Jev Plays Pokémon Red
Watch the AI decision model Jev play Pokémon Red in its entirety, live.
Jev Plays Pokémon Red launched on September 25, 2026 with 282 votes, #42 of 8,042 launches that month and more than 99% of that year's launches.
In plain words
Jev Plays Pokémon Red is a live stream where an AI decision model plays through Pokémon Red autonomously. The right panel displays each decision the AI makes along with its confidence odds for each choice. The stream allows viewers to watch the AI navigate the entire game while seeing its reasoning process in real time.
written from the facts on this page · September 2026
From the sources
Watch the AI decision model Jev play Pokémon Red in its entirety, live. STARTS MUTED. UNMUTE FOR GAME AUDIO. THE RIGHT PANEL SHOWS EVERY DECISION AND JEV'S ODDS. Your users need one too! FRIGADE is an AI assistant that learns your product on its own and shows each user the next step, right inside yourfrom jev-pokemon.vercel.app
Does a similar job
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Hi everyone! After spending hundreds of hours, we're excited to finally share our progress in developing a reinforcement learning system to beat Pokémon Red. Our system successfully completes the game using a policy under 10M parameters, PPO, and a few novel techniques. With the release of Claude Plays Pokémon, now feels like the perfect time to showcase our work. We'd love to get feedback!
LLM plays Pokémon (open sourced)2025 · github.com · ▲186I built a bot that plays Pokémon FireRed. It can explore, battle, and respond to game events. Farthest I made it was Viridian Forest. I paused development a couple months ago, but given the launch of ClaudePlaysPokemon, decided to open source!
Watch a neural net learn to play SnakeMay 2026 · ppo.gradexp.xyz · ▲205In browser PPO training demo, made possible by tinygrad: TinyJit -> WebGPU kernels. Requires WebGPU.
- TPTwitch Plays Pokemon ASCII Edition2014 · pokemon.boner.io · ▲19
Ziva.sh Feb 2026 · ziva.sh · ▲82Hey everyone! Wanted to show off a little side project I've been working on. A lot of people have been using AI to one-shot games, but they're often quite buggy - glitchy graphics, collisions aren't setup, or regressions in earlier levels. With an AI playtester in the loop, I've been able to one-shot games like Candy Crush or Crossy Road that would previously have bugs like cut-off UIs or stuck retries. The way it works basically goes like this: 1/ The playtester starts by reading the code to understand what its parent AI is asking it to play, and to decide what breakpoints, hooks and…

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