PlayCodeAI – A tool I created to let my kid create their own videogames
Hi hn, Its been a while since my kid has been dreaming to make videogames, as you know, the entry bar is high, too many technical details are involved. A few months ago, we started making games, we have tried many different ways, from dragging blocks to write code with a high-level library to make it simple, it is still too much work. Getting into the AI boat, I decided to give it a try for making games, turns out that it works super nicely, still, you still have many technical concepts involved, what language should the game be written in? where do you store the file/assets? how do you…
What it does
In the maker’s words, at launch
Hi hn, Its been a while since my kid has been dreaming to make videogames, as you know, the entry bar is high, too many technical details are involved. A few months ago, we started making games, we have tried many different ways, from dragging blocks to write code with a high-level library to make it simple, it is still too much work. Getting into the AI boat, I decided to give it a try for making games, turns out that it works super nicely, still, you still have many technical concepts involved, what language should the game be written in? where do you store the file/assets? how do you run it? I decided creating a simple playground where most of the tech details are already defined, html/javascript due to the portability they provide, we can get the code and see the result right away, same way, we can easily export it and upload it to a server. So far, the results are amazing, my kid has managed to create 10 simple games in a few hours with no help at all (the landing page includes screenshots from these). I strongly believe that this can help many other people to bring their ideas to life. As of now, the tool is simple, it runs on the client side, requiring an OpenAI API Key to interact with the models, it has the problem that only paid users can access this and I hope to remove that barrier soon but this was the simplest/fastest way to get things done. A big limitation relates to image loading, many images have CORS limitations that chatgpt can't detect, games without images aren't fun and I hope to solve this soon (suggestions accepted). I'd also love making it simple to share the results with others. Anyway, if your kid is willing to make a videogame, I encourage you to try this out, any feedback should help me to polish this to be usable for others. Thanks.
Does the same job
all alternatives →- MAmade a html5 game, polished it many many times2011 · hotbazooka.com · ▲211
hi all, I've always wanted to make my own game, but couldn't afford a thousand-dollar adobe (flash+photoshop) license. I'm not a talented programmer, have no degree in CS. But I understand some elements of design. So I got me a copy of ImpactJS, and after about 5 months of steep learning curve (at least for me), I managed to come up with a game. I also integrated it with a highscore and badge system, similar to what you get at Kongregate. You need to login with Google/OpenID to earn badges/scores. link is: http://www.hotbazooka.com/privatejoe hope to hear some feedback/questions from you guys!
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I've created an interactive tutorial that teaches how AI models work. I set myself the goal of making it approachable enough that my 11 year old son Isaac can fully understand it. The tutorial aims to be easily understood by anyone who understands basic math, and yet give them a deep intuitive sense of not just how AI works but why it works the way it does. It does this using a series of interactive playgrounds that let the reader play with each idea. Currently there are 9 chapters, starting from scratch and ending with transformers. I'm planning to keep adding more chapters until the…
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Hey, I've shared this game while it was still a work in progress in one of the Tell HN threads. I was pleasantly surprised that a lot of people tried it, and I got some positive feedback and constructive criticism. Anyway, I found a gamedev library I really like - Kaplay [1]. What I like about it is that easy things are easy. Meaning I could have fun building the game without learning (or fighting) a new tool. I always wanted to make games, but this is the first one I actually did. And I have to tell you - game development sparks joy! It combines so many things (game design, programming,…
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Hey HN, I'm Damiano Rodriguez, and I've been working solo on a project called Caisual Games. It's a free platform where anyone can create web games just by describing them with their voice. Here's how it works: You simply describe your game idea ("Make a cookie clicker game with 5 upgrades"), and the platform generates a playable web game in seconds using HTML and JavaScript. There's no coding required and no downloads needed—you can create and play directly in your browser. What's more, anyone can improve a published game, fostering a collaborative environment for game creation. The…
- M4My 4 Week Project2012 · ▲14
Well HN, I've finally produced something I think is worthy of sharing, but I didn't do it "in a weekend". Yeah, it's an iOS puzzle game. And yeah, it's a game I built because I wanted to play it rather than based on market research, so all this sort of makes it the antithesis of a popular HN post. But whatever. Still hoping for some of that patented (har har) expert HN feedback. Critique any part of it except the music. Also, PM me for upgrade codes, or I can post some here if there's any interest. Download (it's free):…
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