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Dev tools · alternatives · 2026

24 alternatives to Image-triangulation – Delaunay and Voronoi from scratch

My own implementation of a Delaunay triangulation and Voronoi partition in Python applied to images. - MauriceGit/Delaunay_Triangulation

Image-triangulation is a Python implementation of Delaunay triangulation and Voronoi partition algorithms applied to images. It is designed for developers and researchers working with computational geometry or image… Below are 24 products that do a similar job, ranked by how close each is in meaning and then by launch-day votes. Image-triangulation – Delaunay and Voronoi from scratch launched in 2015; newer entries below may have overtaken it.

  1. 1

    A system independent tool for interactive image manipulation with Voronoi and Delaunay data structures. - MauriceGit/Voronoi_Image_Manipulation

    2019 · github.com · its alternatives →

  2. 2

    Generate high-quality triangulated and polygonal art from images. - rh12503/triangula

    2021 · github.com · its alternatives →

  3. 3

    Trianglify.io is a tool for generating low poly triangle patterns that can be used as wallpapers and website assets.

    2020 · trianglify.io · its alternatives →

  4. 4DT
  5. 5

    Recreational Ruby tools for graphics and geometry. - mike-bourgeous/mb-geometry

    2021 · github.com · its alternatives →

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  7. 7TL
  8. 8

    Geometry library for C - Fast point-in-polygon. Contribute to tidwall/tg development by creating an account on GitHub.

    2023 · github.com · its alternatives →

  9. 9ST

    2015 · mattdesl.github.io · its alternatives →

  10. 10

    Tweakable, one-of-a-kind hero images for your next project

    2020 · its alternatives →

  11. 11

    3D line art engine. Contribute to fogleman/ln development by creating an account on GitHub.

    2016 · github.com · its alternatives →

  12. 12
    Mesh▲608

    Design 3D illustrations & icons in a quick and engaging way

    2022 · morflax.com · its alternatives →

  13. 13

    Simple SDF mesh generation in Python. Contribute to fogleman/sdf development by creating an account on GitHub.

    2021 · github.com · its alternatives →

  14. 14

    Image processing algorithms in pure Go. Contribute to anthonynsimon/bild development by creating an account on GitHub.

    2019 · github.com · its alternatives →

  15. 15

    Creating high-quality scientific figures can be time-consuming and challenging, even though sketching ideas on paper is relatively easy. Furthermore, recreating existing figures that are not stored in formats preserving semantic information is equally complex. To tackle this problem, we introduce DeTikZify, a novel multimodal language model that automatically synthesizes scientific figures as semantics-preserving TikZ graphics programs based on sketches and existing figures. We also introduce a Monte Carlo Tree Search-based inference algorithm that enables DeTikZify to iteratively refine its…

    2024 · github.com · its alternatives →

  16. 16

    A Blender addon for generating synthetic ground truth data for Computer Vision applications - GitHub - Cartucho/vision_blender: A Blender addon for generating synthetic ground truth data for Computer Vision applications

    2020 · github.com · its alternatives →

  17. 17

    This project is a first principles approach to image representation and manipulation. I got interested in alternatives to the pixel grid, intrigued by the in some respect even simpler division of 2D space by the simplicial complex, i.e., the triangulation. The main concrete contribution here is a triangulation algorithm which is specifically retains contour.

    2022 · github.com · its alternatives →

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    Slantt▲175

    Create stunning isometric graphics in minutes

    2021 · slantt.co · its alternatives →

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    From images to high-fidelity 3D with PBR materials

    2025 · github.com · its alternatives →

  22. 22

    I deal with a lot of geometry stuff at work with computer vision and photogrammetry, which usually comes from the real world. It's seldom clean and neat, and I'm often trying to find a way to "make it nice" or "make it pretty". I've always struggled with what that really means formally. That led me to shape regularization (a technique used in computational geometry to clean up geometric data). CGAL had implemented a few methods for that, but there are more ways to do it, which I thought were nice. Also I typically work in Python, so it was nice to have a pure Python library could handle…

    Jan 2026 · github.com · its alternatives →

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    This is a GPU "software" raytracer (i.e. using manual ray-scene intersections and not RTX) written using the WebGPU API that renders glTF scenes. It supports many materials, textures, material & normal mapping, and heavily relies on multiple importance sampling to speed up convergence.

    2024 · github.com · its alternatives →

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