Dev tools · alternatives · 2026
24 alternatives to A Pokemon GO Server Emulator
Pokemon GO server emulator. Contribute to maierfelix/POGOserver development by creating an account on GitHub.
A Pokemon GO Server Emulator is an open-source project that replicates the server infrastructure of Pokemon GO. Designed for developers and enthusiasts interested in understanding how the game's backend operates, it… Below are 24 products that do a similar job, ranked by how close each is in meaning and then by launch-day votes. A Pokemon GO Server Emulator launched in 2016; newer entries below may have overtaken it.
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:tv: Multiplayer NES through the magic of WebSockets and Go. - olahol/melody-jsnes
2015 · github.com · its alternatives →
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Check Pokémon GO server status. Made and powered by Datadog
2016 · ispokemongodownornot.com · its alternatives →
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Z80-based CP/M emulator, in golang. Happily runs Zork, Microsoft BASIC, Turbo Pascal, Wordstar, etc. - skx/cpmulator
2024 · github.com · its alternatives →
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Play classic 8-bit retro games online with friends! Free multiplayer emulator in your browser. No downloads required.
2018 · nes.party · its alternatives →
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Google Agones▲150An open source, multiplayer, dedicated game server host
2018 · github.com · its alternatives →
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Hello everyone! I've created a gameboy emulator to unlock my Wayland session and wanted to share this project to everyone here! I've been a Linux enthusiast since I was a kid. What always captivated me was the freedom to customize my system exactly the way I wanted. With Wayland, we've reached an incredible level of performance. It's like turning your operating system into a video game! I've always been fascinated by the blend of fun and the serious, technical nature of an OS. That’s what inspired me to create this project. I started by studying Wayland, its protocol and how to build a…
2025 · github.com · its alternatives →
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Nostalgist.js is a JavaScript library that allows you to run emulators of retro consoles within web browsers.
2023 · nostalgist.js.org · its alternatives →
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Review of the open source cloud gaming platform, cloudretrio.io written in golang and using WebRTC for low latency, interactive game play
2020 · webrtchacks.com · its alternatives →
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I've been working on an MMORPG that is now in alpha as a solo developer. Here are the major open source technologies that I use: Blender - 3D modeling software for creating the overall environment and every game object. I've gotten a lot of CC and Public Domain assets from https://poly.pizza GLTF - I export assets from blender to the GLTF asset format JSON - I write a JSON config for every game object that describes things like its name, its interactions, its collisions, etc. Node.js exporter - I iterate over the environment and every asset to create a scene hierarchy. I use…
2024 · alpha.reconquer.online · its alternatives →
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NES emulator written in Rust. Contribute to pcwalton/sprocketnes development by creating an account on GitHub.
2013 · github.com · its alternatives →
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Get notified when Pokemon Go is available in your country
2016 · its alternatives →
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Quickly build microservices using p2p networking in NodeJS/Go. - lithdew/flatend
2020 · github.com · its alternatives →
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Want to play Dr Mario or Pokémon on your server terminal?
2016 · github.com · its alternatives →
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2012 · ubercomp.com · its alternatives →
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Hey HN! I just released go-nbd, a lightweight Go library for effortlessly creating NBD servers and clients. Its a neat tool for creating custom Linux block devices with arbitrary backends, such as a file, byte slice or what I'm planning to use it for, a tape drive. While there are a few partially abandoned projects like this out there already, this library tries to be as maintainable as possible by only implementing the most recent handshake revision and baseline functionality for both the client and the server, while still having enough support to be useful. I'd love to get your feedback :)
2023 · github.com · its alternatives →
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I've posted this game here before, hopefully a repost is fine as the game has changed quite a bit (improved AI, improved mapeditor, much quicker gameplay, etc). Game is based on JavaScript/Canvas and WebSockets. On the browser side the map is pre-rendered (as a background image), just the mobile units/buildings and animations are dynamically rendered. The lobby server is made in node.js, but the game server is C++ for performance reasons (mainly the pathfinding). I found the C++ WebSocket libraries out there to be too difficult to use so I made my own based on the rfc. Overall I…
2022 · battle-of-flags.com · its alternatives →
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2017 · octalyzer.com · its alternatives →
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🎥 Proxy livestreams from websockets to external RTMP endpoints. - chuabingquan/pxy
2020 · github.com · its alternatives →
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Ranked by how close each launch is in meaning, then by votes. Prices were read from each product’s own site when checked and can change. Refine with your own description →