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Dev tools · alternatives · 2026

24 alternatives to Quake ported to safe Rust, playable in browser

Quake (1996), faithfully ported to dependency-free safe Rust and compiled to WebAssembly — play the shareware episode in your browser.

This is a browser-based port of the 1996 classic game Quake, written entirely in safe Rust without external dependencies and compiled to WebAssembly. Players can run the shareware episode directly in their browser, or… Below are 24 products that do a similar job, ranked by how close each is in meaning and then by launch-day votes.

  1. 1

    Play a browser Quake port rendered as inspectable HTML and CSS 3D geometry through PolyCSS, with no WebGL or canvas renderer.

    Jun 2026 · cssquake.com · its alternatives →

  2. 2D1

    I made a Doom source port that runs within a PDF file. I was inspired by the recent HN post about Tetris in a PDF (https://news.ycombinator.com/item?id=42645218) and I wondered if I could get Doom to run using a similar method. It turns out that old versions of Emscripten can compile C to asm.js code that will happily run inside the limited JS runtime of the PDF engine. I used the doomgeneric (https://github.com/ozkl/doomgeneric) fork of the original Doom source, as that made writing the IO fairly easy. All I had to do was implement a framebuffer and…

    2025 · doompdf.pages.dev · its alternatives →

  3. 3

    Explore Quake/GoldSrc maps in your browser. Contribute to sbuggay/bspview development by creating an account on GitHub.

    2020 · github.com · its alternatives →

  4. 4

    The original Quake in your browser

    2015 · its alternatives →

  5. 5

    PS2 games in the browser: static recompilation to WebAssembly with a native runtime - snuri00/ps2-web-recomp

    4d ago · github.com · its alternatives →

  6. 6

    Earlier this year, we released our open-source game engine [0] built with Rust, WebAssembly, and WebGPU. Today, we’re happy to announce the Ambient platform, which brings web deployment, server hosting, and more to the runtime. With Ambient, you can make a game, deploy it to the browser in one command, share your URL and instantly play with others, no downloads or installs needed. Our WASM use is innovative; it is being used as both a sandboxed runtime for user code, and as a way to run the entire Ambient runtime in the browser. This, paired with our ECS data model, enables a highly modular…

    2023 · ambient.run · its alternatives →

  7. 7

    I've been building a level editor for Quake 3 that runs entirely in the browser: Radiant-style layout, brush and patch editing, CSG, terrain sculpting, and entity editing. It opens and saves .map file and you can play the maps you build directly in the browser using a webassembly build of ioquake3.

    Jul 2026 · q3edit.com · its alternatives →

  8. 8

    To try it out, simply build the project yourself from source, or use attached bootable ISO image of the system (in Releases on Github) and run it in QEMU. https://blog.vxn.dev/rou2exos-rusted-edition

    2025 · github.com · its alternatives →

  9. 9

    Hi HN, I’ve been working on Gore – a port of the classic Doom engine written in pure Go, based on a ccgo C-to-Go translation of Doom Generic. It loads original WAD files, uses a software renderer (no SDL or CGO, or Go dependencies outside the standard library). Still has a bit of unsafe code that I'm trying to get rid of, and various other caveats. In the examples is a terminal-based renderer, which is entertaining, even though it's very hard to play with terminal-style input/output. The goal is a clean, cross-platform, Go-native take on the Doom engine – fun to hack on, easy to read,…

    2025 · github.com · its alternatives →

  10. 10

    I ported Quake 1 to the Apple Watch, building on top of existing ports for iOS and Mac. Some features: * uses Quake SW renderer + blitting to WatchKit surface (~60 fps, 640x480, larger res can run on lower framerate, tested up until 1024x768) * touch + gyro + digital crown controls * new AVFoundation audio backend (quake to Watchkit audio buffer copy logic), as Watchkit does not support CoreAudio * high pass audio filter to remove clicking on Watch speaker for some of the low frequency quake .wav samples * some smaller modifications and code updates to glue Quake 1 c code to Objective C and…

    2022 · github.com · its alternatives →

  11. 11

    Absurdly cursed mono webassembly hacks, and a journey to create a project that definitely shouldn

