Alternatives
Products that do what Play Pokémon to unlock your Wayland session does
Hello everyone! I've created a gameboy emulator to unlock my Wayland session and wanted to share this project to everyone here! I've been a Linux enthusiast since I was a kid. What always captivated me was the freedom to customize my system exactly the way I wanted. With Wayland, we've reached an incredible level of performance. It's like turning your operating system into a video game! I've always been fascinated by the blend of fun and the serious, technical nature of an OS. That’s what inspired me to create this project. I started by studying Wayland, its protocol and how to build a…
- 1

- 2LP
I built a bot that plays Pokémon FireRed. It can explore, battle, and respond to game events. Farthest I made it was Viridian Forest. I paused development a couple months ago, but given the launch of ClaudePlaysPokemon, decided to open source!
2025 · github.com
- 3RA
RomM is a self-hosted app that allows you to manage your retro game files (ROMs) and play them in the browser. Think of it as Plex or Jellyfin for your ROM library: it automatically fetches metadata, artwork, and game information from online metadata sources to transform your folders into a browsable collection. You can play games directly in the browser for consoles like the N64, Game Boy Advance, Nintendo DS, and PlayStation 1, using the integrated web emulator (https://emulatorjs.org/). Members of the community have released integrations for Playnite (Windows), muOS…
2025 · github.com
- 4

- 5TA
I recently dug my Nintendo GameCube out of storage to revisit the first Animal Crossing game. Things were mostly as I remembered, but the game's heavy reliance on a clunky on-screen keyboard quickly wore my patience thin. Unwilling to accept this subpar experience, I did what any rational person would do and ordered a rare, Japan-exclusive, keyboard/controller hybrid on eBay, then used a Raspberry Pi Pico to 1. listen for keypresses and 2. send simulated controller events to the GameCube, automating typing in Animal Crossing at a Tool-Assisted Speedrun level. Of course, this oddball…
2025 · github.com
- 6HA
I'm making a platform for simple open source games you can play anywhere. Games are all just JavaScript classes and you can read the source of every game on the platform. I started working on initial "games" (mostly rendering tests) in 2018 and eventually built all of the platform stuff around it to make it easy to share games. There's also an in-browser editor available for you to make and publish games all from the browser. Would love some feedback on the games and studio features as well as the platform overall. All of the code is available at https://github.com/homegamesio
Jul 2026 · homegames.io
- 7GJ
2012 · jpfau.github.com
- 8LA
2017 · github.com
- 9

- 10OG
Hello HN users, I made a web app that allows you to upload any SNES or GameBoy ROM file and play right within the web browser. It’s called Afterplay.io. It got a lot of upvotes on Reddit, and I noticed users signing up and coming back to play games every day, which feels great and has motivated me to keep on developing this thing :). Demo Video : https://www.youtube.com/watch?v=3K9iYbJ-1lQ Site : https://afterplay.io Problem: I couldn't play emulated games across my devices easily with saves. The Apple App Store does not allow emulator apps. Solution: Use…
2021
- 11

