Beating Pokemon Red with RL and <10M Parameters
Hi everyone! After spending hundreds of hours, we're excited to finally share our progress in developing a reinforcement learning system to beat Pokémon Red. Our system successfully completes the game using a policy under 10M parameters, PPO, and a few novel techniques. With the release of Claude Plays Pokémon, now feels like the perfect time to showcase our work. We'd love to get feedback!
Beating Pokemon Red with RL and <10M Parameters launched on March 5, 2025 with 183 votes, #213 of 7,215 launches that month and more than 95% of that year's launches. The site was still online in September 2026, 1 year on.
In plain words
A reinforcement learning system that completes Pokémon Red using a policy under 10 million parameters and the PPO algorithm. The project demonstrates novel techniques for training game-playing AI agents on complex, turn-based RPGs. Designed for developers and AI enthusiasts interested in reinforcement learning applications, the work showcases how relatively compact neural networks can solve full-length video games through iterative training and optimization.
written from the facts on this page · September 2026
From the sources
Hi! Since 2020, we’ve been developing a reinforcement learning (RL) agent to beat the 1996 game Pokémon Red. As of February 2025, we are able to beat Pokémon Red with Reinforcement Learning using a <10 million parameter policy (60500x smaller than DeepSeekV3) and with minimal simplifications. The output is not a policy capable of beating Pokémon, but a technique for producing solutions to Pokémon.
Hi! Since 2020, we’ve been developing a reinforcement learning (RL) agent to beat the 1996 game Pokémon Red. As of February 2025, we are able to beat Pokémon Red with Reinforcement Learning using a <10 million parameter policy (60500x smaller than DeepSeekV3) and with minimal simplifications. The output is not a policy capable of beating Pokémon, but a technique for producing solutions to Pokémon. This website describes the system’s current state. All code is open sourced and available for you, the reader, to try . If you want to contact us, please join our Discord server (linked below) or email us at pokemonreinforcementlearning <at> gmail <dot> com . As improvements to the…from drubinstein.github.io
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