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Alternatives

Products that do what Tool-Assisted Speedrunning the Boring Parts of Animal Crossing (GCN) does

I recently dug my Nintendo GameCube out of storage to revisit the first Animal Crossing game. Things were mostly as I remembered, but the game's heavy reliance on a clunky on-screen keyboard quickly wore my patience thin. Unwilling to accept this subpar experience, I did what any rational person would do and ordered a rare, Japan-exclusive, keyboard/controller hybrid on eBay, then used a Raspberry Pi Pico to 1. listen for keypresses and 2. send simulated controller events to the GameCube, automating typing in Animal Crossing at a Tool-Assisted Speedrun level. Of course, this oddball…

  1. 1WA

    In browser PPO training demo, made possible by tinygrad: TinyJit -> WebGPU kernels. Requires WebGPU.

    May 2026 · ppo.gradexp.xyz

  2. 2

    A simple and elegant Rubik's cube solve timer

    2019

  3. 3
    GoCube88

    The classic puzzle reinvented

    2018

  4. 4

    Fun game to learn 1000+ Japanese characters

    2016

  5. 5RC

    Speedcube is an open-source platform for speedcubers featuring a Rubik's Cube solver, competition timer, algorithm library, and AI-assisted cube recognition directly in the browser. Built with React, TypeScript, Rust, and Python, the project aims to become an all-in-one platform for cubers—from beginners to competitive solvers. http://github.com/williamisnotdefined/rubiks-cube-solver/

    Jul 2026 · speedcube.com.br

  6. 6
    Wavedash110

    A browser-first marketplace for PC games

    Dec 2025

  7. 7

    Dookey Dash is a skill-based mint by Yuga Labs

    2023

  8. 8

    Find out how fast you code

    2018

  9. 9

    A hypnotic 3D runner game focused on speed and rhythm

    2014

  10. 10

    An adventurous minimum viable game

    2019

  11. 11AL

    Idea: How about a 5 minute game I can play in my browser and it's actually fun to play. Controls: Mouse or keyboard (left/right, left alt/right alt or A/D), space and esc are pause toggle. Page up / Page Down are next or previous level (if already unlocked). Cheats: Z toggles zapper, M toggles magnets. Debug stuff: I, P, E keys are toggles for various stuff (E lets you change some aspects of physics engine). Game is maybe playable on mobile devices, there is a menu on top right, and then click the circle to select type of control. Physical engine is decoupled from refresh…

    Jul 2026 · brontosaurusrex.github.io

  12. 12CA

    Hey HN! I wanted to show this tiny JRPG style hardware companion I built that shows what your Claude Code is doing. When Claude runs a tool, Clawy runs. When it's done, Clawy jumps up in joy. Shake the device and Clawy gets dazed! When Claude needs permission to run something, it shows the command and context like a video game quest scrolling text on screen and you can approve/deny with physical buttons. He runs on a $20 M5StickC Plus 2. Flashing takes 2 minutes from the browser at clawy.lol/flash, no Arduino IDE needed. It uses Claude Code's native hook system over local WiFi and…

    Feb 2026 · clawy.lol

  13. 13DA

    I have been using Claude for the past couple of days this week to document and modify the TR2 game file format for an obscure Japanese-exclusive Wii game called And-Kensaku, or 安藤ケンサク. And-Kensaku is a game related to Googling. There are a few game modes, but the most famous one asks you a question and gives you two answer options, and you win if you choose the most popular Google search. I have been able to do the following: 1. disable signature checks on the files, and 2. allow edits to the Phrases.tr2 file, making it possible to modify the content of the aforementioned game mode. I wanted…

    Jun 2026 · github.com

  14. 14CG

    This was an interesting porting project for a few reasons (IMO): - The original game is/was awesome and, from a programming perspective, a wonder -- smooth scrolling arcade game on a 128kb Mac in 1984... - The port was done with a lot of help from AI (mostly Claude Code, but some Gemini CLI as well). I'm a programmer; it wasn't vibe-coded. But I couldn't have done the port of 68k assembly without it. FWIW, Claude seemed better at actually porting the 68k assembly but Gemini was better at finding bugs. YMMV. - I love Redux and Redux Toolkit for state management. For the port, I put the…

    Sep 2025 · continuumjs.com

  15. 15DH

    Hi HN ! I built a text adventure as a way of learning Flask / app development. It runs in browser (hosted on a cheap DO droplet). I've been wanting more games like Animal Crossing that take place in real time, so this game has a real time clock and moon phase system. I've never shared something like this on here before so I hope this is OK. Happy to answer any questions about it!

