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AI · June 22, 2026

QI

Quake in the browser, with procedurally generated levels

Quake has been ported to the web plenty of times, so that part isn't new. But I experimented with the GitHub Copilot app and Claude Opus 4.8 to take id Software's original source, compiled the software renderer to WebAssembly with Emscripten. The cool part: I added support for procedurally generated levels. So after you clear a level, the slipgate opens and you move onto the next random one... with a new room layout, textures, monster placement, working doors with keys, etc. It's pretty challenging. I also added Soudncloud integration (configurable in Options) so can listen to the new NIN…

Quake in the browser, with procedurally generated levels launched on June 22, 2026 with 5 votes, #2,466 of 22,647 launches that month and more than 75% of that year's launches.

Visit leereilly.net ↗Alternativestop 11% of June 2026

What it does

In the maker’s words, at launch

Quake has been ported to the web plenty of times, so that part isn't new. But I experimented with the GitHub Copilot app and Claude Opus 4.8 to take id Software's original source, compiled the software renderer to WebAssembly with Emscripten. The cool part: I added support for procedurally generated levels. So after…

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