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Dev tools · alternatives · 2026

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24 alternatives to Nanosecond C message logger

Hello, Some time ago I did a data logger for fun, just to check if I could beat the performance of an old C++ project of mine (mini-async-log) and to avoid letting my multithreading-C skills rust when on a non-programming gig (using Yocto/OE, very little programming). This project is a BSD licensed, producer-wait-free (when using thread-local storage) generic message logger with high performance, decent test coverage, and type-safe C strings (requires C11 or C++ compiler). It was a shame to let this project to die unknown, as I think that it has potential to be used on some niches as…

Nanosecond is a BSD-licensed message logger written in C designed for high-performance logging in multithreaded applications. It achieves wait-free producer operations when using thread-local storage and provides… Below are 24 products that do a similar job, ranked by how close each is in meaning and then by launch-day votes. Nanosecond C message logger launched in 2019; newer entries below may have overtaken it.

  1. 1
    superlog▲497

    Hey HN, we’re Nico and Arseniy, co-founders of Superlog (https://superlog.sh). We're building a self-installing, self healing observability tool meant not to be opened. It has a wizard that daily sets up proper logging and an agent that investigates errors and opens PRs. Super short demo: https://www.youtube.com/watch?v=xFhU9Mk247M. In our earlier startups, we tried Sentry, Datadog, Grafana, Dash0, and nothing was good enough. Proper telemetry and alerting still requires a ton of manual setup. We struggled with adding good logs, so debugging was tough, especially as…

    Jun 2026 · superlog.sh · its alternatives →

  2. 2

    Hi HN, I built Ayder — a single-binary, HTTP-native durable event log written in C. The wedge is simple: curl is the client (no JVM, no ZooKeeper, no thick client libs). There’s a 2-minute demo that starts with an unclean SIGKILL, then restarts and verifies offsets + data are still there. Numbers (3-node Raft, real network, sync-majority writes, 64B payload): ~50K msg/s sustained (wrk2 @ 50K req/s), client P99 ~3.46ms. Crash recovery after SIGKILL is ~40–50s with ~8M offsets. Repo link has the video, benchmarks, and quick start. I’m looking for a few early design partners (any…

    Jan 2026 · github.com · its alternatives →

  3. 3

    A fun toy memory allocator (not thread safe, that's a future TODO). I also wanted to explain how I approached it, so I also wrote a tutorial blog post (~20 minute read) covering the code which you can find the link to in the README.

    Nov 2025 · github.com · its alternatives →

  4. 4
    Minilog▲307

    Log monitoring and real-time event alerts

    2024 · minilog.dev · its alternatives →

  5. 5
    nanochat▲349

    Build your won ChatGPT for $100 on a single GPU

    2025 · github.com · its alternatives →

  6. 6

    Long-simmering side project that is finally ready to see the light. HAMTs are a cool persistent data structure and implementing one has been a lot of fun. Beyond the code, there is likely some value in the extensive and largely complete implementation docs; basic benchmarks are linked in the README, too. Kind of aiming to be "the libavl for HAMTs". That is obviously a high and aspirational bar but a distinct possibility if it stirs up a little interest and/or contribution. Anyways, it's time for this to go out, collect feedback and maybe even some use outside of toy projects. Let me…

    2023 · github.com · its alternatives →

  7. 7

    I'd found that whilst there's a lot of good options out there for webservers, I was looking for something that is a single deployable binary for usage with containers or unikernels and solves some of the problems that you get with other setups like nginx. It uses a single compiled binary, it's going to have extremely low latency on account of caching all files in memory at runtime, and also the fun feature and really useful that's good for SPAs (e.g. Vite) or things like Astro is that you can inject configuration variables into it at runtime and access them from within your frontend code, so…

    2024 · github.com · its alternatives →

  8. 8LI

    Mengutamakan tampilan modern dan kemudahan navigasi, BUSUR4D menghadirkan pengalaman gaming yang terasa lebih sederhana namun tetap menarik. Beragam pilihan permainan dapat dijelajahi dalam satu platform dengan interface responsif dan desain visual yang nyaman, sehingga aktivitas gaming menjadi lebi

    2011 · logio.org · its alternatives →

  9. 9

    A cross-language, zero-copy coroutine observability framework based on the cTP shared-memory protocol, utilizing lock-free ring buffers for ultra-low overhead state tracing. - lixiasky-back/coroTracer

    Mar 2026 · github.com · its alternatives →

  10. 10

    A minimal C runtime for Linux i386 & x86_64. Contribute to lpsantil/rt0 development by creating an account on GitHub.

    2015 · github.com · its alternatives →

  11. 11

    LoopMix128 is a fast C PRNG I wrote for non-cryptographic tasks. GitHub (MIT): https://github.com/danielcota/LoopMix128 Highlights: * ~0.37 ns/value (GCC 11.4, -O3 -march=native), 98% faster than xoroshiro128++ and PCG64. * Passes TestU01 BigCrush & PractRand (32TB). * Guaranteed 2^128 period. * Proven injective (192-bit state) via Z3 SMT solver; allows parallel streams. * Core requires only stdint.h. Seeking feedback on design, use cases, or further testing.

    2025 · github.com · its alternatives →

  12. 12UT

    Hey HN, I wanted to get more familiar with C programming, *nix socket programming and C compilation, so I wrote this "web" ""server"". It's running on a tiny SBC in my office, and there's as little as possible between you and it. Happy for you to try and break it, hopefully with something more interesting than a DoS though :) Please let me know if you find any issues.

