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Alternatives

Products that do what MIRA – Multiplayer World Model Trained on Rocket League does

  1. 1
    Mirage278

    Where you co-create the game as you play it

    2025

  2. 2

    Mira, AI moderated interviews that read how people feel

    Jul 2026 · entropik.io

  3. 3IB

    Built a ~9M param LLM from scratch to understand how they actually work. Vanilla transformer, 60K synthetic conversations, ~130 lines of PyTorch. Trains in 5 min on a free Colab T4. The fish thinks the meaning of life is food. Fork it and swap the personality for your own character.

    Apr 2026 · github.com

  4. 4
    V-JEPA 2198

    Meta's world model for physical world understanding

    2025

  5. 5AM

    Hello HN! We’re a small creative studio specializing in real-time 3D experiences. Netlify approached us to design and build an interactive experience to celebrate reaching 5 million developers. Inspired by the classic game Marble Madness, we created a gamified experience where users control a ball through playful, interactive levels. The goal was to blend marketing content with the look and feel of a game to engage users. The app is built with Three.js [1], using our custom render pipeline and shaders, and uses Rapier for physics simulation [2]. The 2D content is overlaid on the WebGL view…

    2024 · 5-million-devs.netlify.com

  6. 6AT

    Hi HN community! We want to share AI-town, a deployable starter kit for building and customizing your own version of AI simulation - a virtual town where AI characters live, chat and socialize. Inspired by great work from the Stanford Generative Agent paper (https://arxiv.org/abs/2304.03442). A few features: - Includes a convex.dev backed server-side game engine that handles global state - Multiplayer ready. Deployment ready - 100% Typescript - Easily customizable. You can fork it, change character memories, add new sprites/tiles and you have a custom AI simulation…

    2023 · github.com

  7. 7
    SIMA 2204

    Google's most capable AI agent for virtual 3D worlds

    Nov 2025

  8. 8HL
  9. 9
    Llama 2263

    The next generation of Meta's open source LLM

    2023

  10. 10

    Host LLMs across devices sharing GPU to make your AI go brrr

    Oct 2025

  11. 11TB

    After training calculator agent via RL, I really wanted to go bigger! So I built RL infrastructure for training long-horizon terminal/coding agents that scales from 2x A100s to 32x H100s (~$1M worth of compute!) Without any training, my 32B agent hit #19 on Terminal-Bench leaderboard, beating Stanford's Terminus-Qwen3-235B-A22! With training... well, too expensive, but I bet the results would be good! *What I did*: - Created a Claude Code-inspired agent (system msg + tools) - Built Docker-isolated GRPO training where each rollout gets its own container - Developed a multi-agent…

    2025 · github.com

  12. 12IR
  13. 13
    AI Canvas295

    Figma meets Midjourney and DALL–E

    2022

  14. 14OS

    So just for fun, I wrote a complete multiplayer game in pure C++. I even wrote my own texture atlas packer, which is now used by Assassin's Creed, 2 scientific publications as well as a drone manufacturing company - each of these basically mentions the name of my game. There is even a claim that Unity patented some of the ECS ideas that originate from this project. See https://github.com/TeamHypersomnia/Hypersomnia#tech-highligh... for details. By the way the game is pretty darn good. 10 people connected yesterday to test a new map:…

    2023 · github.com

  15. 15
    Cascadeur285

    Animate with autoposing, autophysics and secondary motion

    2023

  16. 16IM

    Modd.io is a collaborative game editor that runs in browser. It's kind of like Figma for game dev. We made this engine low-code and multiplayer-first, so developeres can quickly prototype casual multiplayer games. I hope some of you guys will find this useful. Would love to hear feedback also. Thank you. Engine Demo: https://www.modd.io

    2023 · github.com

  17. 17AA

    Hey HN, I wanted to share a new project we've been working on for the last couple of months called ART (https://github.com/OpenPipe/ART). ART is a new open-source framework for training agents using reinforcement learning (RL). RL allows you to train an agent to perform better at any task whose outcome can be measured and quantified. There are many excellent projects focused on training LLMs with RL, such as GRPOTrainer (https://huggingface.co/docs/trl/main/en/grpo_trainer) and verl…

    2025 · github.com

  18. 18AP

    Hey, Jared Palmer (creator of this playground) here. Really excited to ship this. I’ve been building this over the past few weeks to compare LLMs from different providers like OpenAI, Anthropic, Cohere, etc. At Vercel, I manage our Frameworks division (including Next.js, Svelte, and Turbo) and wanted to also dogfood some of the latest features in a slightly larger application. This playground takes a lot of inspiration from https://nat.dev and is built on Tailwind, ui.shadcn.com, and some upcoming Vercel products we’re announcing soon. We’re going to continue adding models to…

    2023 · play.vercel.ai

  19. 19
    VELS187

    Voice-enabled learning simulations for learning and training

    2024

  20. 20
    Mira110

    The beauty search engine

    2019

  21. 21

    An Ai companion that evolves with you

    Jun 2026 · play.google.com

  22. 22AO

    I made a game (https://polyfight.io/) which revolves around a player (a tank) leveling up and upgrading by killing shapes and other tanks (partially inspired by https://diep.io). It has a bunch of features, a vast number of tanks, an inbuilt chatting system, clans to make teams with your friends, a colour scheme maker, controllable sandboxes which can be public or private, a last man standing gamemode, and an inbuilt 1v1 system with its own ELO rankings and a global leaderboard. The game has a few players right now, and I'd hope to spread the joy players have with…

    2024 · polyfight.io

  23. 23

    AI tool that turns your prompts into real video games

    Apr 2026 · parallaxpro.ai

  24. 24EC

    For the past 3 years, I've been creating a new 2D game programming language where the multiplayer is completely automatic. The idea is that someone who doesn't even know what a "remote procedure call" is can make a multiplayer game by just setting `maxHumanPlayers=5` and it "just works". The trick is the whole game simulation, including all the concurrent threads, can be executed deterministically and snapshotted for rollback netcode. Normally when coding multiplayer you have to worry about following "the rules of multiplayer" like avoiding non-determinism, or not modifying entities your…

    2025 · easel.games

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