    2025 · velzie.rip · its alternatives →

  12. 12QI

    Quake has been ported to the web plenty of times, so that part isn't new. But I experimented with the GitHub Copilot app and Claude Opus 4.8 to take id Software's original source, compiled the software renderer to WebAssembly with Emscripten. The cool part: I added support for procedurally generated levels. So after you clear a level, the slipgate opens and you move onto the next random one... with a new room layout, textures, monster placement, working doors with keys, etc. It's pretty challenging. I also added Soudncloud integration (configurable in Options) so can listen to the new NIN…

    Jun 2026 · leereilly.net · its alternatives →

  13. 13IB

    I've been working on an MMORPG that is now in alpha as a solo developer. Here are the major open source technologies that I use: Blender - 3D modeling software for creating the overall environment and every game object. I've gotten a lot of CC and Public Domain assets from https://poly.pizza GLTF - I export assets from blender to the GLTF asset format JSON - I write a JSON config for every game object that describes things like its name, its interactions, its collisions, etc. Node.js exporter - I iterate over the environment and every asset to create a scene hierarchy. I use…

    2024 · alpha.reconquer.online · its alternatives →

  14. 14

    A replayable arcade shooter where you control a snake of heroes. - a327ex/SNKRX

    2021 · github.com · its alternatives →

  15. 15

    For the past three years I've been building what I hope will be the next Blender, tackling the lack of any good 2D design or image editing tools outside the Adobe monopoly. This was our first year participating in Google Summer of Code and this Q3 update includes the big payoff from that, covering the most progress we've made so far as a project. If you're a Rust dev, consider getting involved as we apply for the next GSoC in the new year— you could be our intern next summer :) Q3 progress report: https://graphite.rs/blog/graphite-progress-report-q3-2024/

    2024 · graphite.rs · its alternatives →

  16. 16R1

    HN discussion about the initial release: https://news.ycombinator.com/item?id=31112273

    2023 · seri.tools · its alternatives →

  17. 17IM

    I've posted this game here before, hopefully a repost is fine as the game has changed quite a bit (improved AI, improved mapeditor, much quicker gameplay, etc). Game is based on JavaScript/Canvas and WebSockets. On the browser side the map is pre-rendered (as a background image), just the mobile units/buildings and animations are dynamically rendered. The lobby server is made in node.js, but the game server is C++ for performance reasons (mainly the pathfinding). I found the C++ WebSocket libraries out there to be too difficult to use so I made my own based on the rfc. Overall I…

    2022 · battle-of-flags.com · its alternatives →

  18. 18

    Build frontend browser apps with Rust + WebAssembly. Supports server side rendering. - chinedufn/percy

    2018 · github.com · its alternatives →

  19. 19MP

    I have been working on this game somewhat sparsely for the past three years or so. However, it is still in a very early stage, and there is a lot of work to do. One of my friends encouraged me to post about it here, since he felt people might find interesting how I don’t use any libraries for it. The game can be played on a browser by virtue of WebAssembly. There are native ports using either MiniFB or SDL2, but you have to build those yourself. I decided to write the game in C because I feel like it is a simple language that a lot of people can understand well enough, and I didn’t think I…

    2023 · zamfofex.neocities.org · its alternatives →

  20. 20

    Play Quake rendered as a live ASCII character grid through GlyphCSS, with no WebGL or canvas renderer.

    Sep 2026 · asciiquake.wtf · its alternatives →

  21. 21

    "Game" is a stretch, but I put together this repo containing a pure Rust app which uses SDL2 and compiles to WASM (and can be run in a browser). Older resources were a bit out of date and a bit too verbose for my purposes, so here's a minimal working example.

    2024 · github.com · its alternatives →

  22. 22

    The goal is to have a pixel, mod-friendly perfect recreation of Wolfenstein 3D in Rust.

    Feb 2026 · github.com · its alternatives →

  23. 23IR

    After 25 years of writing software, I was feeling nostalgic for the kinds of things that got me into programming in the first place: the old DOS demoscene. I spent a weekend seeing if I could recapture some of that INT 13H VGA magic using today's web tech, but with the old-school constraints of doing it from scratch. The result is this portfolio of ten classic effects running in a single HTML file. It's all vanilla JavaScript writing to a element, with no external libraries. It was a fun challenge to implement things like: * The color palette cycling and smooth fading in the Plasma demo. *…

    2025 · jdfio.com · its alternatives →

  24. 24

    A little help for programmers, who wants to run C/C++ code in the browser. (This is my second attempt to show it, first time I got banned bcoz of my personal page domain, I don't really understand it why is is suspicious.)

    2022 · github.com · its alternatives →

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