Alternatives
Products that do what Math I'm creating, Space Numbers does
Hi HN! I had a math idea whose thread I've been pulling on, and ended up creating this concept of Space Numbers. To read about it, see the pdf at the linked repo: https://github.com/abidsikder/space-numbers I'd appreciate feedback and ideas about the concepts, as well as further mathematical topics to take a look at that might be related, thank you all!!
- 1MO
2017 · mathcha.io
- 2IM
This is the first iteration of a short game I’m making that tries to interactively explain some of my favorite math questions / ideas. My goal is mostly to get the player curious and not necessarily to explain absolutely everything. There were a lot of fun technical parts to building this: - For implementation reasons, it’s much easier if the lines all have integer intersection points with each other. To do this, when a new line is added I “cheat” by rounding intersections to integers and then splitting the old lines at the intersection into new linds (with potentially different slopes)…
2024 · rahulilango.com
- 3IM
Hey, maker here. After launching a daily word search game, I randomly thought of this math game while driving. Finally got around to making it and I think it turned out pretty cool. It’s a math search game that’s meant to help you practice your quick addition, subtraction, multiplication, and division skills. I’m hoping it’ll help people (even those like me who aren’t big on math) learn and increase their speeds. (There are also some settings you can enable to make the game harder) If you try it out, please let me know if you found it fun, if you have anything you’d like me to add, or if you…
2024 · worchle.com
- 4IM
I've been playing with this for quite some time and I think it's finally ready for public consumption. All feedback welcome.
2025 · madmonk13.github.io
- 5IW
Good math problems are hidden inside textbooks and online documents. To keep up with all the sources in the world is hard. For someone who just wants to continuously solve problems, finding and going through all the sources feels like a hassle. I wished for a website that could just dump all the math problems available in the world out there. And if I could filter the problems by topics, that would be beautiful. teachyourselfmath is a side project that was born out of this need. At its core, it is a math PDF extraction engine. The engine has some machine learning going on behind the scenes…
2024 · teachyourselfmath.app
- 6IM
Hey there! I'm the brains behind the math crossword game on my site. This game is all about making math a little more fun – users just drag and drop numbers to fill in the blanks and move on to the next level if they get it right. Let me know if face any issues or have any suggestions! :)
2024 · scientific.place
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- 10IG
I’ve always found that online calculators tend to have bad UIs, especially on mobile. Most of the calculator websites I’ve come across use outdated and inconvenient ways of inputting data, or they format the results in confusing ways. I’ve noticed that fraction calculators (especially mixed fractions) are terrible to use, even on desktop. I haven’t built one of those yet, but it’s something I’m planning to tackle soon. This is a project I’ve always wanted to work on, but I’m relatively new to this space. So far, I’ve created a collection of simple calculators focused on math and finance. I’d…
2025
- 11Qq1tifier▲5
This is a side project we did. We call it q1tifier (pronounced 'quantifier') and it's main aim is to make sense of numbers. E.g. if you search for the number '5000' one of the result is '5000m = about the length of 89 NASA Space Shuttles' (see it here! http://duuble.com/q1tifier/view/3/=5000) Numbers don't really mean anything by themselves, so through this such numbers could be more meaningful! This idea spawned from seeing infographics that often compare numbers we real life stuff, and we decided to make a database for people to supply such small pieces of info and facts. The database is…
2011
- 12M6
I built a minimal browser game where you have to make 67 from four numbers. https://simondarcyonline.com/67/
Dec 2025 · simondarcyonline.com
- 13IB
I built this because measuring my age in years felt boring—I wanted to see the kilometers. The first version only used Earth's orbital speed (~30km/s), but the number moved too slowly. To get the "existential dread" feeling, I switched to using the Milky Way's velocity relative to the CMB (~600km/s). The math takes some liberties (using scalar sum instead of vector) to make the speed feel "fast," but it gets the point across. Under the hood, it's a single HTML file with zero dependencies. No React, no build step. The main challenge was the canvas starfield—I had to pre-allocate the…
Jan 2026 · cosmic-odometer.vercel.app
- 14RN
A while back I built a science library supporting both physical and abstract dimensions. Almost immediately I discovered working with floating point numbers suck in that space and BigDecimal isn't much better in terms of managing scale wrt margin of error across calculations, Java doesn't make this easy. Rationals are in my view much better suited for science/math in that information cannot be unintentionally lost when using them. So I made a Rational for Java, and in the process _forced_ Java to work better with science and math.