- 12IW
I grew up on the Infocom games and when microsoft actually open-sourced Zork 1/2/3 I really wanted to figure out how to use LLMs to let you type whatever you want, I always found the amount language that the games "understood" to be so limiting - even if it was pretty state of the art at the time. So I figured out how to wrap it with Tambo.. (and run the game engine in the browser) basically whatever you type gets "translated" into zork-speak and passed to the game - and then the LLM takes the game's output and optionally adds flavor. (the little ">_" button at the top exposes the…
Jan 2026 · infocom.tambo.co
- 13EX
Howdy folks! edotool: Simulate keystrokes. X11 and Wayland supported - Please see: https://github.com/evuraan/edotool or https://evuraan.info/edotool/ Cheers!
2021
- 14WS
I vibe-coded a speech-to-text tool for Wayland that works for me. You trigger it with a keybind, speak into your mic, and it transcribes using OpenAI Whisper or Google STT (local is coming), then either types it directly into your active text field or saves it to the clipboard. It uses PipeWire for audio capture and works signal-driven, so there's no background process running. Just on-demand transcription when you need it. I've tested it on Niri and it should work on Hyprland, though I haven't tested GNOME or KDE yet. This was a one day Rust project and probably has some bugs since I just…
2025 · github.com
- 15PS
rom is a ~5k-line C libretro frontend that plays games in the terminal. It renders native pixels with the kitty graphics protocol in Ghostty or kitty, inline! even in tmux! Nine platforms: SNES, NES, GB/GBC, GBA, Genesis, PC Engine, N64, Doom/Heretic/Hexen, Wolfenstein. macOS and Linux, MIT. https://github.com/jhickner/rom
Jul 2026 · github.com
- 16FL
I've been wanting a fancy screen locker for linux, so I built FancyLock, a screen lock solution for Linux with X11 (and soon wayland) support. Key Features - Dynamic media playback during lock screen - Multi-monitor support - PAM-based authentication - Intelligent idle timeout - Highly configurable FancyLock aims to solve several pain points with existing screen lockers: - Boring, static lock screens - Poor multi-monitor support Technical Highlights - Written in Go - Uses X11 extensions for low-level window and input management - Flexible media playback with mpv - Configurable via JSON…
2025 · github.com
- 17AG
Hey HN, I made https://linkians.com which is a game where all the action and state is contained in the url. The game involves taking care of little pets (emojis) that live in your url bar. Kind of like tamagotchi or sims. Feed them, play with them, and watch out for enemies! There's no server, just emojis in the url and client-side logic. Any linkians url using the supported emojis is a valid game state so you can save your game, or type out your own url and send it to a friend. I'd appreciate any feedback.
2022 · linkians.com
- 18AW
So, me (dev) and my friend (designer) have been building a website/mobile app to help users manage their game library (think MyAnimeList, but games) for a little over a year. We launched with a very basic set of features, and have been slowing expanding since then. All the code is open source, and most of the things we implemented were direct feedback from users (e.g. being able to import games from Steam/PSN, and the Posts feature). We don't show ads or have any kind of subscription. This is just a hobby project. Any feedback would be greatly appreciated, as honestly the hardest…
2025 · gamenode.app
- 19IM
In 2024 Google Labs released GenDino: a version of the Chrome Dinosaur Game that let users turn prompts into skins. GenDino is dead. The Dino Game happens to be OS, so I forked it and created Vibedino to let your prompts change the actual game. Make the dino front-flip every time it jumps. Add a hard mode after 1000m. Break my backend by implementing the full PageRank algorithm. Give it the dumbest feature idea you can think of and then approve it yourself to deploy to the main site!
Jul 2026 · vibedino.com
- 20IM
Hey there HN, I took a page from Wordle's mechanisms and made this game for fun for some friends and I. Check out Wheredle and let me know what you think of it! ↙ ↗ ↘ https://wheredle.xyz
2022 · wheredle.xyz
- 21MF
After graduation, my friend and I decided to build mobile games instead of finding jobs. Today we released our first game called Monster Rivals. It is a fighting game with simple RPG elements such as stats and items with unique powers. We have a lot more planned for it in the future, but wanted to get the game out as soon as possible. The game also allows you to fight your friends through Facebook. The game data including the user/character profile is all on my servers hosted on linode. We have 3 servers- [primary mongo], [secondary mongo], [mongo arbiter, redis(for leaderboards), nginx…
2013
- 22NS
2019 · github.com
- 23AI
I'll start by copying the comment I left on the Reddit post where I originally shared this project and then go into some more detail for this audience. (https://www.reddit.com/r/nes/comments/1umrnd5/i_made_an_inte...) """ Castlevania II has always held a special place in my heart. I didn’t own it myself as a kid but I had a family member who did. This meant that I only got a few chances to actually play it, but that left a big impression on me anyway. I recently beat it for the first time and along the way I decided I wanted to build the most over-the-top…
Jul 2026 · theultimatesimonsquestguide.com
- 24PE
2016 · github.com
Ranked by how close each launch is in meaning, then by votes. Refine with a description →