Alternatives
Products that do what PersistencX does
Edge-native DOM mutation engine. 80ms INP. Zero bloat.
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Aug 2026 · deepgrove.ai
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Hi! I made a React compatibility library for a Virtual DOM library (https://github.com/aidenybai/million). The idea is to have much faster rendering (a compiler optimizes virtual DOM beforehand) while ensuring the same developer experience React provides. This is very, VERY early stage, so be prepared for weird bugs / plugin incompatibility / etc. If you have any suggestions, I'd be more than happy if you replied in a comment with it! You can spin up the demo here >> https://stackblitz.com/github/aidenybai/million-react-compat
2022
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Nov 2025 · github.com
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I’ve spent the last few days prototyping a browser-based game engine stack designed for instant-load, "Roblox-for-Teens" style deployment. The goal is to lower the floor for AA indie devs who want high-fidelity physics and instant web distribution without the overhead of Unity or a heavy Godot export. The Stack Engine: A headless WASM/WebGPU implementation. I’m currently using custom flags and selective streaming to bypass standard browser memory and execution limits. Physics: I’ve ported Jolt (Guerrilla Games) but modified the solver to mimic the original Blam! engine (Bungie/Halo…
Jan 2026
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2020 · github.com
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devnexus is an open-source cli that gives agents persistent shared memory across repos, sessions, and engineers. It maps out dependencies and relations at the function level, builds a code graph, and writes it into a shared Obsidian vault that every agent reads before writing code. Past decisions are also linked directly to the code they touched, so no one goes down the same dead end twice. Still building it out but I would love to hear any thoughts/feedback
Apr 2026 · github.com
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2019 · github.com
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This is based on an approach I made for a very high performance message and video multiplexing server. The project died, but I'm glad I get to share the a basic version with some http test code now. I admit this is the second time I've tried to show this off here today; I posted earlier but it got lost when no-one was watching :(
2011 · github.com
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We took a recently released Bonsai 1.7B ternary model from PrismML (https://github.com/PrismML-Eng/Bonsai-demo) and ran our agentic evolution search on it for 6 hours to optimize the Metal kernels. The search was fully autonomous. Measured against unmodified upstream llama.cpp at the same Bonsai/Q2_0 commit, same M4 Max: - tg128: 309.82 → 442.42 t/s (+42.0%) - pp512: 4250.32 → 4622.63 t/s (+8.8%)
May 2026 · agents2agents.ai
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This is my attempt in building a memory that evolves and persist for claude code. My approach is inspired from Zettelkasten method, memories are atomic, connected and dynamic. Existing memories can evolve based on newer memories. In the background it uses LLM to handle linking and evolution. I have only used it with claude code so far, it works well with me but still early stage, so rough edges likely. I'm planning to extend it to other coding agents as I use several different agents during development. Looking for feedbacks!
Jan 2026 · github.com
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I built a small Linux tool to deterministically verify GPU PCIe link health and bandwidth. It reports: - Negotiated PCIe generation and width - Peak Host→Device and Device→Host memcpy bandwidth - Sustained PCIe TX/RX utilization via NVML - A rule-based verdict derived from observable hardware data only This exists because PCIe issues (Gen downgrades, reduced lane width, risers, bifurcation) are often invisible at the application layer and can’t be fixed by kernel tuning or async overlap. Linux-only: it relies on sysfs and PCIe AER exposure that Windows does not provide.
Dec 2025 · github.com
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Hi HN, I built EdgeVec, a vector database that runs entirely in the browser. It implements HNSW (Hierarchical Navigable Small World) graphs for approximate nearest neighbor search. Performance: - Sub-millisecond search at 100k vectors (768 dimensions, k=10) - 148 KB gzipped bundle - 3.6x memory reduction with scalar quantization Use cases: browser extensions with semantic search, local-first apps, privacy-preserving RAG. Technical: Written in Rust, compiled to WASM. Uses AVX2 SIMD on native, simd128 on WASM. IndexedDB for browser persistence. npm:…
Dec 2025 · github.com
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https://github.com/team-emt/razorframe Razorframe is a Node.js library for enabling the effective backend scaling of your real-time application. Built on top of Socket.io, Razorframe’s simple server-and client-side API allows you to easily employ the task processing of multiple, parallel Node instances in conjunction with an in-memory queue. Our team set out to deliver on pushing the impact of real-time web through maximizing backend resources provided by multi-core server systems. By allowing your Node.js server to run on multiple threads and ensuring data consistency…
2016
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After ~1.5+ yrs of posting here (https://news.ycombinator.com/item?id=18755996) about webgo, this is an update, the release of v4.0.7. I know a lot of people consider "web frameworks, router etc." a joke/amateur/reinventing the wheel. But I've been able to learn a lot from it and am happy maintaining this package. Hope you like it! Webgo maintains its promise of standard library compliance, and getting out of the execution path asap. And this version comes with quite a lot of performance improvement in terms of latency, memory usage and better code altogether.…
2020
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In brief: I'm Aiden, 18, and have spent the past 2 years of high school working on Million.js, an open source React alternative with 11K stars on GitHub and hundreds of thousands of npm downloads. Recently, I released automatic mode, which detects slow React components and automatically optimizes the reconciliation phase. It's still in beta but chugging along. It's around 70% faster than React on the JS Framework Benchmark and you can see how I did it here: https://million.dev/blog/virtual-dom Interested? Check it out here: https://million.dev
2023
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2016 · komodoide.com
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Hi everyone, I've been working on this thing for a while. It transpiles Haml into Ruby, and then it streams patches to the browser which update the DOM. There is a memory leak in s.rb, which I'm not really sure how to solve. Seems like objects stay alive for longer than they should because of circular references or something but I'm not sure what's going on to be honest. I think this approach has potential though.
2023 · github.com
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2015 · github.com
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