Alternatives
Products that do what IronBoy, a highly accurate GameBoy emulator written in Rust, runs WASM does
Hey HN! Been working on this emulator on and off for the last couple years, and thought now would be a good time to try and show it off here. As far as unique features... I think this is the only online GameBoy emulator with support for save files? So there's your reason to exist, I guess. The WASM port was something I had in the back of my mind but I just kept putting it off because it seemed like it would've been a pain in the ass to implement, but all in all I think it took less than a week so that was a nice surprise!
- 1RA
RomM is a self-hosted app that allows you to manage your retro game files (ROMs) and play them in the browser. Think of it as Plex or Jellyfin for your ROM library: it automatically fetches metadata, artwork, and game information from online metadata sources to transform your folders into a browsable collection. You can play games directly in the browser for consoles like the N64, Game Boy Advance, Nintendo DS, and PlayStation 1, using the integrated web emulator (https://emulatorjs.org/). Members of the community have released integrations for Playnite (Windows), muOS…
2025 · github.com
- 2IB
Still very much a work in progress, but really wanted to share this even in it's early state. Had heaps of fun building it to learn more about WebRTC.
2023 · github.com
- 3LA
2017 · github.com
- 4MX
2013 · copy.sh
- 5IM
Hi HN! I made many small web games in the past with Unity or Phaser. But this time I wanted to make something completely on my own. So I coded a basic game framework in plain JavaScript, and used it to make Almost Pong. This was a really fun project that taught me a lot about JavaScript, and I plan to make more minimalist games with this framework. Interesting fact: Almost Pong doesn't load any assets, all sprites and sounds are generated with code. Happy to answer questions, and please let me know if you have any feedback on the game. Thanks!
2022 · lessmilk.com
- 6GP
I've been exploring new ways of testing Ghidra processor modules. In this repo, I was able to emulate NES ROMs in Ghidra to test its 6502 specification, which resulted in finding and fixing some bugs. Context: Ghidra is used for reverse engineering binary executables, complementing the usual disassembly view with function decompilation. Each supported architecture has a SLEIGH specification, which provides semantics for parsing and emulating instructions, not unlike the dispatch handlers you would find in interpreters written for console emulators. Emulator devs have long had extensive test…
2023 · github.com
- 7AN
2013 · github.com
- 8MS
Finally got my hobby OS up and running on real hardware. I love the old IBM thinkpads, so thought it was the perfect machine to get it working on. Been working on it for quite some time now, but this has been a big milestone!
2025 · github.com
- 9RT
2021 · github.com
- 10GJ
2012 · jpfau.github.com
- 11IW
The goal is to have a pixel, mod-friendly perfect recreation of Wolfenstein 3D in Rust.
Feb 2026 · github.com
- 12PP
Hello everyone! I've created a gameboy emulator to unlock my Wayland session and wanted to share this project to everyone here! I've been a Linux enthusiast since I was a kid. What always captivated me was the freedom to customize my system exactly the way I wanted. With Wayland, we've reached an incredible level of performance. It's like turning your operating system into a video game! I've always been fascinated by the blend of fun and the serious, technical nature of an OS. That’s what inspired me to create this project. I started by studying Wayland, its protocol and how to build a…
2025 · github.com
- 13GB
Hey HN, Over the past ~1.5 years, I built an open-source FPGA retro emulation handheld that can play Game Boy, Game Boy Color, and Game Boy Advance cartridges. To my knowledge, there isn't an existing open-source FPGA emulator that can play physical cartridges like this. One of my main goals was to do all of the pieces myself, and be able to understand every component of it, so I designed my own PCB, wrote the firmware, wrote a Game Boy and Game Boy Advance emulator for the FPGA (using the Chisel HDL), and designed a 3D-printed case. I detailed the design and development process in the…
2025 · eli.lipsitz.net
- 14AA
Earlier this year, we released our open-source game engine [0] built with Rust, WebAssembly, and WebGPU. Today, we’re happy to announce the Ambient platform, which brings web deployment, server hosting, and more to the runtime. With Ambient, you can make a game, deploy it to the browser in one command, share your URL and instantly play with others, no downloads or installs needed. Our WASM use is innovative; it is being used as both a sandboxed runtime for user code, and as a way to run the entire Ambient runtime in the browser. This, paired with our ECS data model, enables a highly modular…
2023 · ambient.run
- 15OG
Hello HN users, I made a web app that allows you to upload any SNES or GameBoy ROM file and play right within the web browser. It’s called Afterplay.io. It got a lot of upvotes on Reddit, and I noticed users signing up and coming back to play games every day, which feels great and has motivated me to keep on developing this thing :). Demo Video : https://www.youtube.com/watch?v=3K9iYbJ-1lQ Site : https://afterplay.io Problem: I couldn't play emulated games across my devices easily with saves. The Apple App Store does not allow emulator apps. Solution: Use…
2021
- 16SG
2017 · github.com
- 17NP
2018 · nes.party
- 18AD
To try it out, simply build the project yourself from source, or use attached bootable ISO image of the system (in Releases on Github) and run it in QEMU. https://blog.vxn.dev/rou2exos-rusted-edition
2025 · github.com
- 19AG
2024 · github.com
- 20IM
Hi, As a 8-bit C64 game coder in eaarly 90ties and currently mostly FE-focused dev, decided to give a go to a simple retro game archive. This is purely fun project - so i decided to post it to HN, mayne it'll resonate :)
2023 · polishpixels.com
- 21IB
A while back I wrote a CHIP-8 emulator (which is considered the Hello, World! of emulators and is more accurately a virtual machine since historically CHIP-8 was an interpreted language running on top of the COSMAC VIP to make game programming easier). But a few months ago I got really interested in embedded software, so decided it would be neat to port my emulator to a STM32 MCU and design a console around it as a learning experience, since CHIP-8 never existed as a physical system. I didn't know much about embedded software when I began, and even less about electronics, but I managed to…
2022 · github.com
- 22

- 23GP
2021 · go-playground-wasm.vercel.app
- 24

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