatives
Products that do what IKE does
Integrated KIRA Environment
- 1AT
Hi HN community! We want to share AI-town, a deployable starter kit for building and customizing your own version of AI simulation - a virtual town where AI characters live, chat and socialize. Inspired by great work from the Stanford Generative Agent paper (https://arxiv.org/abs/2304.03442). A few features: - Includes a convex.dev backed server-side game engine that handles global state - Multiplayer ready. Deployment ready - 100% Typescript - Easily customizable. You can fork it, change character memories, add new sprites/tiles and you have a custom AI simulation…
2023 · github.com
- 2UL
In the wake of all the Unity nonsense, just wanted to toss the Raverie engine into this mix :) We’re building off a previous engine that we worked on for DigiPen Institute of Technology called the Zero Engine with a similar component based design architecture to Unity. Our engine had a unique feature called Spaces: separate worlds/levels that you can instantiate and run at the same time, which became super useful for creating UI overlays using only game objects, running multiple simulations, etc. The lighting and rendering engine is scriptable, and the default deferred rendering…
2023 · raverie-us.github.io
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Jun 2026 · kyushu.dev
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Earlier this year, we released our open-source game engine [0] built with Rust, WebAssembly, and WebGPU. Today, we’re happy to announce the Ambient platform, which brings web deployment, server hosting, and more to the runtime. With Ambient, you can make a game, deploy it to the browser in one command, share your URL and instantly play with others, no downloads or installs needed. Our WASM use is innovative; it is being used as both a sandboxed runtime for user code, and as a way to run the entire Ambient runtime in the browser. This, paired with our ECS data model, enables a highly modular…
2023 · ambient.run
- 11NO
Hello HN! The day has finally come to stop adding features and start sharing what I've been building the last 5-6 months. It's a bit of CrewAI, OpenDevon, LangFuse/Cloud all in one, providing devs who prefer TypeScript an integrated framework thats provides a lot out of the box to start experimenting and building agents with. It started after peeking at the LangChain docs a few times and never liking the example code. I began experimenting with automating a simple Jira request from the engineering team to add an index to one of our Google Spanner databases (for context I'm the…
2024 · github.com
- 12AO
I made a game (https://polyfight.io/) which revolves around a player (a tank) leveling up and upgrading by killing shapes and other tanks (partially inspired by https://diep.io). It has a bunch of features, a vast number of tanks, an inbuilt chatting system, clans to make teams with your friends, a colour scheme maker, controllable sandboxes which can be public or private, a last man standing gamemode, and an inbuilt 1v1 system with its own ELO rankings and a global leaderboard. The game has a few players right now, and I'd hope to spread the joy players have with…
2024 · polyfight.io
- 13RO
Hi HN! We’re Arjun, Ramnique, and Akhilesh, and we are building Rowboat (https://www.rowboatlabs.com/), an AI-assisted IDE for building and managing multi-agent systems. You start with a single agent, then scale up to teams of agents that work together, use MCP tools, and improve over time - all through a chat-based copilot. Our repo is https://github.com/rowboatlabs/rowboat, docs are at https://docs.rowboatlabs.com/, and there’s a demo video here: https://youtu.be/YRTCw9UHRbU It’s becoming clear that real-world agentic systems…
2025 · github.com
- 14AS
Hi HN, I'm Alon, and I'm building Alien, an open-source platform for deploying your software into your customer's environment and keeping it fully managed. In my previous startup, I heard the same question from every single enterprise customer over and over again: "My data is sensitive. Can I deploy your product to my own cloud account?" Self-hosting is becoming very popular because it lets users keep their data private, local, and inside their own environment. Unfortunately, self-hosting breaks down when someone starts paying for your software. Especially if it's an enterprise customer.…
Apr 2026
- 15AS
I built this with Claude cause I always wanted to tinker with a simulation economoy and I love space themes. A space-economy sim where nothing is scripted. A few hundred autonomous ships each run their own planner. Some chase the best trade route, take a delivery contract, refuel, retrofit at a shipyard, or dock so the crew can rest before morale tanks. Markets price everything off supply with shortage-urgency multipliers, factions tax and subsidize, populations migrate when they're unhappy, and stations that go broke get abandoned and rot. It started as an Elixir/Phoenix prototype, but…
Jul 2026 · github.com
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For the past few months, I’ve been hacking together Hive: a retro-style virtual workspace for devs who love building in public. It’s a bit rough but already has some cool features: - AI-powered presence to represent you when you’re offline. - Live video streaming to showcase your work in real time. - VS Code integration to broadcast your status live. - GraphQL API for full customization and hackability (such as using your own agents) - Web3 donations to support and get support from other builders. In this demo, you can claim a desk by walking up to it and pressing E, then personalize it with…
2024 · joinhive.devmode.digital
- 21RA
Hi, founder of Okteto here! We’ve been experimenting with AI agents in our workflows at Okteto. Running them locally worked at first, but quickly became painful. git worktrees, multiple terminals, and messy context switches slowed us down. So we built Agent Fleets: ephemeral, fully managed environments for AI agents, built on top of Okteto’s development platform. Each agent runs in its own containerized environment on your infrastructure, with the services, tools, and policies it needs. You can spin up agents with a single click or API call. No local setup. No git worktrees. The beta…
2025 · okteto.com
- 22NG
Hi HN, We are the team behind Shuttle (YC S20). We just shipped Neptune, (https://github.com/shuttle-hq/neptune-mcp) an open source MCP server that lets coding agents actually deploy software, not just write code. Behind it is an app deployment platform we built to be friendly for AI agents. Neptune runs in your IDE. It reads your codebase, analyzes its structure and intent using ASTs and inference, and generates a deterministic infrastructure spec called neptune.json. You can inspect every change, approve it, and apply it. Think: coding agents that can actually ship…
Dec 2025 · github.com
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When I was much younger, I used to play a Korean MMORPG called Helbreath, and I also hosted a bunch of private servers for it. I eventually moved on, but I always loved the game’s aesthetics, its 2D nature, and its atmosphere. That may just be nostalgia talking. The community maintained private server and client, which to my knowledge were based on leaked official files, were written in fairly archaic C++. If you’re interested in the original sources, I’ve included the main client and server files, Client.cpp and Server.cpp, in the reference folder. I always felt that if the project was…
Mar 2026 · github.com
- 24YA
Hey HN, I'm a heavy Obsidian user. I recently got tired of the two usual sync tradeoffs: 1. File-based sync (iCloud/Dropbox/Syncthing) that leaves you waiting for changes to propagate, or hands you a "conflicted copy." 2. Self-hosted setups (like CouchDB) that need touching VMs and dockerized databases to sync markdown. So I built YAOS: a local-first, real-time sync engine for Obsidian. Self-hosting OSS should have better UX. You can deploy the backend to your own Cloudflare account in one click. It fits comfortably in Cloudflare's free tier (costing $0/month for normal…
Mar 2026
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