Alternatives
Products that do what MindMakerz does
AI tools for creating adaptive NPCs in games
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Hi HN community! We want to share AI-town, a deployable starter kit for building and customizing your own version of AI simulation - a virtual town where AI characters live, chat and socialize. Inspired by great work from the Stanford Generative Agent paper (https://arxiv.org/abs/2304.03442). A few features: - Includes a convex.dev backed server-side game engine that handles global state - Multiplayer ready. Deployment ready - 100% Typescript - Easily customizable. You can fork it, change character memories, add new sprites/tiles and you have a custom AI simulation…
2023 · github.com
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Build a team of AI specialists that deliver quality work
Mar 2026 · agentlab.morphmind.ai
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Hey! I built this system to humanize NPCs by giving them emotions using Rust and ML. The system provides emotion coordinates (based on Russell's circumplex model) from text input or actions, with persistent emotional memory per entity. Think NPCs that remember how they feel about specific players or events. I pre-trained a DistilBERT model on ~1k video game dialogues (Skyrim, Cyberpunk, etc.) and plan to extract and evaluate 100k+ dialogues soon. However studio/team can manually add dialogues to enrich their own dataset. The matrix doesn't generate dialogue, it only analyzes content.…
Sep 2025 · github.com
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Hi everyone, I want to share my newest project, Mind Map Wizard - a Text to Mind Map AI that transforms your text input into a detailed mind map in seconds. Just type in your topic and go. No account required! I want to get a solid overview of any possible topic in seconds. You don't need an account and there's no paid option. Features: - Simplicity: Only the essentials. Editing, sharing, downloading and creation history. All mind maps are stored locally in your browser. - Focus: Without any ads and an intuitive design, you can fully concentrate on your topics without distractions. -Local…
2025 · mindmapwizard.com
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Hey HN, My team is open-sourcing the inference stack and fined-tuned models we use to create LLM-powered NPCs: https://github.com/GigaxGames/gigax The generative agents paper [1] pioneered the idea of prompting LLMs to create autonomous NPCs. But existing implementations require multiple calls to an LLM to make the agent plan its day, chat with people, and interact with its environment [2]. Our approach allows NPCs to be stepped at runtime with a single pass on consumer-grade hardware, with reasonable latency. To achieve this, we've fine-tuned open-source LLMs [3] to…
2024 · github.com
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