    2025 · unsafehttp.benren.au · its alternatives →

  13. 13

    Hi HN, I’m a recent CS graduate. During the past few months I wrote BinaryRPC, an open-source RPC framework in modern C++20 focused on low-latency, binary WebSocket messaging. Why I built it * Wanted first-class session support, pluggable QoS levels and a simple middleware chain (global, specific, multi handler) without extra JSON/XML parsing. * Easy developer experience A quick feature list * Binary WebSocket frames – minimal overhead * Built-in session layer (login / reconnect / heartbeat) * QoS1 / QoS2 with automatic ACK & retry * Plugin system – rooms, msgpack, etc.…

    2025 · github.com · its alternatives →

  14. 14

    A readable, structured and beautiful logging in the terminal

    2019 · github.com · its alternatives →

  15. 15

    Repo: https://github.com/valdanylchuk/xcc700 Hi Everyone! I just wrote my first compiler! - single pass, recursive descent, direct emission - generates REL ELF binaries, runnable using ESP-IDF elf_loader - very basic features only, just enough for self-hosting - treats the Xtensa CPU as a stack machine for simplicity, no register allocation / window usage - compilable on Mac, probably also Linux, can cross-compile for esp32 there - wrote for fun / cyberdeck project Sample output from esp32: xcc700.elf xcc700.c -o /d/cc.elf [ xcc700 ] BUILD COMPLETED >…

    Dec 2025 · github.com · its alternatives →

  16. 16MP

    I have been working on this game somewhat sparsely for the past three years or so. However, it is still in a very early stage, and there is a lot of work to do. One of my friends encouraged me to post about it here, since he felt people might find interesting how I don’t use any libraries for it. The game can be played on a browser by virtue of WebAssembly. There are native ports using either MiniFB or SDL2, but you have to build those yourself. I decided to write the game in C because I feel like it is a simple language that a lot of people can understand well enough, and I didn’t think I…

    2023 · zamfofex.neocities.org · its alternatives →

  17. 17

    A dbg(…) macro for C++. Contribute to sharkdp/dbg-macro development by creating an account on GitHub.

    2019 · github.com · its alternatives →

  18. 18UO

    Hello HN! Parth, and Shardul here. We have been building unlogged.io for the last 21 months. We started as a time travel debugger and pivoted to record and replay with assertions, mocking, and code coverage. You can save the replays in the form of a JSON and commit them to your git. Both Parth and I come from an e-commerce/payments background where production bugs meant heavy financial losses. Big billion days/Black Friday sales meant months of code freezes with low productivity. Before committing the code, we wanted to replay production traffic and know the breaking changes right…

    2023 · its alternatives →

  19. 19

    This project contains no code from Linux, BSD, Minix, or any other OS. Everything up until this point is written entirely from scratch, including a pure microkernel (that only implements multiprocessor priority scheduling, memory management, and interprocess communication), a work-in-progress implementation of the standard C library, and a variety of servers that provide drivers and other essential OS functionality. At the time of writing this post, the servers provide drivers for the keyboard, NVMe SSDs (that works on real hardware), a Unix-like virtual file system (with a single root…

    2024 · github.com · its alternatives →

  20. 20

    Log HTTP requests/responses separately, visualize their concurrency and report logs/errors in context of a request. - pablosichert/concurrency-logger

    2016 · github.com · its alternatives →

  21. 21

    Hey HN, the is Chris, creator of FireDBG. We’ve been working on this debugger just about a year now. Time travel debugging isn’t a new concept, the new idea here is to use call tree visualisation to help us navigate the debug trace. It supports various Linux distros on x64 and macOS on x64 and M1. It’s only available for Rust right now, but we do want to bring this debugging experience to other programming languages. Please give it a try! Would love to know your thoughts. What’s your anecdote in debugging programs? My stupidity is usually in the form of: after a few hours of debugging, I…

    2023 · firedbg.sea-ql.org · its alternatives →

  22. 22

    Over the past few months, we've been building Prism; a fast, developer-first observability UI that's deeply integrated with our open-source database, Parseable. Prism is designed for engineers who debug distributed systems, sometimes at odd hours, and need answers right now, without having to deal with five different tools. Backstory: We spoke to dozens of observability practitioners in large enterprises. Across the board, we heard two things: (1)The RoI on observability tools is hard to justify. (2)OSS leads to tool sprawl, metrics in Grafana, logs in ELK, traces… somewhere. We wanted a…

    2022 · parseable.com · its alternatives →

  23. 23

    This project is inspired by some of the asserts in Unreal engine. Due to reliance on core_intrinsics it is necessary to develop using nightly Rust, but there are stubs in place so a production build will not require nightly. I recently released version 0.2 which includes no_std support and adds optional log message arguments to the ensure macro.

    2024 · github.com · its alternatives →

  24. 24

    Hi HN! I've built [CXXStateTree](https://github.com/ZigRazor/CXXStateTree), a modern C++ header-only library to create hierarchical state machines with clean, intuitive APIs. It supports: - Deeply nested states - Entry/exit handlers - State transitions with guards and actions - Asynchronous transitions with `co_await` (C++20 coroutines) - Optional runtime type identification for flexibility It's ideal for complex control logic, embedded systems, games, robotics, and anywhere you'd use a finite state machine. I’d love feedback, use cases, or contributions from the…

    2025 · github.com · its alternatives →

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