Alternatives
Products that do what MusiPhi does
Sacred geometry meets music in real-time visualization
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I've been working on the Anukari 3D Physics Synthesizer for a little over two years now. It's one of the earliest virtual instruments to rely on the GPU for audio processing, which has been incredibly challenging and fun. In the end, predictably, the GUI for manipulating the 3D system actually ended up being a lot more work than the physics simulation. So far I am only selling it direct on my website, which seems to be working well. I hope to turn it into a sustainable business, and ideally I'd have enough revenue to hire folks to help with it. So far it's been 99% a solo project, with…
2025 · anukari.com
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2021 · github.com
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2021 · github.com
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2019 · harmopark.app
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I'm enthralled with using pen plotters to make generative art. Last August at SIGGRAPH, I built an interactive experience for others to see how code can be used to make visual art. The linked blog post is my trials and tribulations of linking a MIDI controller to one of these algorithms and sending its output to a plotter, so that people may witness the end-to-end experience.
2024 · lostpixels.io
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2018 · muzoti.com
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2016 · flat.io
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Hi HN, I built Eigendrum, a web tool that solves the 2D wave equation for arbitrary shapes so you can hear what they sound like as drums. How it works: * Solves -∇²u = λu using finite element analysis (Kφ = λMφ) on a triangle mesh. * Validated to <0.1% error against closed-form solutions for circles (Bessel zeros) and rectangles. * Sound model factors in strike location, Rayleigh damping, and mallet width. * Includes Kac drums I & II to demonstrate identical sound spectra from different geometries. * No frameworks, build steps, or dependencies. Repo and tests:…
27d ago · baselashraf81.github.io
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I'm developing Hyperstep[0], a spatial language for music production. I find using existing DAWs frustrating because they don't allow me to navigate and operate intuitively on the latent spaces behind my musical ideas. This is why I've decided to build my own set of "seeing tools".(Bret Victor)[1]. I'm also convinced that by framing music as processes and interactions in the 3D world, spatialization and mixing should become fairly pain-free. I'm still early in development and I would love to build this into an actual product that can be integrated into existing DAWs or even turn it into a…
2022 · a-sumo.github.io
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This is an web audio experiment I've been wanting to do for a long time. Basically an ambient music composition, but all the sound elements are laid out in space, and that musical space can be explored freely. It's definitely inspired by in-world music that sometimes appears in games. I basically took that concept, keeping the music aspect, and dropping the entire "game" aspect. I also turned it into a more "traditional" non-interactive album, but since I started with code, why not program the whole thing? Had a blast making the entire album from code, the complete source for the album is…
2024 · ambient.garden
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2021 · hyperchroma.app
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I designed a relative piano-roll-based music notation. I used 12 colored arranged in a specific way to make visible the main effects and oppositions of Western tonal harmony. The tonic is always white, so a manual annotation/interpretation is required for each MIDI file. All chords are flags of three to four colors. Minor mode is darker, major mode is lighter. Colors are arranged in thirds. I sorted the pieces from simple complex harmony. I also wrote a bit of text to explain what you may see. There's also a corpus of structures: hyperlinks of tags that allow you to find similar…
Nov 2025 · rawl.rocks
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2018 · coloring-book.co
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OP here. This is a geometric decoding of Chopin's Prelude No. 4. I built a 3D music midi visualizer ( https://github.com/jimishol/cholidean-harmony-structure ) and realized that standard music theory couldn't explain the shapes I was seeing. So, I developed the Umbilic-Surface Grammar to map the topology of the harmony. This document demonstrates that the prelude's tension isn't random, but a rigorous conflict between 'Gravity' (Station Shifts) and 'Will' (Pivots). I am looking for feedback on the logic—specifically from anyone with a background in topology or music…
Feb 2026 · github.com
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