Nanosecond C message logger
Hello, Some time ago I did a data logger for fun, just to check if I could beat the performance of an old C++ project of mine (mini-async-log) and to avoid letting my multithreading-C skills rust when on a non-programming gig (using Yocto/OE, very little programming). This project is a BSD licensed, producer-wait-free (when using thread-local storage) generic message logger with high performance, decent test coverage, and type-safe C strings (requires C11 or C++ compiler). It was a shame to let this project to die unknown, as I think that it has potential to be used on some niches as…
Nanosecond C message logger launched on January 20, 2019 with 131 votes, #226 of 2,587 launches that month and more than 95% of that year's launches.
In plain words
Nanosecond is a BSD-licensed message logger written in C designed for high-performance logging in multithreaded applications. It achieves wait-free producer operations when using thread-local storage and provides type-safe C string handling, requiring C11 or a C++ compiler. The logger targets performance-critical niches including network programs, high-frequency trading, and games, offering decent test coverage and demonstrating competitive performance benchmarks against similar C++ logging solutions.
written from the facts on this page · September 2026
From the sources
In the maker’s words, at launch
Hello, Some time ago I did a data logger for fun, just to check if I could beat the performance of an old C++ project of mine (mini-async-log) and to avoid letting my multithreading-C skills rust when on a non-programming gig (using Yocto/OE, very little programming). This project is a BSD licensed…
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