Dev tools · alternatives · 2026
24 alternatives to Iron-Wolf – Wolfenstein 3D source port in Rust
The goal is to have a pixel, mod-friendly perfect recreation of Wolfenstein 3D in Rust.
Iron-Wolf is a source port of Wolfenstein 3D built in Rust that aims to recreate the classic game with pixel-perfect accuracy while prioritizing mod-friendliness. It is designed for developers and retro gaming… Below are 24 products that do a similar job, ranked by how close each is in meaning and then by launch-day votes.
- 1

Emscripten-Port of Wolfenstein 3D and Spear of Destiny - midzer/wolf4sdl
2023 · github.com · its alternatives →
- 2IB
I've been working on an MMORPG that is now in alpha as a solo developer. Here are the major open source technologies that I use: Blender - 3D modeling software for creating the overall environment and every game object. I've gotten a lot of CC and Public Domain assets from https://poly.pizza GLTF - I export assets from blender to the GLTF asset format JSON - I write a JSON config for every game object that describes things like its name, its interactions, its collisions, etc. Node.js exporter - I iterate over the environment and every asset to create a scene hierarchy. I use…
2024 · alpha.reconquer.online · its alternatives →
- 3

A replayable arcade shooter where you control a snake of heroes. - a327ex/SNKRX
2021 · github.com · its alternatives →
- 4

Quake (1996), faithfully ported to dependency-free safe Rust and compiled to WebAssembly — play the shareware episode in your browser.
14d ago · quake-srp.pages.dev · its alternatives →
- 5

Play this classic game in your browser
2016 · wolf3d.atw.hu · its alternatives →
- 6

Hi everyone, I've been "funemployed" for a few months and with all that free time and idle hands I wrote a full web framework (think Rails, not Flask) for Rust. It's boring old MVC, has its own ORM, templates, background jobs, auth, websockets, migrations and more. If you're keen but don't feel like rewriting your app in a different language, Rwf has a WSGI server to run Django (or Flask) inside Rust [1], letting you migrate to Rust at your own pace without disrupting your website. I think Rust makes a great prototyping and deploy straight to production language. Now it has yet another…
2024 · github.com · its alternatives →
- 7

An Extensible, Concurrent Web Framework for Rust. Contribute to iron/iron development by creating an account on GitHub.
2014 · github.com · its alternatives →
- 8

Ferrite: Fast Markdown/Text/Code editor in Rust with native Mermaid diagrams Built a Markdown editor using Rust + egui. v0.2.1 just dropped with major Mermaid improvements: → Native Mermaid diagrams - Flowcharts, sequence, state, ER, git graphs - pure Rust, no JS → Split view - Raw + rendered side-by-side with sync scrolling → Syntax highlighting - 40+ languages with large file optimization → JSON/YAML/TOML tree viewer - Structured editing with expand/collapse → Git integration - File tree shows modified/staged/untracked status Also: minimap, zen mode,…
Jan 2026 · github.com · its alternatives →
- 9

Features from the rust language in javascript: Provides Traits/Type classes & a hashing infrastructure and an advanced library for working with sequences/iterators in js - adobe/ferrum
2019 · github.com · its alternatives →
- 10IM
I've posted this game here before, hopefully a repost is fine as the game has changed quite a bit (improved AI, improved mapeditor, much quicker gameplay, etc). Game is based on JavaScript/Canvas and WebSockets. On the browser side the map is pre-rendered (as a background image), just the mobile units/buildings and animations are dynamically rendered. The lobby server is made in node.js, but the game server is C++ for performance reasons (mainly the pathfinding). I found the C++ WebSocket libraries out there to be too difficult to use so I made my own based on the rfc. Overall I…
2022 · battle-of-flags.com · its alternatives →
- 11

DEFUNCT: HTML5 and Node.js multiplayer browser game from 2013 - tlhunter/Cobalt-Calibur-3
2012 · github.com · its alternatives →
- 12

So, after years of abandoning Rust after the hello world stage, I finally decided to do something substantial. It started with simple line rendering, but I liked how it was progressing so I figured I could make a reasonably complete PSX style renderer and a game with it. My only dependency is SDL2; I treat it as my "platform", so it handles windowing, input and audio. This means my Cargo.toml is as simple as: [dependencies.sdl2] version = "0.35" default-features = false features = ["mixer"] this pulls around 6-7 other dependencies. I am doing actual true color 3D rendering (with Z buffer,…
2025 · totenarctanz.itch.io · its alternatives →
- 13