2024 · github.com
- 15DA
Hello HN! We're Rory and Chris, and we've made a game called Dozenal[0], a grid-based number puzzle game where the objective is to use all the tiles on the board to create totals of 12 (hence the name). We think the mechanic is quite unique, although keen to hear if people know of similar games! You essentially drag tiles across the board, and the distance between two numbers decides the arithmetic operation when they connect to each other: zero spaces is addition, one space is subtraction, two spaces is multiplication: e.g. 5 → 4 = 9 5 → _ → 4 = 1 5 → _ → _ → 4 = 20 We've spent the past…
Jul 2026 · dozenal.game
- 16IW
Hi folks, I wrote a blog post about the two's complement. I always scratched my head about some details: - "Take the ones' complement and add one" - "Half of the range are negative numbers" - etc. Now I think I understand these details, but had to piece it together from some sources. I'd love to get your feedback on this post. Looking forward. BR, Pedram
2023 · hadjian.com
- 17VN
I got the idea of [mindmap.so](http://mindmap.so/) out of my own frustration of managing my personal notes in Notion and Miro in parallel. I have built it 3 months back on top of excalidraw, posted it in Reddit a couple of times, and never looked back (was using it only for personal use). Little did I know that the small and nimble tool that I created has crossed 2000+ users (was so surprised when I saw the dashboard last week). It was all organic and word of mouth . Having 2000+ users trusting a product is no easy feat. That’s when I thought may be I should put some more…
2024 · mindmap.so
- 18MA
2020 · mathematico.org
- 19MF
Wrote a program in FreeBASIC to try and find out how Genetic Algorithms work. It's a quick hack that I wrote to try some theories with because the Wikipedia Article on GAs reads like greek to me. So I built it from the general principles i knew at the time. The "genome" per individual is an array of 9000 integers but I used only monochrome pictures with either black or white; An individual also has a fitness score. There are 1000 individuals in the population and only two are selected to reproduce. So that makes 9 million (yes, MEELION as El Reg would write) data points and the scoring…
2015
- 20IM
Hi HN, I am a solopreneur in the evenings and a software engineer during the day. In the past, I have created lots of calculators for my web projects and freelancing friends. These were pretty basic, but users always welcomed them. I also used currently available builders, but the problem was that they were either slow, broke on mobile devices, had nonsense page view limits, or were expensive. Some even ticked all those boxes. So I have decided to create my own, with a simple interface, and called it Creative Widgets (if it ever takes off, I plan to add more exciting stuff like charts, etc,…
2024 · creativewidgets.io
- 21IR
This course was intended for ages 7 and up, including adults. I really tried to make the material accessible to everyone, and hopefully not be too boring, while it establishes a solid foundation for learning anything else. If you do watch it, let me know if it is helpful in getting a solid foundation! My background: Before I got full-time into software development, I was doing a Ph. D in math at NYU. I thought YouTube needed something like this.
2023 · youtube.com
- 22MY
A fun little game idea I had last year after building a personal kb based bit manipulator to have a better sense of the binary space. All sounds and graphics are my own.
2025 · 24bitsa.day
- 23SA
Hi everyone, I’m a student with a strong interest in computer science and complexity theory. Recently, I worked on a manuscript attempting to prove that P ≠ NP. I know how this sounds — it’s one of the hardest and most debated problems in CS, and many have tried and failed. I don’t claim to have the final answer, but I believe the approach I used might at least offer some fresh perspective or provoke useful critique. The idea involves geometric separation between deterministic and nondeterministic computation, using high-dimensional lattice constructions and some physics-inspired intuition.…
2025 · zenodo.org
- 24MB
Probability involves a lot of extra-mathematical concepts and funny transforms. I have always had a hard time internalizing it. When I heard a couple years ago that Lemurs are actually capable of abstract math, that gave me a bit of motivation to try to finally conceptualize probability in terms of whole numbers, counts, geometric shapes, basically easy-to-remember mathematical primitives. This book might be interesting to folks interested in predictive science, research, or just anyone who may have taken probability or statistics and might like a refresher on some of the edges of these…
2022 · leanpub.com
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