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AI · June 22, 2026

QI

Quake in the browser, with procedurally generated levels

Quake has been ported to the web plenty of times, so that part isn't new. But I experimented with the GitHub Copilot app and Claude Opus 4.8 to take id Software's original source, compiled the software renderer to WebAssembly with Emscripten. The cool part: I added support for procedurally generated levels. So after you clear a level, the slipgate opens and you move onto the next random one... with a new room layout, textures, monster placement, working doors with keys, etc. It's pretty challenging. I also added Soudncloud integration (configurable in Options) so can listen to the new NIN…

What it does

In the maker’s words, at launch

Quake has been ported to the web plenty of times, so that part isn't new. But I experimented with the GitHub Copilot app and Claude Opus 4.8 to take id Software's original source, compiled the software renderer to WebAssembly with Emscripten. The cool part: I added support for procedurally generated levels. So after you clear a level, the slipgate opens and you move onto the next random one... with a new room layout, textures, monster placement, working doors with keys, etc. It's pretty challenging. I also added Soudncloud integration (configurable in Options) so can listen to the new NIN hotness as you play. Data files aren't included (id's data is still copyrighted), so the build pulls the freely redistributable shareware pak0.pak. May it entertain you on your coffee / hydration break(s) today!

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