Pseudo-3D shooter written completely in gawk using raycasting technique - TheMozg/awk-raycaster
2016 · github.com · its alternatives →
- 14R1
HN discussion about the initial release: https://news.ycombinator.com/item?id=31112273
2023 · seri.tools · its alternatives →
- 15IA
Hey HN! Been working on this emulator on and off for the last couple years, and thought now would be a good time to try and show it off here. As far as unique features... I think this is the only online GameBoy emulator with support for save files? So there's your reason to exist, I guess. The WASM port was something I had in the back of my mind but I just kept putting it off because it seemed like it would've been a pain in the ass to implement, but all in all I think it took less than a week so that was a nice surprise!
2023 · nicolas-siplis.com · its alternatives →
- 16

Modd.io is a collaborative game editor that runs in browser. It's kind of like Figma for game dev. We made this engine low-code and multiplayer-first, so developeres can quickly prototype casual multiplayer games. I hope some of you guys will find this useful. Would love to hear feedback also. Thank you. Engine Demo: https://www.modd.io
2023 · github.com · its alternatives →
- 17

To try it out, simply build the project yourself from source, or use attached bootable ISO image of the system (in Releases on Github) and run it in QEMU. https://blog.vxn.dev/rou2exos-rusted-edition
2025 · github.com · its alternatives →
- 18

FeOx (Iron-Oxide) is an ultra-fast, embedded and persisted KV store in pure Rust. - mehrantsi/feoxdb
2025 · github.com · its alternatives →
- 19

A liminal brush-based CSG editor and game engine with unified (forward) renderer inspired by Radiant and Worldcraft/Hammer Compact and lightweight (target: Snapdragon 8CX, OpenGL 3.3) Real-time lighting with stencil shadows without the need for pre-baked compilation
Mar 2026 · github.com · its alternatives →
- 20

Hi HN, I’ve been working on Gore – a port of the classic Doom engine written in pure Go, based on a ccgo C-to-Go translation of Doom Generic. It loads original WAD files, uses a software renderer (no SDL or CGO, or Go dependencies outside the standard library). Still has a bit of unsafe code that I'm trying to get rid of, and various other caveats. In the examples is a terminal-based renderer, which is entertaining, even though it's very hard to play with terminal-style input/output. The goal is a clean, cross-platform, Go-native take on the Doom engine – fun to hack on, easy to read,…
2025 · github.com · its alternatives →
- 21

2019 · mnml.gg · its alternatives →
- 22

I’ve been experimenting with Rust lately and wanted a project that would help me explore some of its lower-level and performance-oriented features. Inspired by Sebastian Lague’s videos, I decided to implement my own ray tracer from scratch. The initial goal was just to render a simple 3D scene in the browser at a reasonable frame rate. It evolved into a small renderer that can: • Run locally or on the web using wgpu and WebAssembly • Perform mesh rendering with a Bounding Volume Hierarchy (BVH) for acceleration • Simulate both direct and indirect illumination for photorealistic results • Be…
Nov 2025 · github.com · its alternatives →
- 23

Earlier this year, we released our open-source game engine [0] built with Rust, WebAssembly, and WebGPU. Today, we’re happy to announce the Ambient platform, which brings web deployment, server hosting, and more to the runtime. With Ambient, you can make a game, deploy it to the browser in one command, share your URL and instantly play with others, no downloads or installs needed. Our WASM use is innovative; it is being used as both a sandboxed runtime for user code, and as a way to run the entire Ambient runtime in the browser. This, paired with our ECS data model, enables a highly modular…
2023 · ambient.run · its alternatives →
- 24RW
Hi HN, I'm Holger, a developer who worked in the lighting industry. I built this to scratch my own itch and put it on crates.io and PyPI where nothing like it existed. The old file formats (EULUMDAT from 1990, IES from 1991) still work fine for basic photometry. But the industry is moving toward spectral data – full wavelength distributions instead of just lumen values. The new standards (TM-33, ATLA-S001) are barely supported by existing tools. So this handles both: legacy formats for compatibility, spectral data for anyone who wants to work with the new standards. Stack: Rust core, then…
Dec 2025 · eulumdat.icu · its alternatives →
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