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Products that do what My 10 yr olds recent scratch creations does

Hi HN, my 10 yr old asked me to share his recent scratch creations with ya'll so here I am. He's relatively new to scratch. If you have a moment to spare, check out some of his work here. Enjoy! Swamp (platformer) - https://scratch.mit.edu/projects/412453144/ Unstoppable (visualizer) - https://scratch.mit.edu/projects/412468010/

  1. 1M1

    My 10 year old son Troy has made a card game. It has 27 characters, each with different powers. You can download it here https://www.dropbox.com/s/jrgphx4vn95va4z/LegimonChristmasSet2013.pdf His goal is to have 100 kids play it, and he wants to give it away free as a Christmas present so that more kids can play it. I have created a Facebook page https://www.facebook.com/legimon . He would be ecstatic if anyone has feedback for him.

    2013

  2. 2MA

    hi all, I've always wanted to make my own game, but couldn't afford a thousand-dollar adobe (flash+photoshop) license. I'm not a talented programmer, have no degree in CS. But I understand some elements of design. So I got me a copy of ImpactJS, and after about 5 months of steep learning curve (at least for me), I managed to come up with a game. I also integrated it with a highscore and badge system, similar to what you get at Kongregate. You need to login with Google/OpenID to earn badges/scores. link is: http://www.hotbazooka.com/privatejoe hope to hear some feedback/questions from you guys!

    2011 · hotbazooka.com

  3. 3IS

    Hey everyone! Long time lurker, first time poster. I've just reached beta in my game BoxByte Lyte. -What is it- It's a free 3d arcade game for hardcore players that uses color matching in interesting ways. Also it's a one button game, well movement and one button. Cool huh? The final release will be free too. -What I need- This is a very challenging game, so I really need to balance the difficulty so that it's still hard but not impossible. It would be great just to hear your experiences of the game and how far in it you got. -Where can I report bugs?-…

    2015

  4. 4AS

    Proud to share the very first release of my new game: Alverde - It's for my 4yo - Currently works only on desktop browsers - As long as I keep having fun building it, it will keep evolving Game: https://alverde.netlify.app/ Source: https://github.com/trumbitta/playroom Plans: https://github.com/trumbitta/playroom/discussions/20

    2022

  5. 5IB

    Hi HN, After watching a lot of Show HN's here, it's finally my turn to show something. This is the first real project I have shipped, so it is extra special to me. For those who will inevitably ask why I made yet another mockup editor I covered it on our blog (http://blog.mocktailsapp.in/why-build-yet-another-mockup-editor-tm). Not all the features mentioned in that post have been implemented yet. As such Mocktails is pre-beta software and very minimal. It does not even have user accounts or any actual server side component at all for that matter (yet)! Our intention is to build Mocktails…

    2012

  6. 6IB

    This was a project I built for my daughter's first birthday present. For context, I'm a surgical resident in the UK by background and am currently taking a year out of training to study a masters in computer science. My daughter just turned one. There are two things she really loves: the first is particular soft toy that she just can't live without, and the other is a good story book. Her grandparents live hours away and I didn't want her to forget what they sound like between visits. I wanted her to hear them whenever she missed them. My parents brought my brother and I up with incredible…

    Apr 2026 · storyfriend.co.uk

  7. 7PA

    Hi hn, Its been a while since my kid has been dreaming to make videogames, as you know, the entry bar is high, too many technical details are involved. A few months ago, we started making games, we have tried many different ways, from dragging blocks to write code with a high-level library to make it simple, it is still too much work. Getting into the AI boat, I decided to give it a try for making games, turns out that it works super nicely, still, you still have many technical concepts involved, what language should the game be written in? where do you store the file/assets? how do you…

    2024 · playcodeai.com

  8. 8M1
  9. 9M4

    Well HN, I've finally produced something I think is worthy of sharing, but I didn't do it "in a weekend". Yeah, it's an iOS puzzle game. And yeah, it's a game I built because I wanted to play it rather than based on market research, so all this sort of makes it the antithesis of a popular HN post. But whatever. Still hoping for some of that patented (har har) expert HN feedback. Critique any part of it except the music. Also, PM me for upgrade codes, or I can post some here if there's any interest. Download (it's free):…

    2012

  10. 10UM

    Long time listener, first time caller. I am coming up to the eight-month mark in my "Heads Down, Learn Programming" experiment. This is my first app, an open source Magic the Gathering sealed deck generator. At the moment it is severely limited in scope, but I've worked on it for ~ six hours and I figure this is a good time to stop and let it breathe for a while. It's on github (https://github.com/alxjrvs/Sealed-Deck-Generator), as are a number of other half-completed project. Each was started with a goal in mind ("Mess around with Bootstrap", "Get off your ass and TDD", "Kick around complex…

    2012 · unsealed.herokuapp.com

  11. 11MW

    Happy Halloween! Instead of going to a Halloween party this year, my wife and I decided to run a tiny Hackathon and built this little retro choose-your-own-adventure to pay tribute to a popular series of yesteryear. Try and escape! Also pumpkin mode!! We made liberal use of ChatGPT for code, DALLE3/Midjourney for images, but did most of the storyboarding/writing ourselves because we couldn't stand the style of GPT4/Claude.