    2024 · deadhorse.eurydice.me

  16. 16IB

    VSCode extension with games (Snake, Plinko, slots), HN/LessWrong reader, and Pomodoro timer for AI coding wait times. Fake currency only. Marketplace: https://marketplace.visualstudio.com/items?itemName=TouchGra... Built in a week with Claude Code after seeing Chad IDE get ratio'd for integrating real gambling. Happy to answer questions or get roasted on the code.

    Dec 2025 · github.com

  17. 17

    Your 5-minute escape: instant arcade games, zero friction.

    Apr 2026

  18. 18

    This was a lot of fun to build! I have an autistic son who is extremely interested in power lines, electrical transmission towers, and how the grid works. I decided to build a little game for him. When I finally showed it to him with bated breath, he rolled his eyes and said, “Is it 3D? I’ll only like it if it’s 3D!” So, I decided to polish it up and release it to the world! You get a 9x9 map with one power plant, three houses, and terrain obstacles, and the goal is to connect the power plant to the houses with an optimal path. Beneath the coat of paint, it’s a graph theory optimization…

    12d ago · wirespan.app

  19. 19PS

    rom is a ~5k-line C libretro frontend that plays games in the terminal. It renders native pixels with the kitty graphics protocol in Ghostty or kitty, inline! even in tmux! Nine platforms: SNES, NES, GB/GBC, GBA, Genesis, PC Engine, N64, Doom/Heretic/Hexen, Wolfenstein. macOS and Linux, MIT. https://github.com/jhickner/rom

    Jul 2026 · github.com

  20. 20MC

    Hey, it's been a long time in the making, but we're finally ready with our public BETA version of our Android application. We're anxiously (and nervously) awaiting your feedback, so please lay it on us. Our biggest fear is hearing nothing. The game is called Super Tic Tac Toe. It's a new take on the old, boring tic tac toe that more often than not ended in a cat's game. The game board is a large tic tac toe board with each square comprised of a smaller tic tac toe board. You and an opponent place your marks on the smaller boards, each move dictating where your opponent may move next (and…

    2012

  21. 21WM

    We wanted to test if a smaller model like GPT-4.1-mini could beat its bigger brother 4.1 at the game Tic-Tac-Toe using only context engineering. We put them in a 100-game tournament. For the smaller model, we gave it a few examples of winning moves from past games right before it made its own move. The results were clear. Without the examples, the smaller model struggled against GPT-4.1. With the examples, its effectiveness increased by nearly 200%, and it consistently won. It's a simple demonstration, but it shows that a smaller, faster model with good, timely examples can outperform a more…

    2025 · github.com

  22. 22IM

    https://coffeegameonline.com/game/arch-rush-3d this game is heavily inspired from the viral hyper casual mobile Game. in which play runs in a certain direction until the screen is tap and direction changes, I love this Game very much for lot of hours, of never-ending levels and increasing difficulty The arc-rush is also based on the same functionality. Were you have to jump through floating platforms by jumping over them and each platform is placed zigzag towards the forward direction of the player. You have to wait until an arc is moving towards the right platform. One…

    Apr 2026

  23. 23PA

    A little game I made to show off an old project. The functionality of the CPU is derived entirely from simulated logic gates. All the operations and control flow are based on the underlying properties of the logic gates, and changing their operation leads to corresponding changes in function. The original game code is all python and it runs in the browser using wasm/pyodide. Not very mobile friendly

    2024 · loreley.one

  24. 24EX

    Howdy folks! edotool: Simulate keystrokes. X11 and Wayland supported - Please see: https://github.com/evuraan/edotool or https://evuraan.info/edotool/ Cheers!

    2021

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