Alternatives
Products that do what LLM Skirmish – a benchmark where LLMs play RTS games, by writing code does
I wanted to create an LLM game benchmark that put this generation of frontier LLMs' top skill, coding, on full display. Ten years ago, a team released a game called Screeps. It was described as an "MMO RTS sandbox for programmers." In Screeps, human players write javascript strategies that get executed in the game's environment. The Screeps paradigm, writing code and having it execute in a real-time game environment, is well suited for an LLM benchmark. Drawing on a version of the Screeps open source API, LLM Skirmish pits LLMs head-to-head in a series of 1v1 real-time strategy games.
- 1AR
I've liked all the projects that put LLMs into game environments. It's been a weird juxtaposition, though: frontier LLMs can one-shot full coding projects, and those same models struggle to get out of Pokémon Red's Mt. Moon. Because of this, I wanted to create a game environment that put this generation of frontier LLMs' top skill, coding, on full display. Ten years ago, a team released a game called Screeps. It was described as an "MMO RTS sandbox for programmers." The Screeps paradigm of writing code and having it executed in a real-time game environment is well suited to LLMs. Drawing on…
Feb 2026 · llmskirmish.com
- 2IM
I've posted this game here before, hopefully a repost is fine as the game has changed quite a bit (improved AI, improved mapeditor, much quicker gameplay, etc). Game is based on JavaScript/Canvas and WebSockets. On the browser side the map is pre-rendered (as a background image), just the mobile units/buildings and animations are dynamically rendered. The lobby server is made in node.js, but the game server is C++ for performance reasons (mainly the pathfinding). I found the C++ WebSocket libraries out there to be too difficult to use so I made my own based on the rfc. Overall I…
2022 · battle-of-flags.com
- 3LL
Hey Folks! I've been building an open source benchmark for measuring local LLM performance on your own hardware. The benchmarking tool is a CLI written on top of Llamafile to allow for portability across different hardware setups and operating systems. The website is a database of results from the benchmark, allowing you to explore the performance of different models and hardware configurations. Please give it a try! Any feedback and contribution is much appreciated. I'd love for this to serve as a helpful resource for the local AI community. For more check out: - Website:…
2025 · localscore.ai
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- 5FT
May 2026 · github.com
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I've been teaching LLMs to play Magic: The Gathering recently, via MCP tools hooked up to the open-source XMage codebase. It's still pretty buggy and I think there's significant room for existing models to get better at it via tooling improvements, but it pretty much works today. The ratings for expensive frontier models are artificially low right now because I've been focusing on cheaper models until I work out the bugs, so they don't have a lot of games in the system.
Feb 2026 · mage-bench.com
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Massively multi-player game played by talking to an LLM
May 2026 · gradient-bang.com
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Been having a lot of fun reading an SC2Replay collection through nom parsers, serializing into Arrow files so that pola.rs can read them and perform data analysis with jupyter lab, plotly or interact with SQL operations, etc. Looking for feedback and ideas on what to progress on. For example, "through history, are my timings getting better?". etc. Also would love to have ideas on what libraries to use to perform forecasting.
2023 · github.com
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I built a bot that plays Pokémon FireRed. It can explore, battle, and respond to game events. Farthest I made it was Viridian Forest. I paused development a couple months ago, but given the launch of ClaudePlaysPokemon, decided to open source!
2025 · github.com
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Hey, Jared Palmer (creator of this playground) here. Really excited to ship this. I’ve been building this over the past few weeks to compare LLMs from different providers like OpenAI, Anthropic, Cohere, etc. At Vercel, I manage our Frameworks division (including Next.js, Svelte, and Turbo) and wanted to also dogfood some of the latest features in a slightly larger application. This playground takes a lot of inspiration from https://nat.dev and is built on Tailwind, ui.shadcn.com, and some upcoming Vercel products we’re announcing soon. We’re going to continue adding models to…
2023 · play.vercel.ai
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2023 · retool.com
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Hey HN, I just built an experimental VSCode extension called LLM Debugger. It’s a proof-of-concept that lets a large language model take charge of debugging. Instead of only looking at the static code, the LLM also gets to see the live runtime state—actual variable values, function calls, branch decisions, and more. The idea is to give it enough context to help diagnose issues faster and even generate synthetic data from running programs. Here’s what it does: * Active Debugging: It integrates with Node.js debug sessions to gather runtime info (like variable states and stack traces). *…
2025 · github.com
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This is a game I wish I had as a kid learning programming. The concept of it is fairly similar to other coding games like Screeps, but instead of a complex world with intricate mechanics, Yare is a lot more minimal and approachable with quick 1v1 <3 min matches. It's purely a passion project with no monetization aspirations. And it's open source: https://github.com/riesvile/yare The first version 'launched' several years ago and I got some good feedback here: https://news.ycombinator.com/item?id=27365961 that I iterated on. The latest overhaul is a result…
Mar 2026 · yare.io
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PokerBench is my attempt at a new LLM benchmark wherein frontier models play Texas Hold'em in an arena setting. It also features a simulator to view individual games and observe how the different models reason about poker strategy. Opus/Haiku, Gemini Pro/Flash, GPT-5.2/5 mini, and Grok 4.1 Fast Reasoning have all been included. All code -> https://github.com/JoeAzar/pokerbench
Jan 2026 · pokerbench.adfontes.io
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I grew up on the Infocom games and when microsoft actually open-sourced Zork 1/2/3 I really wanted to figure out how to use LLMs to let you type whatever you want, I always found the amount language that the games "understood" to be so limiting - even if it was pretty state of the art at the time. So I figured out how to wrap it with Tambo.. (and run the game engine in the browser) basically whatever you type gets "translated" into zork-speak and passed to the game - and then the LLM takes the game's output and optionally adds flavor. (the little ">_" button at the top exposes the…
Jan 2026 · infocom.tambo.co
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