    2023 · tremella.github.io

  12. 12YR

    Had this idea recently and just had to get it out of my head and into a (super quick and dirty) prototype. It's like Letterboxd but for anything, and with a simpler rating system you don't have to sweat about.

    2023 · yynn.app

  13. 13AR

    A minimal "@ moving around a hardcoded map" implemented in a bunch of languages, some by me and some contributed by others. A slightly more interesting riff on the Hello World or 99 Bottles of Beer theme. More languages or improvements on existing ones would be nice :) There's a github repo at: https://github.com/nrkn/SimpleRL

    2011

  14. 14TO

    LégalEd for the Masses Title links to actual app Here is the demo video to show you around the interface Self funded on scraps https://www.youtube.com/watch?v=zIwsPz0mKAU

    2025 · labs.sunami.ai

  15. 15IM

    Thank you https://opengameart.org for your service. People like me who can't draw or compose music are in your debt. The game, "Glitch and Rush" has been made in a few hours here and there. I've been tinkering in GameDev for years, if not decades, but I never released anything. The goal here was simple: - come up with a core mechanic - implement a single level - add some polishing - RELEASE I hope you'll enjoy it. BTW, my best time is 2min23s (yes, I'm bad at my own game, it's ok, I'm ok).

    2022 · linkdd.itch.io

  16. 16IB

    It's like a mix between Picross (Nonograms) and Polyominoes. It's a minimalist puzzler which has no text, no tutorials (none required) and no ads set in a relaxing environment. App Store: https://itunes.apple.com/gb/app/shapeuku-shape-puzzle-game/i... Play Store: https://play.google.com/store/apps/details?id=com.dtbgames.s... I have a bulk load of Android promo codes to give away, so if you'd like one let me know! (Sorry iOS users, I have no free codes left!)

    2018

  17. 17IM

    Hey there HN, I took a page from Wordle's mechanisms and made this game for fun for some friends and I. Check out Wheredle and let me know what you think of it! ↙ ↗ ↘ https://wheredle.xyz

    2022 · wheredle.xyz

  18. 18ST

    I wanted to make a cute game for Thanksgiving this year. It's built with React, Tailwind, InstantDB and a bit of Opus :) Feeling grateful for HN and sending good cheer to you all :)

    Nov 2025 · savetrippy.com

  19. 19AQ

    Hello everyone! I've finally finished my latest side project - a RPG game made in Blazor. It started as a small project to learn some Blazor (I'm .NET dev but kept mainly to backend and ASP.NET). I had such a good time coding it that at some point I decided to make a full featured game out of it. I might've have bitten off more that I could chew as RPGs have so many systems and elements but overall I think it worked out well, especially for a single person project. I want to hop on the next project soon so any comments/questions/tips than can make me better really appreciated!

    2024 · whimsicalwyrm.itch.io

  20. 20FA

    Hey everyone, I'm Fabio, a very long time lurker here. Today I want to celebrate and share with you, again, a game that I conceived more than 8 years ago. I shared it last week with all its history (if you're curious) [1], but it just stayed in the "shownew" and never reached the main "show" page, hopefully this time it'll do better (:crossed_fingers:)! What changed since last week? Today I've also published the mobile apps for both iOS and Android (last week it was just web), which are also my first mobile apps ever. So I believe it's still a worthwhile post and something to show :) I'd…

    2024 · fiftygame.com

  21. 21NP

    Hi, I've been working on this app about making a painting for a few months now and we have just released a new update: (https://nopaint.art) I added commands with parameters you can access by tapping or clicking the grey bar below the No and Paint buttons. You can also use the arrow keys Left and Right for "No" and "Paint". Since launch we have grown a nice Discord community and have been appreciating some ideas and contributions from users. I'm not really sure what we will do next! Would love to hear people's thoughts.

    2020

  22. 22SB

    I made it by 120% viba coding. enjoy! free and no ads.

    Oct 2025 · smash-balls.app

  23. 23AA

    I built this over the holiday break with my two girls (ages 6 and 8). You pilot a UFO and beam up humans, cows, cats, dogs, and sheep for points. They drew all the art while I talked to Claude Code to scaffold the game logic. The magic moment was watching my kids use voice dictation to talk directly to Claude Code. My 8-year-old asked for a "purpler" tractor beam and watched it change in real time. She wasn’t coding, but she _was_ driving: describing what she wanted, testing the result, and iterating fast. It was really cool to watch... later on she asked me what javascript was and we dug…

    Jan 2026 · studio.mfelix.org

  24. 24IB

    Last week my 9 year old son walked up to me and asked "Would your rather shit your pants in public or drink spoiled milk?", and I was intrigued. Turns out he did not make this up himself, but got the dilemma from a card game. A couple of nights ago I decided to digitize some of these cards and create a simple open source app for it. Just a little fun project; no monetization or bigger goal, really. Link: https://dilemma.wtf Tech stack: - Back-end: Laravel - Front-end: Plain HTML and Tailwind with a sprinkle of Alpine.js - Deployment: Laravel Forge, linked to a Hetzner VPS.…

    2024 · dilemma.wtf

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