Alternatives
Products that do what Play SNES, gba, in your terminal, even in tmux does
rom is a ~5k-line C libretro frontend that plays games in the terminal. It renders native pixels with the kitty graphics protocol in Ghostty or kitty, inline! even in tmux! Nine platforms: SNES, NES, GB/GBC, GBA, Genesis, PC Engine, N64, Doom/Heretic/Hexen, Wolfenstein. macOS and Linux, MIT. https://github.com/jhickner/rom
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RomM is a self-hosted app that allows you to manage your retro game files (ROMs) and play them in the browser. Think of it as Plex or Jellyfin for your ROM library: it automatically fetches metadata, artwork, and game information from online metadata sources to transform your folders into a browsable collection. You can play games directly in the browser for consoles like the N64, Game Boy Advance, Nintendo DS, and PlayStation 1, using the integrated web emulator (https://emulatorjs.org/). Members of the community have released integrations for Playnite (Windows), muOS…
2025 · github.com
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I made a built-from scratch Wayland Compositor to display any GUI app* in the terminal! I think there is a lot of unexplored potential in custom Wayland compositors, a lot of really cool things you can embed existing applications into! So, I started with embedding apps into the terminal because that is the easiest input/output (output is just utf-8 and I use the great `chafa` library for that, and I just read from stdin for the input). If you have any other ideas for cool Wayland compositors, let me know. I purposedly wrote 80% the app in Typescript to appeal to the most developers and…
Sep 2025 · github.com
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2017 · github.com
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I've been exploring new ways of testing Ghidra processor modules. In this repo, I was able to emulate NES ROMs in Ghidra to test its 6502 specification, which resulted in finding and fixing some bugs. Context: Ghidra is used for reverse engineering binary executables, complementing the usual disassembly view with function decompilation. Each supported architecture has a SLEIGH specification, which provides semantics for parsing and emulating instructions, not unlike the dispatch handlers you would find in interpreters written for console emulators. Emulator devs have long had extensive test…
2023 · github.com
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2021 · github.com
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2012 · jpfau.github.com
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Not sure if I would post this for the last day of #marchintosh OR wait for tomorrow the 1st of April. Both apply equally. Anyway, here's a pet project of mine, I made it as a glued on for another pet project of mine, but it developed a life of it's own now and can soar skyward toward success, fame, and glory.
2024 · github.com
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Hey HN, Over the past ~1.5 years, I built an open-source FPGA retro emulation handheld that can play Game Boy, Game Boy Color, and Game Boy Advance cartridges. To my knowledge, there isn't an existing open-source FPGA emulator that can play physical cartridges like this. One of my main goals was to do all of the pieces myself, and be able to understand every component of it, so I designed my own PCB, wrote the firmware, wrote a Game Boy and Game Boy Advance emulator for the FPGA (using the Chisel HDL), and designed a 3D-printed case. I detailed the design and development process in the…
2025 · eli.lipsitz.net
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Hello everyone! I've created a gameboy emulator to unlock my Wayland session and wanted to share this project to everyone here! I've been a Linux enthusiast since I was a kid. What always captivated me was the freedom to customize my system exactly the way I wanted. With Wayland, we've reached an incredible level of performance. It's like turning your operating system into a video game! I've always been fascinated by the blend of fun and the serious, technical nature of an OS. That’s what inspired me to create this project. I started by studying Wayland, its protocol and how to build a…
2025 · github.com
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2015 · matthewbauer.us
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My background project for the last two years has been re-implementing my 2004 C++ shoot'em up game in TypeScript + WebGL, and it's finally done (just in time for the 20th anniversary!) Play the game online: https://nicollet.net/blog/darklaga/darklaga.html Technical article about the remake: https://nicollet.net/blog/darklaga/remake.html I have tested Firefox, Chrome and Edge on desktop and mobile (no access to a device capable of running Safari). It's amazing how much difference 20 years makes: the hardware is so much more powerful, the web…
2024 · nicollet.net
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Author here. RMUX started from a frustration: I've used tmux for years and got tired of scraping output with grep and sleeps to automate anything. So I rebuilt the multiplexer from scratch in Rust, with a programmable layer on top. Two surfaces: a tmux-compatible CLI (~90 commands, your keybindings just work), and a typed async Rust SDK on the same daemon — stable pane IDs, structured snapshots, locator-style waits. The idea is Playwright-style automation, but for terminals. Native on Linux, macOS, Windows (real ConPTY, no WSL). Demos and docs at rmux.io. Happy to answer questions about the…
May 2026 · github.com
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20+ retro systems, zero installs — just drop a ROM and play
22d ago · romplayerbycoops.pages.dev
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2018 · nes.party
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2023 · nostalgist.js.org
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2017 · github.com
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